AudioQueue 如何从 CallBack 读取缓冲区
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【中文标题】AudioQueue 如何从 CallBack 读取缓冲区【英文标题】:AudioQueue How to read the buffer from CallBack 【发布时间】:2011-06-02 14:12:58 【问题描述】:我正在使用 AUdioQueue 记录来自内置麦克风的音频并通过套接字发送,我已将 AudioQueue 缓冲区设置为在一次拍摄中记录 30 秒的缓冲区并适当地分配 bufferSize, 这是我用来设置 AudioDataFormat 的函数。
AudiostreamBasicDescription sRecordFormat;
FillOutASBDForLPCM (sRecordFormat,
16000,
1,
16,
16,
false,
false
);
下面的代码计算捕获音频需要分配的bufferSize,
int AQRecorder::ComputeRecordBufferSize(const AudioStreamBasicDescription *format, float seconds)
int packets, frames, bytes = 0;
try
frames = (int)ceil(seconds * format->mSampleRate);
if (format->mBytesPerFrame > 0)
bytes = frames * format->mBytesPerFrame;
else
UInt32 maxPacketSize;
if (format->mBytesPerPacket > 0)
maxPacketSize = format->mBytesPerPacket; // constant packet size
else
UInt32 propertySize = sizeof(maxPacketSize);
XThrowIfError(AudioQueueGetProperty(mQueue, kAudioQueueProperty_MaximumOutputPacketSize, &maxPacketSize,
&propertySize), "couldn't get queue's maximum output packet size");
if (format->mFramesPerPacket > 0)
packets = frames / format->mFramesPerPacket;
else
packets = frames; // worst-case scenario: 1 frame in a packet
if (packets == 0) // sanity check
packets = 1;
bytes = packets * maxPacketSize;
catch (CAXException e)
char buf[256];
gLog<<[[NSString stringWithFormat:@"Error:%s (%s)\n",e.mOperation,e.FormatError(buf)] UTF8String]<<endl;
return 0;
return bytes;
以下代码示例分配缓冲区,
// allocate and enqueue buffers
bufferByteSize = ComputeRecordBufferSize(&mRecordFormat, kBufferDurationSeconds); // enough bytes for 20 ms
for (i = 0; i < kNumberRecordBuffers; ++i)
XThrowIfError(AudioQueueAllocateBuffer(mQueue, bufferByteSize, &mBuffers[i]),
"AudioQueueAllocateBuffer failed");
XThrowIfError(AudioQueueEnqueueBuffer(mQueue, mBuffers[i], 0, NULL),
"AudioQueueEnqueueBuffer failed");
是的,你猜对了,大部分代码都来自 SpeakHere 示例, 对于 AudioCallback,我需要捕获缓冲区并通过套接字将其发送到其他机器,
// ____________________________________________________________________________________
// AudioQueue callback function, called when an input buffers has been filled.
void AQRecorder::MyInputBufferHandler( void * inUserData,
AudioQueueRef inAQ,
AudioQueueBufferRef inBuffer,
const AudioTimeStamp * inStartTime,
UInt32 inNumPackets,
const AudioStreamPacketDescription* inPacketDesc)
AQRecorder *aqr = (AQRecorder *)inUserData;
try
NSLog([NSString stringWithFormat:"Inside AudioBufferCallback no of packet [%d]",inMumPackets]);
if (inNumPackets > 0)
// write packets to file
// This is only for the test
XThrowIfError(AudioFileWritePackets(aqr->mRecordFile, FALSE, inBuffer->mAudioDataByteSize,
inPacketDesc, aqr->mRecordPacket, &inNumPackets, inBuffer->mAudioData),
"AudioFileWritePackets failed");
aqr->mRecordPacket += inNumPackets;
if(aqr->pInputListener)
aqr->pInputListener(aqr->pClientUserData,inBuffer->mAudioData,(int)inBuffer->mAudioDataByteSize);
// if we're not stopping, re-enqueue the buffe so that it gets filled again
if (aqr->IsRunning())
XThrowIfError(AudioQueueEnqueueBuffer(inAQ, inBuffer, 0, NULL), "AudioQueueEnqueueBuffer failed");
现在当我看到日志时,数据来了,但它说没有数据包是 256、320 这样的,当我在另一端传递数据时,它听不见,谁能告诉我,我需要做什么使用 packetSize,我对 bufferSize 的印象足以发送数据,但我想,这也与数据包的数量有关。
【问题讨论】:
在回调中我也在文件中写入数据,那部分工作正常,唯一的问题是我不明白,如何使用数据包信息。 【参考方案1】:缓冲区管理中的一些问题, 此应用程序可能需要在 20 毫秒 +- 5 毫秒内发送数据,在我的情况下,没有处理这种特殊情况。
【讨论】:
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