进程以退出代码 -1073741819 (0xC0000005) C++ clion 完成

Posted

技术标签:

【中文标题】进程以退出代码 -1073741819 (0xC0000005) C++ clion 完成【英文标题】:Process finished with exit code -1073741819 (0xC0000005) C++ clion 【发布时间】:2021-03-25 21:15:28 【问题描述】:

我正在关注这个tutorial,但是当我按照时间戳运行时,我得到了错误:

Process finished with exit code -1073741819 (0xC0000005)

我的代码是

#include <windows.h>
bool running = true;


void* buffer_memory;
int buffer_width;
int buffer_height;

BITMAPINFO buffer_bit_map_info;
LRESULT CALLBACK window_callback(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) 
    LRESULT result = 0;

    switch (uMsg) 
        case WM_CLOSE:
        case WM_DESTROY: 
            running = false;
         break;

        case WM_SIZE: 
            RECT rect;
            GetClientRect(hwnd, &rect);
            buffer_width = rect.right - rect.left;
            buffer_height = rect.bottom - rect.top;

            int buffer_size = buffer_height* buffer_height* sizeof(unsigned  int);


            if (buffer_memory) VirtualFree(buffer_memory, 0, MEM_RELEASE);
            buffer_memory = VirtualAlloc(0, buffer_size, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);

            buffer_bit_map_info.bmiHeader.biSize = sizeof(buffer_bit_map_info.bmiHeader);
            buffer_bit_map_info.bmiHeader.biWidth = buffer_width;
            buffer_bit_map_info.bmiHeader.biHeight = buffer_height;
            buffer_bit_map_info.bmiHeader.biPlanes = 1;
            buffer_bit_map_info.bmiHeader.biBitCount = 32;
            buffer_bit_map_info.bmiHeader.biCompression = BI_RGB;

         break;

        default: 
            result = DefWindowProc(hwnd, uMsg, wParam, lParam);
        
    
    return result;


int WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) 

    // Create Window Class
    WNDCLASS window_class = ;
    window_class.style = CS_HREDRAW | CS_VREDRAW;
    window_class.lpszClassName = "Game Window Class";
    window_class.lpfnWndProc = window_callback;

    // Register Class
    RegisterClass(&window_class);

    // Create Window
    HWND window = CreateWindow(window_class.lpszClassName, "Pong - Tutorial", WS_OVERLAPPEDWINDOW | WS_VISIBLE, CW_USEDEFAULT, CW_USEDEFAULT, 1280, 720, 0, 0, hInstance, 0);


    HDC hdc = GetDC(window);

    while (running) 
        // Input
        MSG message;

        while (PeekMessage(&message, window, 0, 0 ,PM_REMOVE))
            TranslateMessage(&message);
            DispatchMessage(&message);
        
        //simulate
        unsigned int* pixel = (unsigned int*)buffer_memory;
        for (int y = 0; y < buffer_height; y++)
            for (int x = 0; x < buffer_width; x++)
                *pixel++ = 0xff500;
            
        

        //Render
        StretchDIBits(hdc, 0,0, buffer_width, buffer_height, 0, 0, buffer_width, buffer_height, buffer_memory, &buffer_bit_map_info, DIB_RGB_COLORS, SRCCOPY);

    




但似乎错误是

                *pixel++ = 0xff500;

一旦我把它拿出来,我就不会再收到错误了。 我正在研究这个,但这些错误大部分来自 python/pycharm 而不是 clion。

此外,在我这样做之前,我正在做一个遗传算法(整洁)并下载了用于序列化的提升。但它不起作用,并导致我的调试器出现很多错误,说“python 脚本停止工作”。

长话短说,我卸载了我的 mingw 和 clion。过了一会儿,我让它再次工作,我的调试器现在可以工作了,但也许它仍然与那个错误有关。

【问题讨论】:

您只在大小事件上分配缓冲内存。尝试在模拟/渲染部分周围添加if(buffer_memory)... @MikeVine `if (buffer_memory) unsigned int* pixel = (unsigned int*)buffer_memory; for (int y = 0; y 添加if (buffer_memory) 可能无关紧要,因为buffer_heightbuffer_width 都是0,直到收到WM_SIZE,所以pixel 循环将无法访问buffer_memory 直到实际创建位图。但是,您并未验证 VirtualAlloc() 是否成功。 0xC0000005 是访问冲突。您正在访问无效内存的地方。你需要调试你的代码才能找到它。 【参考方案1】:

buffer_heightbuffer_width 在收到WM_SIZE 消息之前都是0,因此pixel 循环在实际创建位图之前不会尝试访问buffer_memory。但是,您并未验证 VirtualAlloc() 是否成功。

0xC0000005 是访问冲突。您正在访问无效内存的地方。你需要调试你的代码才能找到它。

此外,您正在从消息循环内部的窗口上绘图。您应该仅从 WM_PAINT 消息处理程序内部对其进行绘制。

试试这个:

#include <windows.h>

void* buffer_memory = NULL;
int buffer_width = 0;
int buffer_height = 0;
BITMAPINFO buffer_bit_map_info;

LRESULT CALLBACK window_callback(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) 
    switch (uMsg) 
        case WM_CLOSE: 
            DestroyWindow(hwnd);
            return 0;
        

        case WM_DESTROY: 
            if (buffer_memory) VirtualFree(buffer_memory, 0, MEM_RELEASE);
            buffer_memory = NULL;
            buffer_width = buffer_height = 0;
            PostQuitMessage(0);
            return 0;
        

        case WM_SIZE: 
            RECT rect;
            GetClientRect(hwnd, &rect);

            buffer_width = rect.right - rect.left;
            buffer_height = rect.bottom - rect.top;

            int buffer_size = buffer_height * buffer_height * sizeof(unsigned int);

            if (buffer_memory) VirtualFree(buffer_memory, 0, MEM_RELEASE);
            buffer_memory = VirtualAlloc(0, buffer_size, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);

            buffer_bit_map_info.bmiHeader.biSize = sizeof(buffer_bit_map_info.bmiHeader);
            buffer_bit_map_info.bmiHeader.biWidth = buffer_width;
            buffer_bit_map_info.bmiHeader.biHeight = buffer_height;
            buffer_bit_map_info.bmiHeader.biPlanes = 1;
            buffer_bit_map_info.bmiHeader.biBitCount = 32;
            buffer_bit_map_info.bmiHeader.biCompression = BI_RGB;

            if (buffer_memory) 
                unsigned int* pixel = (unsigned int*) buffer_memory;
                for (int y = 0; y < buffer_height; ++y)
                    for (int x = 0; x < buffer_width; ++x)
                        *pixel++ = 0xff500;
                    
                
            

            InvalidateRect(hwnd, NULL, TRUE);
            break;
        

        case WM_PAINT: 
            PAINTSTRUCT ps;
            HDC hdc = BeginPaint(hwnd, &ps);

            //Render
            if (buffer_memory) 
                StretchDIBits(hdc, 0, 0, buffer_width, buffer_height, 0, 0, buffer_width, buffer_height, buffer_memory, &buffer_bit_map_info, DIB_RGB_COLORS, SRCCOPY);
            

            EndPaint(hwnd, &ps);
            return 0;
        
    

    return DefWindowProc(hwnd, uMsg, wParam, lParam);


int WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) 

    // Create Window Class
    WNDCLASS window_class = ;
    window_class.style = CS_HREDRAW | CS_VREDRAW;
    window_class.lpszClassName = "Game Window Class";
    window_class.lpfnWndProc = window_callback;

    // Register Class
    RegisterClass(&window_class);

    // Create Window
    HWND window = CreateWindow(window_class.lpszClassName, "Pong - Tutorial", WS_OVERLAPPEDWINDOW | WS_VISIBLE, CW_USEDEFAULT, CW_USEDEFAULT, 1280, 720, 0, 0, hInstance, 0);

    // Input
    MSG message;

    while (GetMessage(&message, NULL, 0, 0)) 
        TranslateMessage(&message);
        DispatchMessage(&message);
    

    return 0;

【讨论】:

以上是关于进程以退出代码 -1073741819 (0xC0000005) C++ clion 完成的主要内容,如果未能解决你的问题,请参考以下文章

进程以退出代码 -1073741571 结束

如果进程以退出代码 0 结束,我应该调用 Process.destroy() 吗?

进程以退出代码 1 Spring Boot Intellij 结束

进程以退出代码 -1073741515 (0xC0000135) 结束

这是啥错误,我该如何解决?进程以退出代码 -1073740791 (0xC0000409) 结束

进程以python中的退出代码1错误完成[重复]