WPF 列表框虚拟化面板
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【中文标题】WPF 列表框虚拟化面板【英文标题】:WPF ListBox VirtualizingPanel 【发布时间】:2020-06-03 01:45:27 【问题描述】:我需要一些建议。我正在尝试使用扩展的详细信息项创建一个 ListBox。我还创建了 VirtualizingTilePanel,但不幸的是 ListBox 中的项目没有移动,因此项目的细节不可见。我用 ElasticWrapPanel 试过,但没有虚拟化。我需要维护虚拟化。我很乐意为您提供任何建议。
源码:ExpandItemVirtualizingTilePanel
带有 ElasticWrapPanel 的 ListBox 没有虚拟化:
具有 VirtualizingTilePanel 的 ListBox 具有虚拟化但不滚动项目,您无法看到项目详细信息:
XAML 源代码
<ListBox ItemsSource="Binding MoviesCvs.View,IsAsync=True"
ScrollViewer.HorizontalScrollBarVisibility="Disabled"
ScrollViewer.CanContentScroll="True"
VirtualizingPanel.CacheLengthUnit="Pixel"
VirtualizingPanel.CacheLength="100,100"
VirtualizingPanel.ScrollUnit="Pixel"
VirtualizingPanel.VirtualizationMode="Recycling">
<ListBox.Resources>
<DataTemplate x:Key="DetailTempalte">
<DataTemplate.Resources>
<DropShadowEffect x:Key="z-depth3" BlurRadius="14" ShadowDepth="4.5" Direction="270" Opacity="0.6" Color="Black"/>
</DataTemplate.Resources>
<Grid Height="300" Effect="StaticResource z-depth3" Background="White" Margin="10">
<cachedImage:Image Stretch="UniformToFill" ImageUrl="Binding BackgropPath">
</cachedImage:Image>
</Grid>
</DataTemplate>
<ControlTemplate TargetType="x:Type ListBoxItem" x:Key="withDetailTemplate">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<Border Grid.Row="0" x:Name="Bd" BorderBrush="TemplateBinding BorderBrush" BorderThickness="TemplateBinding BorderThickness" Background="TemplateBinding Background" Padding="TemplateBinding Padding" SnapsToDevicePixels="true">
<ContentPresenter HorizontalAlignment="TemplateBinding HorizontalContentAlignment" SnapsToDevicePixels="TemplateBinding SnapsToDevicePixels" VerticalAlignment="TemplateBinding VerticalContentAlignment"/>
</Border>
<!-- **************** -->
<Canvas Grid.Row="1" x:Name="detailCanvas"
Width="0"
Height="Binding ElementName=detailGrid,Path=ActualHeight"
HorizontalAlignment="Left" VerticalAlignment="Top" Visibility="Collapsed">
<Grid x:Name="detailGrid" Width="Binding RelativeSource=RelativeSource Mode=FindAncestor,AncestorType=x:Type ScrollContentPresenter,Path=ActualWidth"
Canvas.Left="Binding RelativeSource=RelativeSource Mode=FindAncestor,AncestorType=x:Type ListBoxItem,Path=(panelVirtualizing:VirtualizingTilePanel.ItemLocation).LocationN.X">
<ContentPresenter ContentTemplate="DynamicResource ResourceKey=DetailTempalte" />
</Grid>
</Canvas>
<!-- **************** -->
</Grid>
<ControlTemplate.Triggers>
<Trigger Property="IsSelected" Value="true">
<Setter Property="Background" TargetName="Bd" Value="DynamicResource x:Static SystemColors.HighlightBrushKey"/>
<Setter Property="Foreground" Value="DynamicResource x:Static SystemColors.HighlightTextBrushKey"/>
<Setter TargetName="detailCanvas" Property="Visibility" Value="Visible"/>
</Trigger>
<MultiTrigger>
<MultiTrigger.Conditions>
<Condition Property="IsSelected" Value="true"/>
<Condition Property="Selector.IsSelectionActive" Value="false"/>
</MultiTrigger.Conditions>
<Setter Property="Background" TargetName="Bd" Value="DynamicResource x:Static SystemColors.InactiveSelectionHighlightBrushKey"/>
<Setter Property="Foreground" Value="DynamicResource x:Static SystemColors.InactiveSelectionHighlightTextBrushKey"/>
</MultiTrigger>
<Trigger Property="IsEnabled" Value="false">
<Setter Property="Foreground" Value="DynamicResource x:Static SystemColors.GrayTextBrushKey"/>
</Trigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</ListBox.Resources>
<ListBox.ItemContainerStyle>
<Style TargetType="x:Type ListBoxItem">
<Setter Property="Template" Value="StaticResource withDetailTemplate" />
</Style>
</ListBox.ItemContainerStyle>
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<!--I need to leave VirtualizingTilePanel there-->
<panelVirtualizing:VirtualizingTilePanel
x:Name="VirtualizingTilePanel"
IsVirtualizing="True"
VirtualizingPanel.CacheLengthUnit="Pixel"
VirtualizingPanel.CacheLength="100,100"
VirtualizingPanel.ScrollUnit="Pixel"
VirtualizingPanel.VirtualizationMode="Recycling"
ChildWidth="260" ChildHeight="455"/>
<!--<local:WrapPaneEx Width="Binding RelativeSource=RelativeSource Mode=FindAncestor,AncestorType=x:Type ScrollContentPresenter,Path=ActualWidth"/>-->
</ItemsPanelTemplate>
</ListBox.ItemsPanel>
<ListBox.ItemTemplate>
<DataTemplate>
<DataTemplate.Resources>
<DropShadowEffect x:Key="z-depth3" BlurRadius="14" ShadowDepth="4.5" Direction="270" Opacity="0.6" Color="Black"/>
</DataTemplate.Resources>
<Grid Opacity="1" Effect="StaticResource z-depth3" Width="250" Height="445" Background="White" Margin="5">
<StackPanel VerticalAlignment="Top">
<cachedImage:Image Stretch="Uniform" ImageUrl="Binding PosterPath" >
</cachedImage:Image>
<TextBlock Margin="5,10,5,0" Text="Binding MovieTitle" TextTrimming="CharacterEllipsis" Foreground="Black" TextWrapping="Wrap" MaxHeight="50" FontSize="17"/>
</StackPanel>
</Grid>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
VirtualizingTilePanel(无法获得扩展项目)
public class VirtualizingTilePanel : System.Windows.Controls.VirtualizingPanel, IScrollInfo
public VirtualizingTilePanel()
// For use in the IScrollInfo implementation
RenderTransform = _trans;
// Dependency property that controls the size of the child elements
public static readonly DependencyProperty ChildWidthProperty
= DependencyProperty.RegisterAttached("ChildWidth", typeof(double), typeof(VirtualizingTilePanel),
new FrameworkPropertyMetadata(220d, FrameworkPropertyMetadataOptions.AffectsMeasure |
FrameworkPropertyMetadataOptions.AffectsArrange));
public static readonly DependencyProperty ChildHeightProperty
= DependencyProperty.RegisterAttached("ChildHeight", typeof(double), typeof(VirtualizingTilePanel),
new FrameworkPropertyMetadata(385d, FrameworkPropertyMetadataOptions.AffectsMeasure |
FrameworkPropertyMetadataOptions.AffectsArrange));
// Accessor for the child size dependency property
public double ChildWidth
get return (double)GetValue(ChildWidthProperty);
set SetValue(ChildWidthProperty, value);
public double ChildHeight
get return (double)GetValue(ChildHeightProperty);
set SetValue(ChildHeightProperty, value);
/// <summary>
/// The panel's number of columns
/// </summary>
private int _columns;
/// <summary>
/// Measure the children
/// </summary>
/// <param name="availableSize">Size available</param>
/// <returns>Size desired</returns>
protected override Size MeasureOverride(Size availableSize)
try
if (availableSize.Width == double.PositiveInfinity || availableSize.Height == double.PositiveInfinity)
return Size.Empty;
_columns = (int)(availableSize.Width / ChildWidth);
UpdateScrollInfo(availableSize);
// Figure out range that's visible based on layout algorithm
int firstVisibleItemIndex, lastVisibleItemIndex;
GetVisibleRange(out firstVisibleItemIndex, out lastVisibleItemIndex);
// We need to access InternalChildren before the generator to work around a bug
var children = InternalChildren;
var generator = ItemContainerGenerator;
// Get the generator position of the first visible data item
var startPos = generator.GeneratorPositionFromIndex(firstVisibleItemIndex);
// Get index where we'd insert the child for this position. If the item is realized
// (position.Offset == 0), it's just position.Index, otherwise we have to add one to
// insert after the corresponding child
var childIndex = (startPos.Offset == 0) ? startPos.Index : startPos.Index + 1;
using (generator.StartAt(startPos, GeneratorDirection.Forward, true))
for (var itemIndex = firstVisibleItemIndex;
itemIndex <= lastVisibleItemIndex;
++itemIndex, ++childIndex)
bool newlyRealized;
// Get or create the child
var child = generator.GenerateNext(out newlyRealized) as UIElement;
if (child == null) continue;
if (newlyRealized)
// Figure out if we need to insert the child at the end or somewhere in the middle
if (childIndex >= children.Count)
AddInternalChild(child);
else
InsertInternalChild(childIndex, child);
generator.PrepareItemContainer(child);
var itemLocation = GetItemLocation(child);
if (itemLocation == null)
itemLocation = new ItemLocation(this, child);
SetItemLocation(child, itemLocation);
itemLocation.OnLocationPropertyChanged();
// Measurements will depend on layout algorithm
child.Measure(GetChildSize());
// Note: this could be deferred to idle time for efficiency
CleanUpItems(firstVisibleItemIndex, lastVisibleItemIndex);
return availableSize;
catch (Exception e)
Console.WriteLine(e);
throw;
/// <summary>
/// Arrange the children
/// </summary>
/// <param name="finalSize">Size available</param>
/// <returns>Size used</returns>
protected override Size ArrangeOverride(Size finalSize)
try
//var size = base.ArrangeOverride(finalSize);
var generator = ItemContainerGenerator;
UpdateScrollInfo(finalSize);
for (var i = 0; i < Children.Count; i++)
var child = Children[i];
// Map the child offset to an item offset
var itemIndex = generator.IndexFromGeneratorPosition(new GeneratorPosition(i, 0));
ArrangeChild(itemIndex, child, finalSize);
// ItemLocation expand item
var itemLocation = GetItemLocation(child);
if (itemLocation == null)
itemLocation = new ItemLocation(this, child);
SetItemLocation(child, itemLocation);
itemLocation.OnLocationPropertyChanged();
return finalSize;
catch (Exception e)
Console.WriteLine(e);
throw;
/// <summary>
/// Revirtualize items that are no longer visible
/// </summary>
/// <param name="minDesiredGenerated">first item index that should be visible</param>
/// <param name="maxDesiredGenerated">last item index that should be visible</param>
private void CleanUpItems(int minDesiredGenerated, int maxDesiredGenerated)
try
var children = InternalChildren;
var generator = ItemContainerGenerator;
for (var i = children.Count - 1; i >= 0; i--)
GeneratorPosition childGeneratorPos = new GeneratorPosition(i, 0);
var itemIndex = generator.IndexFromGeneratorPosition(childGeneratorPos);
if (itemIndex < minDesiredGenerated || itemIndex > maxDesiredGenerated)
generator.Remove(childGeneratorPos, 1);
RemoveInternalChildRange(i, 1);
catch (Exception e)
Console.WriteLine(e);
throw;
/// <summary>
/// When items are removed, remove the corresponding UI if necessary
/// </summary>
/// <param name="sender"></param>
/// <param name="args"></param>
protected override void OnItemsChanged(object sender, ItemsChangedEventArgs args)
try
switch (args.Action)
case NotifyCollectionChangedAction.Remove:
case NotifyCollectionChangedAction.Replace:
case NotifyCollectionChangedAction.Move:
RemoveInternalChildRange(args.Position.Index, args.ItemUICount);
break;
catch (Exception e)
Console.WriteLine(e);
throw;
#region Layout specific code
/// <summary>
/// Calculate the extent of the view based on the available size
/// </summary>
/// <param name="availableSize">available size</param>
/// <param name="itemCount">number of data items</param>
/// <returns></returns>
private Size CalculateExtent(Size availableSize, int itemCount)
try
var childrenPerRow = CalculateChildrenPerRow(availableSize);
// See how big we are
return new Size(childrenPerRow * ChildWidth,
ChildHeight * Math.Ceiling((double)itemCount / childrenPerRow));
catch (Exception e)
Console.WriteLine(e);
throw;
/// <summary>
/// Get the range of children that are visible
/// </summary>
/// <param name="firstVisibleItemIndex">The item index of the first visible item</param>
/// <param name="lastVisibleItemIndex">The item index of the last visible item</param>
private void GetVisibleRange(out int firstVisibleItemIndex, out int lastVisibleItemIndex)
try
var childrenPerRow = CalculateChildrenPerRow(_extent);
firstVisibleItemIndex = (int)Math.Floor(_offset.Y / ChildHeight) * childrenPerRow;
lastVisibleItemIndex =
(int)Math.Ceiling((_offset.Y + _viewport.Height) / ChildHeight) * childrenPerRow - 1;
var itemsControl = ItemsControl.GetItemsOwner(this);
var itemCount = itemsControl.HasItems ? itemsControl.Items.Count : 0;
if (lastVisibleItemIndex >= itemCount)
lastVisibleItemIndex = itemCount - 1;
catch (Exception e)
Console.WriteLine(e);
throw;
/// <summary>
/// Get the size of the children. We assume they are all the same
/// </summary>
/// <returns>The size</returns>
private Size GetChildSize()
return new Size(ChildWidth , ChildHeight);
/// <summary>
/// Position a child
/// </summary>
/// <param name="itemIndex">The data item index of the child</param>
/// <param name="child">The element to position</param>
/// <param name="finalSize">The size of the panel</param>
private void ArrangeChild(int itemIndex, UIElement child, Size finalSize)
try
int childrenPerRow = CalculateChildrenPerRow(finalSize);
int row = itemIndex / childrenPerRow;
int column = itemIndex % childrenPerRow;
var columnWidth = Math.Floor(finalSize.Width / _columns);
child.Arrange(new Rect(columnWidth * column, row * ChildHeight, columnWidth,
child.DesiredSize.Height));
//var itemLocation = GetItemLocation(child);
//if (itemLocation == null)
//
// itemLocation = new ItemLocation(this, child);
// SetItemLocation(child, itemLocation);
//
//itemLocation.OnLocationPropertyChanged();
catch (Exception e)
/// <summary>
/// Helper function for tiling layout
/// </summary>
/// <param name="availableSize">Size available</param>
/// <returns></returns>
private int CalculateChildrenPerRow(Size availableSize)
try
// Figure out how many children fit on each row
int childrenPerRow;
if (double.IsPositiveInfinity(availableSize.Width))
childrenPerRow = Children.Count;
else
childrenPerRow = Math.Max(1, (int)Math.Floor(availableSize.Width / ChildWidth));
return childrenPerRow;
catch (Exception e)
Console.WriteLine(e);
throw;
#endregion
#region IScrollInfo implementation
// See Ben Constable's series of posts at http://blogs.msdn.com/bencon/
private void UpdateScrollInfo(Size availableSize)
try
// See how many items there are
ItemsControl itemsControl = ItemsControl.GetItemsOwner(this);
int itemCount = itemsControl.HasItems ? itemsControl.Items.Count : 0;
Size extent = CalculateExtent(availableSize, itemCount);
// Update extent
if (extent != _extent)
_extent = extent;
ScrollOwner?.InvalidateScrollInfo();
// Update viewport
if (availableSize != _viewport)
_viewport = availableSize;
ScrollOwner?.InvalidateScrollInfo();
catch (Exception e)
public ScrollViewer ScrollOwner get; set;
public bool CanHorizontallyScroll get; set; = false;
public bool CanVerticallyScroll get; set; = false;
public double HorizontalOffset => _offset.X;
public double VerticalOffset => _offset.Y;
public double ExtentHeight => _extent.Height;
public double ExtentWidth => _extent.Width;
public double ViewportHeight => _viewport.Height;
public double ViewportWidth => _viewport.Width;
public void LineUp()
SetVerticalOffset(VerticalOffset - 10);
public void LineDown()
SetVerticalOffset(VerticalOffset + 10);
public void PageUp()
SetVerticalOffset(VerticalOffset - _viewport.Height);
public void PageDown()
SetVerticalOffset(VerticalOffset + _viewport.Height);
public void MouseWheelUp()
SetVerticalOffset(VerticalOffset - 10);
public void MouseWheelDown()
SetVerticalOffset(VerticalOffset + 10);
public void LineLeft()
throw new InvalidOperationException();
public void LineRight()
throw new InvalidOperationException();
public Rect MakeVisible(Visual visual, Rect rectangle)
return new Rect();
public void MouseWheelLeft()
throw new InvalidOperationException();
public void MouseWheelRight()
throw new InvalidOperationException();
public void PageLeft()
throw new InvalidOperationException();
public void PageRight()
throw new InvalidOperationException();
public void SetHorizontalOffset(double offset)
throw new InvalidOperationException();
public void SetVerticalOffset(double offset)
try
if (offset < 0 || _viewport.Height >= _extent.Height)
offset = 0;
else
if (offset + _viewport.Height >= _extent.Height)
offset = _extent.Height - _viewport.Height;
_offset.Y = offset;
ScrollOwner?.InvalidateScrollInfo();
_trans.Y = -offset;
// Force us to realize the correct children
InvalidateMeasure();
catch (Exception e)
private readonly TranslateTransform _trans = new TranslateTransform();
private Size _extent = new Size(0, 0);
private Size _viewport = new Size(0, 0);
private Point _offset;
#endregion
public static ItemLocation GetItemLocation(DependencyObject obj)
return (ItemLocation)obj.GetValue(ItemLocationProperty);
public static void SetItemLocation(DependencyObject obj, ItemLocation value)
obj.SetValue(ItemLocationProperty, value);
public static readonly DependencyProperty ItemLocationProperty = DependencyProperty.RegisterAttached("ItemLocation", typeof(ItemLocation), typeof(VirtualizingTilePanel), new PropertyMetadata(null));
public class ItemLocation : System.ComponentModel.INotifyPropertyChanged
public ItemLocation(VirtualizingPanel panel, UIElement itemContainer)
this._Panel = panel;
this._ItemContainer = itemContainer;
private UIElement _ItemContainer;
private VirtualizingPanel _Panel;
public Point? Location
get
if (_Location == null && _Panel != null && _ItemContainer != null)
_Location = _ItemContainer.TranslatePoint(default(Point), _Panel);
return _Location;
private Point? _Location;
public Point? LocationN
get
if (_LocationN == null && _Location == null && _Panel != null && _ItemContainer != null)
Point? np = Location;
if (np != null)
_LocationN = new Point(-np.Value.X, -np.Value.Y);
return _LocationN;
private Point? _LocationN;
public event PropertyChangedEventHandler PropertyChanged;
internal void OnLocationPropertyChanged()
_Location = null;
_LocationN = null;
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(Location)));
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(LocationN)));
【问题讨论】:
【参考方案1】:对于那些有同样问题的人,我发现了这个 VirtualizingWrapPanelWithItemExpansion https://i.imgur.com/0DVsZBv.gif
【讨论】:
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