用 Source.fromGraph 替换已弃用的 Source.actorPublisher - 如何限制?
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【中文标题】用 Source.fromGraph 替换已弃用的 Source.actorPublisher - 如何限制?【英文标题】:Replacing deprecated Source.actorPublisher by Source.fromGraph - how to limit? 【发布时间】:2017-07-01 21:54:55 【问题描述】:现在Source.actorPublisher
已被弃用,我想找到一个合适的替代品。
警告:我仍然是 Akka 新手,正在努力寻找自己的方式!
基本上我有一个 websocket,服务器每秒推送一条新消息。
相关代码:
// OLD, deprecated way
//val source: Source[TextMessage.Strict, ActorRef] = Source.actorPublisher[String](Props[KeepAliveActor]).map(i => TextMessage(i))
// NEW way
val sourceGraph: Graph[SourceShape[TextMessage.Strict], NotUsed] = new KeepAliveSource
val source: Source[TextMessage.Strict, NotUsed] = Source.fromGraph(sourceGraph)
val requestHandler: HttpRequest => HttpResponse =
case req @ HttpRequest(GET, Uri.Path("/ws"), _, _, _) =>
req.header[UpgradeToWebSocket] match
case Some(upgrade) => upgrade.handleMessagesWithSinkSource(Sink.ignore, source)
case None => HttpResponse(400, entity = "Not a valid websocket request")
case r: HttpRequest =>
r.discardEntityBytes() // important to drain incoming HTTP Entity stream
HttpResponse(404, entity = "Unknown resource!")
老演员:(基本摘自:Actorpublisher as source in handleMessagesWithSinkSource)
case class KeepAlive()
class KeepAliveActor extends ActorPublisher[String]
import scala.concurrent.duration._
implicit val ec = context.dispatcher
val tick = context.system.scheduler.schedule(1 second, 1 second, self, KeepAlive())
var cnt = 0
var buffer = Vector.empty[String]
override def receive: Receive =
case KeepAlive() =>
cnt = cnt + 1
if (buffer.isEmpty && totalDemand > 0)
onNext(s"$cntth Message from server!")
else
buffer :+= cnt.toString
if (totalDemand > 0)
val (use,keep) = buffer.splitAt(totalDemand.toInt)
buffer = keep
use foreach onNext
override def postStop() = tick.cancel()
老方法很有效。
现在是基于 GraphStage 的新代码
class KeepAliveSource extends GraphStage[SourceShape[TextMessage.Strict]]
import scala.concurrent.duration._
override def createLogic(inheritedAttributes: Attributes): GraphStageLogic =
new TimerGraphStageLogic(shape)
// All state MUST be inside the GraphStageLogic,
// never inside the enclosing GraphStage.
// This state is safe to access and modify from all the
// callbacks that are provided by GraphStageLogic and the
// registered handlers.
private var counter = 1
setHandler(out, new OutHandler
override def onPull(): Unit =
push(out, TextMessage(counter.toString))
counter += 1
schedulePeriodically(None, 1 second)
)
val out: Outlet[TextMessage.Strict] = Outlet("KeepAliveSource")
override def shape: SourceShape[TextMessage.Strict] = SourceShape(out)
无论出于何种原因,这仍然让我感到困惑,尽管我曾假设 schedulePeriodically(None, 1 second)
会在每条消息之间添加 1 秒的延迟。不过我显然错了。
增加这个值并不会改变我糟糕的浏览器无法处理请求和崩溃的事实(我可以在simple websocket client
的日志中看到)
【问题讨论】:
【参考方案1】:schedulePeriodically
调用不会影响舞台的行为。每当下游阶段请求消息时,都会调用onPull
处理程序,并且会立即发送消息push
。这就是为什么您看不到任何节流的原因。
虽然GraphStage
DSL(你选择的那个)非常灵活,但也更难做对。对于像这样的简单任务,最好利用 Akka 提供的更高级别的阶段。喜欢Source.tick
(docs)。
val tickingSource: Source[String, Cancellable] =
Source.tick(initialDelay = 1.second, interval = 5.seconds, tick = "hello")
在您的示例中,您需要发布一个递增的计数器,以便您可以将更多逻辑附加到滴答源,例如
val tickingSource: Source[Strict, Cancellable] =
Source.tick(initialDelay = 1.second, interval = 5.seconds, tick = NotUsed)
.zipWithIndex
.map case (_, counter) ⇒ TextMessage(counter.toString)
如果您对底层GraphStage
的工作原理感兴趣,可以随时查看TickSource
代码本身(请参阅github)。
主要区别在于TickSource
在onTimer
回调中调用push
(来自TimerGraphStageLogic
,您可以覆盖)。
【讨论】:
以及如何使用GraphStage
和TimerGraphStageLogic
?
在答案中添加了信息
对我不起作用,因为 TimerGraphStageLogic
它说 not yet initialized: only setHandler is allowed in GraphStageLogic constructor
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