缩放和平移后fabricJS中的对象对齐
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【中文标题】缩放和平移后fabricJS中的对象对齐【英文标题】:Object alignment in fabricJS after zoom and pan 【发布时间】:2021-06-18 07:58:41 【问题描述】:当我想将元素左对齐时,我使用fabricJS
和Angular
,例如我使用以下方法
alignLeft()
// Get Selected Elements
var obj = this.canvas.getActiveObject();
// if no element is selected
if (obj !== undefined)
// Bounding Box of the selected element
var bound = obj.getBoundingRect();
obj.set('left', (obj.left - bound.left));
//this.canvas.getActiveObject().setCoords();
this.canvas.renderAll();
只有当我更改缩放比例或平移画布时,对齐才会像魅力一样发挥作用,如果我更改缩放比例或平移画布,一切都会以错误的方式进行。下面是我用于放大/缩小的方法
this.canvas.on('mouse:wheel', function (opt)
var delta = opt.e.deltaY;
var zoom = this.canvas.getZoom();
zoom *= 0.999 ** delta;
if (zoom > 20) zoom = 20;
if (zoom < 0.01) zoom = 0.01;
this.canvas.zoomToPoint( x: opt.e.offsetX, y: opt.e.offsetY , zoom.toFixed(4));
opt.e.preventDefault();
opt.e.stopPropagation();
.bind(this));
this.canvas.on('mouse:down', function (opt)
var evt = opt.e;
if (evt.altKey === true)
this.isDragging = true;
this.selection = false;
this.lastPosX = evt.clientX;
this.lastPosY = evt.clientY;
);
this.canvas.on('mouse:move', function (opt)
if (this.isDragging)
var e = opt.e;
var vpt = this.viewportTransform;
vpt[4] += e.clientX - this.lastPosX;
vpt[5] += e.clientY - this.lastPosY;
this.requestRenderAll();
this.lastPosX = e.clientX;
this.lastPosY = e.clientY;
);
this.canvas.on('mouse:up', function (opt)
// on mouse up we want to recalculate new interaction
// for all objects, so we call setViewportTransform
this.setViewportTransform(this.viewportTransform);
this.isDragging = false;
this.selection = true;
);
在阅读了multiple questions 和fabricJS Documentation 之后,我将alignLeft()
方法更改为以下内容:
alignLeft()
// Get Selected Elements
var obj = this.canvas.getActiveObject();
// if no element is selected
if (obj !== undefined)
// Bounding Box of the selected element
var bound = obj.getBoundingRect();
let p = x: (obj.width / 2), y: obj.top
var invertedMatrix = fabric.util.invertTransform(this.canvas.viewportTransform);
let newp = fabric.util.transformPoint(p, invertedMatrix);
obj.set('left', newp.x);
//this.canvas.getActiveObject().setCoords();
this.canvas.renderAll();
【问题讨论】:
【参考方案1】:您需要使用ViewPortCoordinates
(参见fabricJS Docs)根据视口获取canvas
的top left
、top right
、bottom left
、bottom right
坐标。
描述设计属性上的画布元素扩展是 tl,tr,bl,br。如果画布没有缩放/平移这些点是画布的四个角如果画布是 viewportTransformed 你这些点表示画布元素在普通未变换坐标中的扩展坐标使用@method calcViewportBoundaries 更新。
对于alignLeft()
方法,您可以将其更新为以下内容:
alignLeft()
// Get Selected Elements
var obj = this.canvas.getActiveObject();
// if no element is selected
if (obj !== undefined)
const viwePortCoords = this.canvas.vptCoords;
obj.set('left', viwePortCoords.bl.x + (obj.width / 2));
this.canvas.renderAll();
this.canvas.fire('object:modified', target: obj );
【讨论】:
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