在程序中,扩大了形状的大小是成功的,但是改变颜色效果不好
Posted
技术标签:
【中文标题】在程序中,扩大了形状的大小是成功的,但是改变颜色效果不好【英文标题】:In the program, it was successful to expand the size of the shape, but changing the color is not working well 【发布时间】:2020-04-03 07:33:34 【问题描述】:我正在编写一个程序来改变形状的大小和颜色。我已经到了可以改变当前形状的大小,但颜色没有改变的阶段。我想将颜色更改为 R、G、B 形式。谢谢你。请原谅我的英语不合语法。英语不是我的第一语言
#include <glut.h>
#include <stdio.h>
#include <stdlib.h>
constexpr auto RED = 1;
constexpr auto GREEN = 2;
constexpr auto BLUE = 3;
float red = 1.0, green = 1.0, blue = 1.0;
GLboolean IsSphere = true;
GLboolean IsSmall = true;
void MyDisplay()
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.5, 0.0, 0.5);
if ((IsSphere) && (IsSmall))
glutWireSphere(0.2, 15, 15);
else if ((IsSphere) && (!IsSmall))
glutWireSphere(0.4, 15, 15);
else if ((!IsSphere) && (IsSmall))
glutWireTorus(0.1, 0.3, 40, 20);
else glutWireTorus(0.2, 0.5, 40, 20);
glFlush();
void MyMainMenu(int entryID)
if (entryID == 1)
IsSphere = true;
else if (entryID == 2)
IsSphere = false;
else if (entryID == 3)
exit(0);
glutPostRedisplay();
void MySubMenu(int entryID)
if (entryID == 1)
IsSmall = true;
else if (entryID == 2)
IsSmall = false;
glutPostRedisplay();
void MySubMenu2(int entryID)
switch (entryID)
case RED: red = 1.0; green = 0.0; blue = 0.0; break;
case GREEN: red = 0.0; green = 1.0; blue = 0.0; break;
case BLUE: red = 0.0; green = 0.0; blue = 1.0; break;
int main(int argc, char** argv)
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGBA);
glutInitWindowSize(300, 300);
glutInitWindowPosition(0, 0);
glutCreateWindow("OpenGL Example Drawing");
glClearColor(1.0, 1.0, 1.0, 1.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
GLint MySubMenuID = glutCreateMenu(MySubMenu);
glutAddMenuEntry("Small One", 1);
glutAddMenuEntry("Big One", 2);
GLint MySubMenu2ID = glutCreateMenu(MySubMenu2);
glutAddMenuEntry("RED", RED);
glutAddMenuEntry("GREEN", GREEN);
glutAddMenuEntry("BLUE", BLUE);
GLint MyMainMenuID = glutCreateMenu(MyMainMenu);
glutAddMenuEntry("Draw Sphere", 1);
glutAddMenuEntry("Draw Torus", 2);
glutAddSubMenu("Change Size", MySubMenuID);
glutAddSubMenu("Change Color", MySubMenu2ID);
glutAddMenuEntry("Exit", 3);
glutAttachMenu(GLUT_RIGHT_BUTTON);
glutDisplayFunc(MyDisplay);
glutMainLoop();
return 0;
【问题讨论】:
【参考方案1】:在MyDisplay
中使用定义颜色的变量(red
、green
、blue
):
float red = 0.5f, green = 0.0f, blue = 0.5f; // <--- init 0.5, 0, 0.5
void MyDisplay()
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(red, green, blue); // <----- red, green, blue
// [...]
在菜单事件回调中添加glutPostRedisplay
,当颜色改变时执行:
void MySubMenu2(int entryID)
switch (entryID)
case RED: red = 1.0; green = 0.0; blue = 0.0; break;
case GREEN: red = 0.0; green = 1.0; blue = 0.0; break;
case BLUE: red = 0.0; green = 0.0; blue = 1.0; break;
glutPostRedisplay(); // <---- this is missing
【讨论】:
以上是关于在程序中,扩大了形状的大小是成功的,但是改变颜色效果不好的主要内容,如果未能解决你的问题,请参考以下文章
Android使用selector切换enable状态遇到的问题:只改变了颜色但是没改变形状