如何在java中正确使用keylistener
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【中文标题】如何在java中正确使用keylistener【英文标题】:How to properly use keylistener in java 【发布时间】:2018-09-25 22:15:03 【问题描述】:我正在尝试使用KeyListner
使用左右键来前后移动游戏中的角色,但我似乎无法稍微移动角色。我看着这个答案没有运气:
How to use keyListener properly in Java 和 How do i use KeyListener in java?
这是我的代码:
package test2;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Test
public static void main(String[] args)
Frame A1 = new Frame();
class Frame
JFrame window;
public Frame ()
awt();
public void awt()
Design A2 = new Design()
@Override
public void keyTyped(KeyEvent e)
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
@Override
public void keyPressed(KeyEvent e)
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
@Override
public void keyReleased(KeyEvent e)
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
;
window = new JFrame("Kyo's test");
window.setVisible(true);
window.setSize(1280, 786);
window.add(A2);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
abstract class Design extends JPanel implements ActionListener, KeyListener
// Timer objects for character and saws
Timer movementOfCharacter = new Timer(5, this);
Timer movementOfSaw = new Timer(15, this);
// Variables for movement
int xAxisOfCharacter = 50, velocityOfCharacter=2, yAxisOfSaw = 0, velocityOfSaw = 10;
private Image tree, background, character, saw;
// Constructor
Design()
movementOfCharacter.start();
addKeyListener(this);
setFocusable(true);
setFocusTraversalKeysEnabled(false);
// Constructor of Graphics
protected void paintComponent(Graphics graphics)
super.paintComponent(graphics);
Graphics2D graphics2d = (Graphics2D) graphics;
graphics2d.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
movementOfSaw.start();
// Body for background
ImageIcon whale = new ImageIcon(this.getClass().getResource("whale.jpg"));
background = whale.getImage();
graphics2d.drawImage(background, 0, 0, getWidth(), getHeight(), this);
// Body for trees
ImageIcon environment = new ImageIcon(this.getClass().getResource("Tree_Alt.png"));
tree = environment.getImage();
graphics2d.drawImage(tree, getWidth()/8, getHeight()-217, this);
graphics2d.drawImage(tree, (getWidth()/5)*2, getHeight()-217, this);
graphics2d.drawImage(tree, (getWidth()/6)*4, getHeight()-217, this);
// Body for Saws of death
ImageIcon sawOfDeath = new ImageIcon(this.getClass().getResource("saw.gif"));
saw = sawOfDeath.getImage();
// First saw
graphics2d.drawImage(saw, (getWidth()/11), yAxisOfSaw, 100, 100, this);
// Second saw
graphics2d.drawImage(saw, (getWidth()/7)*2, yAxisOfSaw, 100, 100, this);
// Thirf saw
graphics2d.drawImage(saw, (getWidth()/2)-10, yAxisOfSaw, 100, 100, this);
// Fourth saw
graphics2d.drawImage(saw, (getWidth()/6)*4, yAxisOfSaw, 100, 100, this);
// Fifth saw
graphics2d.drawImage(saw, (getWidth()/6)*5, yAxisOfSaw, 100, 100, this);
// Body for exit
graphics.setColor(Color.red);
graphics.fillRect(getWidth()-5, getHeight()-150, 5, 150);
// Body for Character
ImageIcon blanka = new ImageIcon(this.getClass().getResource("Blank.gif"));
character = blanka.getImage();
graphics2d.drawImage(character, xAxisOfCharacter, getHeight()-150, 150, 155, this);
public void actionPerformed(ActionEvent e)
yAxisOfSaw += velocityOfSaw;
if(yAxisOfSaw > 0 || yAxisOfSaw < getHeight()-100)
velocityOfSaw = -velocityOfSaw;
repaint();
public void keyPressed(KeyEvent e)
int key = e.getKeyCode();
if(key == KeyEvent.VK_LEFT)
velocityOfCharacter = -5;
if(key == KeyEvent.VK_RIGHT)
velocityOfCharacter = 5;
public void keyTyped(KeyEvent e)
public void keyReleased(KeyEvent e)
谁能告诉我我在哪里做错了什么?
【问题讨论】:
您好,欢迎来到 ***。请花一些时间阅读帮助页面,尤其是名为"What topics can I ask about here?" 和"What types of questions should I avoid asking?" 的部分。更重要的是,请阅读the Stack Overflow question checklist。您可能还想了解Minimal, Complete, and Verifiable Examples。 与您的问题没有直接关系,但是:绘画方法仅用于绘画。每次执行 repaint() 或 Swing 确定需要绘制组件时,都会调用此方法。因此: 1) 不要一直启动定时器。 2)不要继续阅读图像文件。这会减慢游戏速度。所有图像都应在构造函数中读取。 3)所有的 .... 块是什么。您无需为注释添加代码块。 【参考方案1】:问题
当你这样做时
Design A2 = new Design()
@Override
public void keyTyped(KeyEvent e)
throw new UnsupportedOperationException("Not supported yet.");
@Override
public void keyPressed(KeyEvent e)
throw new UnsupportedOperationException("Not supported yet.");
@Override
public void keyReleased(KeyEvent e)
throw new UnsupportedOperationException("Not supported yet.");
;
您正在覆盖您在 Design
抽象类中编写的代码,只是抛出异常。
解决方案
您的Design
类不必是abstract
,因为它没有未实现的方法。所以我可以看到 2 种方法来使用你在 Design
类中编写的代码:
第一种方式
删除 abstract
关键字,以便您可以像使用 new
关键字的普通类一样实例化您的 Design
类。所以以这种方式声明Design
类:
class Design extends JPanel implements ActionListener, KeyListener
然后以这种方式实例化 A2:
Design A2 = new Design();
第二种方式
如果出于某种原因,您需要抽象类,请以这种方式实例化您的 A2 对象:
Design A2 = new Design() ;
这将起作用并且不会覆盖您在Design
类中编写的任何方法。但这没什么意义,上面的第一种方式更有意义。
注意事项
注 1
现在,如果您在 Design.keyPressed
中添加打印输出,您可以看到它被调用(您将在控制台中看到日志):
public void keyPressed(KeyEvent e)
System.out.println("KeyEvent: "+e);
int key = e.getKeyCode();
...
注2
另外看keyPressed
方法,我觉得你还需要更新字符X轴坐标,所以在你的if语句后面加上这行:
xAxisOfCharacter += velocityOfCharacter;
应该是这样的:
public void keyPressed(KeyEvent e)
System.out.println("KeyEvent: "+e);
int key = e.getKeyCode();
if(key == KeyEvent.VK_LEFT)
velocityOfCharacter = -5;
else if(key == KeyEvent.VK_RIGHT)
velocityOfCharacter = 5;
xAxisOfCharacter += velocityOfCharacter;
【讨论】:
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