GLUT 问题:错误重新声明 C++ 内置类型“wchar_t”
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【中文标题】GLUT 问题:错误重新声明 C++ 内置类型“wchar_t”【英文标题】:GLUT Problem: error redeclaration of c++ built-in type 'wchar_t' 【发布时间】:2019-12-11 18:29:15 【问题描述】:刚刚安装了 GLUT 并给了我'error redeclaration of c++ built-in type 'wchar_t'
。我搜索了解决方案,发现我应该包括<graphics.h>
。但这样做并没有帮助。有什么帮助吗?
该代码是任何新 glut 项目的默认代码。
代码是:
/*
* GLUT Shapes Demo
*
* Written by Nigel Stewart November 2003
*
* This program is test harness for the sphere, cone
* and torus shapes in GLUT.
*
* Spinning wireframe and smooth shaded shapes are
* displayed until the ESC or q key is pressed. The
* number of geometry stacks and slices can be adjusted
* using the + and - keys.
*/
#ifdef __APPLE__
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif
#include <stdlib.h>
static int slices = 16;
static int stacks = 16;
/* GLUT callback Handlers */
static void resize(int width, int height)
const float ar = (float) width / (float) height;
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-ar, ar, -1.0, 1.0, 2.0, 100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity() ;
static void display(void)
const double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
const double a = t*90.0;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3d(1,0,0);
glPushMatrix();
glTranslated(-2.4,1.2,-6);
glRotated(60,1,0,0);
glRotated(a,0,0,1);
glutSolidSphere(1,slices,stacks);
glPopMatrix();
glPushMatrix();
glTranslated(0,1.2,-6);
glRotated(60,1,0,0);
glRotated(a,0,0,1);
glutSolidCone(1,1,slices,stacks);
glPopMatrix();
glPushMatrix();
glTranslated(2.4,1.2,-6);
glRotated(60,1,0,0);
glRotated(a,0,0,1);
glutSolidTorus(0.2,0.8,slices,stacks);
glPopMatrix();
glPushMatrix();
glTranslated(-2.4,-1.2,-6);
glRotated(60,1,0,0);
glRotated(a,0,0,1);
glutWireSphere(1,slices,stacks);
glPopMatrix();
glPushMatrix();
glTranslated(0,-1.2,-6);
glRotated(60,1,0,0);
glRotated(a,0,0,1);
glutWireCone(1,1,slices,stacks);
glPopMatrix();
glPushMatrix();
glTranslated(2.4,-1.2,-6);
glRotated(60,1,0,0);
glRotated(a,0,0,1);
glutWireTorus(0.2,0.8,slices,stacks);
glPopMatrix();
glutSwapBuffers();
static void key(unsigned char key, int x, int y)
switch (key)
case 27 :
case 'q':
exit(0);
break;
case '+':
slices++;
stacks++;
break;
case '-':
if (slices>3 && stacks>3)
slices--;
stacks--;
break;
glutPostRedisplay();
static void idle(void)
glutPostRedisplay();
const GLfloat light_ambient[] = 0.0f, 0.0f, 0.0f, 1.0f ;
const GLfloat light_diffuse[] = 1.0f, 1.0f, 1.0f, 1.0f ;
const GLfloat light_specular[] = 1.0f, 1.0f, 1.0f, 1.0f ;
const GLfloat light_position[] = 2.0f, 5.0f, 5.0f, 0.0f ;
const GLfloat mat_ambient[] = 0.7f, 0.7f, 0.7f, 1.0f ;
const GLfloat mat_diffuse[] = 0.8f, 0.8f, 0.8f, 1.0f ;
const GLfloat mat_specular[] = 1.0f, 1.0f, 1.0f, 1.0f ;
const GLfloat high_shininess[] = 100.0f ;
/* Program entry point */
int main(int argc, char *argv[])
glutInit(&argc, argv);
glutInitWindowSize(640,480);
glutInitWindowPosition(10,10);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutReshapeFunc(resize);
glutDisplayFunc(display);
glutKeyboardFunc(key);
glutIdleFunc(idle);
glClearColor(1,1,1,1);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutMainLoop();
return EXIT_SUCCESS;
【问题讨论】:
请发布您的minimal reproducible example 并填写错误信息。 您使用的是哪种 GLUT 实现?您是如何从源代码或二进制文件安装它的?操作系统?编译器? 我是从二进制文件安装的。我将“glut32.dll”放在“C:\Windows\SysWOW64”路径中,“glut32.lib”放在“C:\Program Files (x86)\CodeBlocks\MinGW\lib”中,“glut.h”放在“C:\程序文件 (x86)\CodeBlocks\MinGW\include\GL'。正如我在此链接中看到的那样youtube.com/watch?v=Ufpg11EqWzs。 不要靠近古老的Nate Robins GLUT。使用FreeGLUT,其实是维护的。 GLUT 不再维护,并且它的许可证不允许重新分发库的修改版本(所以没有其他人可以更新它)en.wikipedia.org/wiki/OpenGL_Utility_Toolkit FreeGLUT 得到维护和更新en.wikipedia.org/wiki/FreeGLUT 【参考方案1】:在我的例子中,codeblocks 将编译器的路径设置为旧文件夹 C:\MinGW 下的安装。当我切换到代码块目录中的安装时,编译工作:
在codeblocks中,进入settings-compiler-toolchain executables,将编译器的安装目录改为codeblocks目录下MinGW的安装。 感谢@Joao Pedro。
【讨论】:
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