如何维护多层 ImageView 并根据最大的一个保持它们的纵横比?
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【中文标题】如何维护多层 ImageView 并根据最大的一个保持它们的纵横比?【英文标题】:How to maintain multi layers of ImageViews and keep their aspect ratio based on the largest one? 【发布时间】:2013-05-19 17:06:10 【问题描述】:假设我有多个图像需要将一个放在另一个之上,有些可能会出现某种动画,有些甚至可能是可拖动的。
通常占据整个屏幕的最大的是 Z 坐标的底部(我们称之为 backgroundImageView ),而所有其余部分都出现在它的顶部(以及其他顶部)。
像这样:
背景图像视图 imageView1 ,居中。 imageView2,位于左上角的 60%,60% ...如果我使用 FrameLayout(这似乎是最好的解决方案),backgroundImageView 的大小会很合适,但我如何强制其他层相应地调整自己的大小?
我想我需要以某种方式了解其他图层的放置位置以及如何设置它们的大小。
简单的方法是确保所有层的大小完全相同,但这可能会占用大量内存,并且在动画或拖动视图时会变得非常慢。如果某些层的内容非常少,那将是巨大的浪费。
【问题讨论】:
【参考方案1】:这是一个显示带有附加层的图像的类:
import java.util.ArrayList;
import java.util.Iterator;
import android.content.Context;
import android.content.res.Resources;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Rect;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.net.Uri;
import android.util.AttributeSet;
import android.util.DisplayMetrics;
import android.util.Log;
import android.util.TypedValue;
import android.view.animation.Animation;
import android.view.animation.AnimationUtils;
import android.view.animation.Transformation;
import android.widget.ImageView;
public class LayeredImageView extends ImageView
private final static String TAG = "LayeredImageView";
private ArrayList<Layer> mLayers;
private Matrix mDrawMatrix;
private Resources mResources;
public LayeredImageView(Context context)
super(context);
init();
public LayeredImageView(Context context, AttributeSet set)
super(context, set);
init();
int[] attrs =
android.R.attr.src
;
TypedArray a = context.obtainStyledAttributes(set, attrs);
TypedValue outValue = new TypedValue();
if (a.getValue(0, outValue))
setImageResource(outValue.resourceId);
a.recycle();
private void init()
mLayers = new ArrayList<Layer>();
mDrawMatrix = new Matrix();
mResources = new LayeredImageViewResources();
@Override
protected boolean verifyDrawable(Drawable dr)
for (int i = 0; i < mLayers.size(); i++)
Layer layer = mLayers.get(i);
if (layer.drawable == dr)
return true;
return super.verifyDrawable(dr);
@Override
public void invalidateDrawable(Drawable dr)
if (verifyDrawable(dr))
invalidate();
else
super.invalidateDrawable(dr);
@Override
public Resources getResources()
return mResources;
@Override
public void setImageBitmap(Bitmap bm) throws RuntimeException
String detailMessage = "setImageBitmap not supported, use: setImageDrawable() " +
"or setImageResource()";
throw new RuntimeException(detailMessage);
@Override
public void setImageURI(Uri uri) throws RuntimeException
String detailMessage = "setImageURI not supported, use: setImageDrawable() " +
"or setImageResource()";
throw new RuntimeException(detailMessage);
@Override
protected void onDraw(Canvas canvas)
super.onDraw(canvas);
Matrix matrix = getImageMatrix();
if (matrix != null)
int numLayers = mLayers.size();
boolean pendingAnimations = false;
for (int i = 0; i < numLayers; i++)
mDrawMatrix.set(matrix);
Layer layer = mLayers.get(i);
if (layer.matrix != null)
mDrawMatrix.preConcat(layer.matrix);
if (layer.animation == null)
draw(canvas, layer.drawable, mDrawMatrix, 255);
else
Animation a = layer.animation;
if (!a.isInitialized())
Rect bounds = layer.drawable.getBounds();
Drawable parentDrawable = getDrawable();
if (parentDrawable != null)
Rect parentBounds = parentDrawable.getBounds();
a.initialize(bounds.width(), bounds.height(), parentBounds.width(), parentBounds.height());
else
a.initialize(bounds.width(), bounds.height(), 0, 0);
long currentTime = AnimationUtils.currentAnimationTimeMillis();
boolean running = a.getTransformation(currentTime, layer.transformation);
if (running)
// animation is running: draw animation frame
Matrix animationFrameMatrix = layer.transformation.getMatrix();
mDrawMatrix.preConcat(animationFrameMatrix);
int alpha = (int) (255 * layer.transformation.getAlpha());
// Log.d(TAG, "onDraw ********** [" + i + "], alpha: " + alpha + ", matrix: " + animationFrameMatrix);
draw(canvas, layer.drawable, mDrawMatrix, alpha);
pendingAnimations = true;
else
// animation ended: set it to null
layer.animation = null;
draw(canvas, layer.drawable, mDrawMatrix, 255);
if (pendingAnimations)
// invalidate if any pending animations
invalidate();
private void draw(Canvas canvas, Drawable drawable, Matrix matrix, int alpha)
canvas.save(Canvas.MATRIX_SAVE_FLAG);
canvas.concat(matrix);
drawable.setAlpha(alpha);
drawable.draw(canvas);
canvas.restore();
public Layer addLayer(Drawable d, Matrix m)
Layer layer = new Layer(d, m);
mLayers.add(layer);
invalidate();
return layer;
public Layer addLayer(Drawable d)
return addLayer(d, null);
public Layer addLayer(int idx, Drawable d, Matrix m)
Layer layer = new Layer(d, m);
mLayers.add(idx, layer);
invalidate();
return layer;
public Layer addLayer(int idx, Drawable d)
return addLayer(idx, d, null);
public void removeLayer(Layer layer)
layer.valid = false;
mLayers.remove(layer);
public void removeAllLayers()
Iterator<Layer> iter = mLayers.iterator();
while (iter.hasNext())
LayeredImageView.Layer layer = iter.next();
layer.valid = false;
iter.remove();
invalidate();
public int getLayersSize()
return mLayers.size();
public class Layer
private Drawable drawable;
private Animation animation;
private Transformation transformation;
private Matrix matrix;
private boolean valid;
private Layer(Drawable d, Matrix m)
drawable = d;
transformation = new Transformation();
matrix = m;
valid = true;
Rect bounds = d.getBounds();
if (bounds.isEmpty())
if (d instanceof BitmapDrawable)
int right = d.getIntrinsicWidth();
int bottom = d.getIntrinsicHeight();
d.setBounds(0, 0, right, bottom);
else
String detailMessage = "drawable bounds are empty, use d.setBounds()";
throw new RuntimeException(detailMessage);
d.setCallback(LayeredImageView.this);
public void startLayerAnimation(Animation a) throws RuntimeException
if (!valid)
String detailMessage = "this layer has already been removed";
throw new RuntimeException(detailMessage);
transformation.clear();
animation = a;
if (a != null)
a.start();
invalidate();
public void stopLayerAnimation(int idx) throws RuntimeException
if (!valid)
String detailMessage = "this layer has already been removed";
throw new RuntimeException(detailMessage);
if (animation != null)
animation = null;
invalidate();
private class LayeredImageViewResources extends Resources
public LayeredImageViewResources()
super(getContext().getAssets(), new DisplayMetrics(), null);
@Override
public Drawable getDrawable(int id) throws NotFoundException
Drawable d = super.getDrawable(id);
if (d instanceof BitmapDrawable)
BitmapDrawable bd = (BitmapDrawable) d;
bd.getBitmap().setDensity(DisplayMetrics.DENSITY_DEFAULT);
bd.setTargetDensity(DisplayMetrics.DENSITY_DEFAULT);
return d;
以及如何使用:
final LayeredImageView v = new LayeredImageView(this);
Resources res = v.getResources();
v.setImageResource(R.drawable.background);
Matrix m;
m = new Matrix();
m.preTranslate(81, 146); // pixels to offset
final Layer layer1 = v.addLayer(res.getDrawable(R.drawable.layer1), m);
m = new Matrix();
m.preTranslate(62, 63); // pixels to offset
final Layer layer0 = v.addLayer(0, res.getDrawable(R.drawable.layer0), m);
final AnimationDrawable ad = new AnimationDrawable();
ad.setOneShot(false);
Drawable frame1, frame2;
frame1 = res.getDrawable(R.drawable.layer0);
frame2 = res.getDrawable(R.drawable.layer1);
ad.addFrame(frame1, 3000);
ad.addFrame(frame2, 1000);
ad.addFrame(frame1, 250);
ad.addFrame(frame2, 250);
ad.addFrame(frame1, 250);
ad.addFrame(frame2, 250);
ad.addFrame(frame1, 250);
ad.addFrame(frame2, 250);
ad.setBounds(200, 20, 300, 120);
v.addLayer(1, ad);
v.post(new Runnable()
@Override
public void run()
ad.start();
);
int[] colors =
0xeeffffff,
0xee0038a8,
0xeece1126,
;
GradientDrawable gd = new GradientDrawable(Orientation.TOP_BOTTOM, colors);
gd.setBounds(0, 0, 100, 129);
gd.setCornerRadius(20);
gd.setStroke(5, 0xaa666666);
final Matrix mm = new Matrix();
mm.preTranslate(200, 69); // pixels to offset
mm.preRotate(20, 50, 64.5f);
final Layer layer2 = v.addLayer(2, gd, mm);
final Animation as = AnimationUtils.loadAnimation(this, R.anim.anim_set);
final Runnable action1 = new Runnable()
@Override
public void run()
Animation a;
Interpolator i;
i = new Interpolator()
@Override
public float getInterpolation(float input)
return (float) Math.sin(input * Math.PI);
;
as.setInterpolator(i);
layer0.startLayerAnimation(as);
a = new TranslateAnimation(0, 0, 0, 100);
a.setDuration(3000);
i = new Interpolator()
@Override
public float getInterpolation(float input)
float output = (float) Math.sin(Math.pow(input, 2.5f) * 12 * Math.PI);
return (1-input) * output;
;
a.setInterpolator(i);
layer1.startLayerAnimation(a);
a = new AlphaAnimation(0, 1);
i = new Interpolator()
@Override
public float getInterpolation(float input)
return (float) (1 - Math.sin(input * Math.PI));
;
a.setInterpolator(i);
a.setDuration(2000);
layer2.startLayerAnimation(a);
;
OnClickListener l1 = new OnClickListener()
@Override
public void onClick(View view)
action1.run();
;
v.setOnClickListener(l1);
v.postDelayed(action1, 2000);
// final float[] values = new float[9];
// final float[] pts = new float[2];
// final Matrix inverse = new Matrix();;
// OnTouchListener l = new OnTouchListener()
// @Override
// public boolean onTouch(View view, MotionEvent event)
// int action = event.getAction();
// if (action != MotionEvent.ACTION_UP)
// if (inverse.isIdentity())
// v.getImageMatrix().invert(inverse);
// Log.d(TAG, "onTouch set inverse");
//
// pts[0] = event.getX();
// pts[1] = event.getY();
// inverse.mapPoints(pts);
//
// mm.getValues(values);
// // gd's bounds are (0, 0, 100, 129);
// values[Matrix.MTRANS_X] = pts[0] - 100 / 2;
// values[Matrix.MTRANS_Y] = pts[1] - 129 / 2;
// mm.setValues(values);
// v.invalidate();
//
// return false;
//
// ;
// v.setOnTouchListener(l);
setContentView(v);
anim_set.xml 看起来像:
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:shareInterpolator="true"
>
<rotate
android:fromDegrees="0"
android:toDegrees="30"
android:pivotX="50%"
android:pivotY="50%"
android:duration="2500"
/>
<scale
android:fromXScale="1"
android:toXScale="1.8"
android:fromYScale="1"
android:toYScale="1.8"
android:pivotX="50%"
android:pivotY="50%"
android:duration="2500"
/>
</set>
以下图片:
背景.png:
layer0.png:
layer1.png:
结果是:
重要提示为了防止资源在从不同的 drawable-* 文件夹加载时自动缩放,您必须使用从 LayeredImageView.getResources() 方法获得的 Resources 对象
玩得开心!
【讨论】:
这确实是一个非常好的样本。不过我想知道,我如何决定移动图层(或旋转,或任何东西)的多少?它仅取决于位图的大小,还是与图像文件相比,我也必须考虑屏幕的密度? 你的意思是:m.preTranslate(62, 63)?这些值是像素,请参见 background.png,像素 (62, 63) 是绘制图层左上边缘的点 我也认为当我没有将它设置为图像时,视图有一个空指针异常。 关于职位,我的意思是我如何决定价值观。假设图像是 200x200,背景是 400x400,我希望将图层移动到中心,使用 preTranslate(100,100) 总是可以吗?还是我必须考虑其他因素? 如果你的 background.png 是 200x200 并且 layer.png 是 40x40,你必须翻译 80, 80 以将它放在中心,无论你的屏幕有多大(手机、平板电脑 erc)【参考方案2】:只需扩展 ImageView 并覆盖其 onDraw 方法即可绘制其他图层
这是一个最小的变体(带有动画的增强版本在第二个答案中):
import java.util.ArrayList;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.util.AttributeSet;
import android.util.Log;
import android.widget.ImageView;
public class LayeredImageView extends ImageView
private final static String TAG = "LayeredImageView";
ArrayList<Bitmap> mLayers;
public LayeredImageView(Context context)
super(context);
init();
public LayeredImageView(Context context, AttributeSet attrs)
super(context, attrs);
init();
private void init()
mLayers = new ArrayList<Bitmap>();
@Override
protected void onDraw(Canvas canvas)
super.onDraw(canvas);
Matrix matrix = getImageMatrix();
if (matrix != null)
int numLayers = mLayers.size();
for (int i = 0; i < numLayers; i++)
Bitmap b = mLayers.get(i);
canvas.drawBitmap(b, matrix, null);
public void addLayer(Bitmap b)
mLayers.add(b);
invalidate();
public void addLayer(int idx, Bitmap b)
mLayers.add(idx, b);
invalidate();
public void removeLayer(int idx)
mLayers.remove(idx);
public void removeAllLayers()
mLayers.clear();
invalidate();
public int getLayersSize()
return mLayers.size();
以及它在您的 Activity 中的使用方式:
LayeredImageView v = new LayeredImageView(this);
v.setImageResource(R.drawable.background);
Resources res = getResources();
v.addLayer(BitmapFactory.decodeResource(res, R.drawable.layer0));
v.addLayer(0, BitmapFactory.decodeResource(res, R.drawable.layer1));
setContentView(v);
这里有 3 张图片:
背景.png
layer0.png
layer1.png
以上三个结合
最后是模拟器捕获的屏幕
【讨论】:
这也是一个可能的解决方案,但是你将如何处理不同层的动画,拖动,以正确的纵横比绘制所有图像,... 参见 ImageView.getImageMatrix() 我不明白它是什么(链接在这里:developer.android.com/reference/android/widget/…)以及它如何提供帮助。 您可以在绘制与绘制背景 Birmap 相同比例/纵横比的其他位图时使用此矩阵 你能显示一些代码吗?我从来没有做过这样的事情。另外,我将如何使那里的某些图像具有动画或采用触摸事件来拖动它们?以上是关于如何维护多层 ImageView 并根据最大的一个保持它们的纵横比?的主要内容,如果未能解决你的问题,请参考以下文章
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