Unity 奖励视频广告多次注册。统一广告
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【中文标题】Unity 奖励视频广告多次注册。统一广告【英文标题】:Unity rewarded video ad registering multiple times. Unity Ads 【发布时间】:2020-04-23 12:18:48 【问题描述】:这是我的奖励视频脚本。它附加到UI
按钮。
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Advertisements;
using UnityEngine.SceneManagement;
[RequireComponent(typeof(Button))]
public class RewardedAdsButton : MonoBehaviour, IUnityAdsListener
#if UNITY_ios
private string gameId = "1234567";
#elif UNITY_android
private string gameId = "7654321";
#endif
Button myButton;
public string myPlacementId = "rewardedVideo";
void Start()
myButton = GetComponent<Button>();
// Set interactivity to be dependent on the Placement’s status:
myButton.interactable = Advertisement.IsReady(myPlacementId);
// Map the ShowRewardedVideo function to the button’s click listener:
if (myButton) myButton.onClick.AddListener(ShowRewardedVideo);
// Initialize the Ads listener and service:
Advertisement.AddListener(this);
Advertisement.Initialize(gameId, true);
// Implement a function for showing a rewarded video ad:
void ShowRewardedVideo()
Advertisement.Show(myPlacementId);
// Implement IUnityAdsListener interface methods:
public void OnUnityAdsReady(string placementId)
// If the ready Placement is rewarded, activate the button:
if (placementId == myPlacementId)
myButton.interactable = true;
public void OnUnityAdsDidFinish(string placementId, ShowResult showResult)
// Define conditional logic for each ad completion status:
if (SceneManager.GetActiveScene().name == "GameplayScene")
if (showResult == ShowResult.Finished)
GameObject.Find("GameManager").GetComponent<GameManagerScript>().ResumeGame();
else if (showResult == ShowResult.Skipped)
SceneManager.LoadScene("MenuScene");
else if (showResult == ShowResult.Failed)
Debug.LogWarning("The ad did not finish due to an error.");
if(SceneManager.GetActiveScene().name == "CharacterScene")
if (showResult == ShowResult.Finished)
PlayerPrefs.SetInt("coin", PlayerPrefs.GetInt("coin", 0) + 50);
else if (showResult == ShowResult.Skipped)
//Do nothing.
else if (showResult == ShowResult.Failed)
Debug.LogWarning("The ad did not finish due to an error.");
public void OnUnityAdsDidError(string message)
// Log the error.
public void OnUnityAdsDidStart(string placementId)
// Optional actions to take when the end-users triggers an ad.
它应该只添加 50 个硬币,但至少添加 100 个或 50 次的倍数,该按钮正在记录多次点击。知道发生了什么吗?
【问题讨论】:
使用广告创收并不是视频游戏的主题。如果你的游戏还不足以靠自己赚钱,而不仅仅是一款出色的游戏,那么你就不应该制作游戏。将此视为建设性的批评。如果您想在人群中脱颖而出,请不要使用广告。 我不明白你的意思。你是说游戏不应该免费玩,或者如果是的话,它应该要求玩家购买东西以在游戏中获得优势?而不是投放广告。任何事情的重点。 【参考方案1】:是正确的thirteen4054,对于有同样问题的人,一个可能的解决方案是添加这个方法:
public void OnDestroy ()
Advertisement.RemoveListener (this);
这样,如果你去另一个场景并返回它,只会订阅最后创建的元素。
@Nicola,我不会将其添加到 OnUnityAdsDidFinish 中,因为无论结果如何,第一次调用后订阅都会被删除。
【讨论】:
【参考方案2】:我遇到了同样的问题,我通过添加这两行来解决:
Advertisement.RemoveListener (this);
myButton.onClick.RemoveListener(ShowRewardedVideo);
在每个广告完成状态的条件逻辑之后。 完整的事件应该是这样的:
public void OnUnityAdsDidFinish(string placementId, ShowResult showResult)
// Define conditional logic for each ad completion status:
if (showResult == ShowResult.Finished)
// Reward the user for watching the ad to completion.
else if (showResult == ShowResult.Skipped)
// Do not reward the user for skipping the ad.
else if (showResult == ShowResult.Failed)
Debug.LogWarning("The ad did not finish due to an error.");
else
Debug.LogError("Error");
Advertisement.RemoveListener (this);
myButton.onClick.RemoveListener(ShowRewardedVideo);
我建议将代码放在错误事件中:
public void OnUnityAdsDidError (string message)
// Log the error.
Advertisement.RemoveListener (this);
myButton.onClick.RemoveListener(ShowRewardedVideo);
【讨论】:
【参考方案3】:我从统一网站复制了代码,所以我不确定发生了什么。但这是解决方案。我们正在订阅一个事件。每次在场景开始时调用此脚本时,都会订阅另一个新事件。因此,当您切换场景时,请“取消订阅”该事件。而且这个问题不会发生。
【讨论】:
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