我已经让 UIPanGestureRecognizer 只检测大部分垂直平底锅,我如何让它只检测真正垂直平底锅?

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【中文标题】我已经让 UIPanGestureRecognizer 只检测大部分垂直平底锅,我如何让它只检测真正垂直平底锅?【英文标题】:I've made UIPanGestureRecognizer only detect mostly vertical pans, how do I make it only detect REALLY vertical pans? 【发布时间】:2013-04-14 19:52:32 【问题描述】:

我刚刚实现了这个:

- (BOOL)gestureRecognizerShouldBegin:(UIPanGestureRecognizer *)panGestureRecognizer 
    CGPoint translation = [panGestureRecognizer translationInView:someView];
    return fabs(translation.y) > fabs(translation.x);

(如here所述。)

但如果用户在对角线上垂直平移,它将开始。如何使公差对于它认为垂直的内容更加严格?

基本上,下图描述了我所追求的。第一张图是它现在检测到的,该区域内的任何东西,第二张图是我想要它做的。

【问题讨论】:

【参考方案1】:

您可以使用atan2f 给定xy 值来计算垂直角度。例如,要在与垂直方向的角度小于 4 度时开始手势,您可以执行以下操作:

- (BOOL)gestureRecognizerShouldBegin:(UIPanGestureRecognizer *)gesture 
    CGPoint translation = [gesture translationInView:gesture.view];
    if (translation.x != 0 || translation.y != 0) 
        CGFloat angle = atan2f(fabs(translation.x), fabs(translation.y));
        return angle < (4.0 * M_PI / 180.0); // four degrees, but in radians
    
    return FALSE;

【讨论】:

【参考方案2】:

检测纯垂直手势,我假设 translation.x == 0 然后。

您还应该从您引用的帖子中检查正确答案。他将先前的位置与当前位置进行比较。你可以创造感性。您可以查看我的project,例如查看我使用此敏感性定义的操作何时有效(小于或等于敏感性)或无效(大于敏感性)。检查RPSliderViewController.m内的MOVEMENT_SENSIBILITY

【讨论】:

这太棒了。当我偶然发现这个问题时,这正是我所需要的。我会将其更改为: if((translation.x > 0) && (translation.x 【参考方案3】:

我曾经为此目的编写了一个UIGestureRecognizer 子类。它只跟踪垂直平移。也许这对你有帮助。您可以将其用作任何其他手势识别器,只需设置阈值并在其目标的操作方法中跟踪翻译。

VerticalPanGestureRecognizer.h

#import <UIKit/UIKit.h>
#import <UIKit/UIGestureRecognizerSubclass.h>

@interface VerticalPanGestureRecognizer : UIGestureRecognizer

@property (assign, nonatomic)float translation;
@property (assign, nonatomic)float offsetThreshold;

@end

VerticalPanGestureRecognizer.m

#import "VerticalPanGestureRecognizer.h"

@interface VerticalPanGestureRecognizer ()

    CGPoint _startPoint;

@end

@implementation VerticalPanGestureRecognizer

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event

    if ([touches count] > 1) 
        self.state = UIGestureRecognizerStateFailed;
    
    else
    
        _startPoint = [[touches anyObject] locationInView:self.view];
    


- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event

    if (self.state == UIGestureRecognizerStateFailed || self.state == UIGestureRecognizerStateCancelled) 
        return;
    
    CGPoint currentLocation = [[touches anyObject] locationInView:self.view];
    CGPoint translation;
    translation.x = currentLocation.x - _startPoint.x;
    translation.y = currentLocation.y - _startPoint.y;        

    if (self.state == UIGestureRecognizerStatePossible)
    
        //if the x-translation is above our threshold the gesture fails 
        if (fabsf(translation.x) > self.offsetThreshold)
            self.state = UIGestureRecognizerStateFailed;
        //if the y-translation has reached the threshold the gesture is recognized and the we start sending action methods
        else if (fabsf(translation.y) > self.offsetThreshold)
            self.state = UIGestureRecognizerStateBegan;

        return;                
            
    //if we reached this point the gesture was succesfully recognized so we now enter changed state
    self.state = UIGestureRecognizerStateChanged;

    //we are just insterested in the vertical translation
    self.translation = translation.y;


- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event

    //if at this point the state is still 'possible' the threshold wasn't reached at all so we fail
    if (self.state == UIGestureRecognizerStatePossible)
    
        self.state = UIGestureRecognizerStateFailed;
    
    else
    
        CGPoint currentLocation = [[touches anyObject] locationInView:self.view];
        CGPoint translation;
        translation.x = _startPoint.x - currentLocation.x;
        translation.y = _startPoint.y - currentLocation.y;
        self.translation = translation.y;
        self.state = UIGestureRecognizerStateEnded;
    



- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event

    self.state = UIGestureRecognizerStateCancelled;


- (void)reset

    [super reset];
    _startPoint = CGPointZero;


@end

【讨论】:

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