如何停止音频队列?
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【中文标题】如何停止音频队列?【英文标题】:How to stop AudioQueue? 【发布时间】:2012-06-14 13:13:35 【问题描述】:我正在使用文本到语音,开始音频工作正常,但我无法停止它。这是我如何开始音频:
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, (unsigned long)NULL), ^(void)
[[self view] setNeedsDisplay];
[self synthesizeInBackground];
[queue waitUntilAllOperationsAreFinished];
[self setIsSpeaking: false];
[[self view] setNeedsDisplay];
);
在后台合成
- (void) synthesizeInBackground
XLog(@"-----------------------------------entered");
queue = [[NSOperationQueue alloc] init];
XLog(@"queue: %@", queue);
operation = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(synthesize) object:nil];
XLog(@"operation: %@", operation);
[queue addOperation: operation];
合成
- (void)synthesize
XLog(@"-----------------------------------entered");
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
callback_userdata userdata;
NSError *error = nil;
self.paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
self.documentsDirectory = [self.paths objectAtIndex:0];
self.path = [self.documentsDirectory stringByAppendingPathComponent:@"readSearchresults.txt"];
IvonaStreamer *streamer = [[IvonaStreamer alloc] initWithVoice:voice withText:[NSString stringWithContentsOfFile:self.path encoding:NSUTF8StringEncoding error:&error] atSpeed:[NSNumber numberWithFloat:-1]];
//IvonaStreamer *streamer = [[IvonaStreamer alloc] initWithVoice:voice withText:@"Dies ist ein Testtext." atSpeed:[NSNumber numberWithFloat:-1]];
if (streamer == nil)
XLog(@"Cannot start streamer");
[self setTtsError: @"Cannot start streamer"];
return;
userdata.speak = &(self->isSpeaking);
userdata.streamer = streamer;
#define NUM_BUFFERS 3
#define BUFFER_SIZE 22050
OSStatus err;
AudioQueueRef audioQueue;
//XLog(@"audioQueue: %d", audioQueue);
XLog(@"[voice getSampleRate]: %i", [voice getSampleRate]);
AudiostreamBasicDescription deviceFormat;
deviceFormat.mSampleRate = [voice getSampleRate];
deviceFormat.mFormatID = kAudioFormatLinearPCM;
deviceFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger;
deviceFormat.mBytesPerPacket = 2;
deviceFormat.mFramesPerPacket = 1;
deviceFormat.mBytesPerFrame = 2;
deviceFormat.mChannelsPerFrame = 1;
deviceFormat.mBitsPerChannel = 16;
deviceFormat.mReserved = 0;
XLog(@"deviceFormat.mSampleRate: %f", deviceFormat.mSampleRate);
/*
XLog(@"deviceFormat.mSampleRate: %f", deviceFormat.mSampleRate);
XLog(@"deviceFormat.mFormatID: %lu", deviceFormat.mFormatID);
XLog(@"deviceFormat.mFormatFlags: %lu", deviceFormat.mFormatFlags);
XLog(@"deviceFormat.mBytesPerPacket %lu", deviceFormat.mBytesPerPacket);
XLog(@"deviceFormat.mFramesPerPacket %lu", deviceFormat.mFramesPerPacket);
XLog(@"deviceFormat.mBytesPerFrame %lu", deviceFormat.mBytesPerFrame);
XLog(@"deviceFormat.mChannelsPerFrame %lu", deviceFormat.mChannelsPerFrame);
XLog(@"deviceFormat.mBitsPerChannel %lu", deviceFormat.mBitsPerChannel);
XLog(@"deviceFormat.mReserved %lu", deviceFormat.mReserved);
*/
err = AudioQueueNewOutput(&deviceFormat,
AudioQueueCallback,
&userdata,
CFRunLoopGetCurrent(),
kCFRunLoopCommonModes,
0,
&audioQueue);
if (err != noErr)
XLog(@"Cannot create audio output");
[self setTtsError: @"Cannot create audio output"];
[streamer stop];
return;
AudioQueueAddPropertyListener(audioQueue, kAudioQueueProperty_IsRunning,
AudioQueuePropertyListener, NULL);
for (int i = 0; i < NUM_BUFFERS; i++)
AudioQueueBufferRef buffer;
err = AudioQueueAllocateBuffer(audioQueue, BUFFER_SIZE, &buffer);
if (err != noErr)
XLog(@"Cannot allocate audio buffer");
[self setTtsError: @"Cannot allocate audio buffer"];
[streamer stop];
return;
AudioQueueCallback(&userdata, audioQueue, buffer);
err = AudioQueueStart(audioQueue, NULL);
if (err != noErr)
XLog(@"Cannot start audio");
[self setTtsError: @"Cannot start audio"];
[streamer stop];
return;
CFRunLoopRun();
[streamer stop];
[pool release];
AudioQueueCallback
void AudioQueueCallback(void *userData, AudioQueueRef audioQueue,
AudioQueueBufferRef buffer)
//XLog(@"-----------------------------------entered");
void *data = buffer->mAudioData;
UInt32 num_bytes = buffer->mAudioDataBytesCapacity;
//XLog(@"num_bytes: %lu", num_bytes);
UInt32 to_write = num_bytes / sizeof(short);
//XLog(@"to_write: %lu", to_write);
NSInteger num_samples;
//XLog(@"num_samples: %i", num_samples);
IvonaStreamer *streamer = ((callback_userdata*) userData)->streamer;
bool *enabled = ((callback_userdata*) userData)->speak;
//XLog(@"streamer.getWarnings: %@", streamer.getWarnings);
if(!*enabled)
XLog(@"!*enabled");
AudioQueueStop(audioQueue, false);
num_samples = [streamer synthSamples:to_write toCArray:data];
//XLog(@"num_samples: %i", num_samples);
if (num_samples > 0)
//XLog(@"num_samples > 0");
buffer->mAudioDataByteSize = num_samples * sizeof(short);
AudioQueueEnqueueBuffer(audioQueue, buffer, 0, NULL);
else
//XLog(@"! (num_samples > 0)");
AudioQueueStop(audioQueue, false);
AudioQueuePropertyListener
void AudioQueuePropertyListener(void *userData, AudioQueueRef audioQueue,
AudioQueuePropertyID id)
XLog(@"-----------------------------------entered");
UInt32 isRunning, size = sizeof(isRunning);
AudioQueueGetProperty(audioQueue, kAudioQueueProperty_IsRunning, &isRunning, &size);
if (isRunning == 0)
XLog(@"isRunning == 0");
CFRunLoopStop(CFRunLoopGetCurrent());
if (isRunning != 0)
XLog(@"nicht null#######");
我尝试在其他方法中停止(UIAlertView 委托方法):
if (alertView.tag == 997)
if (buttonIndex == 0)
XLog(@"vorlesen abbrechen geklickt.");
[queue cancelAllOperations];
AudioQueueRef audioQueue;
//AudioQueueDispose(audioQueue, false);
AudioQueueStop(audioQueue, false);
我正在取消所有操作并调用 AudioQueueDispose,也尝试使用 AudioQueueStop,但这里没有任何效果。
所以我的问题是,如何在此处停止音频?
【问题讨论】:
【参考方案1】:AudioQueueStop 应该可以工作并且足够了。从 Apples 文档中,AudioQueueReset 是从 AudioQueueStop 调用的。 AudioQueueDispose 如果您想稍后再启动它,那就有点过分了。
【讨论】:
【参考方案2】:我相信你需要在调用 AudioQueueStop 之前调用 AudioQueueReset。
AudioQueueReset (audioQueue);
AudioQueueStop (audioQueue, YES);
AudioQueueDispose (audioQueue, YES);
【讨论】:
正如@Oliver 提到的,AudioQueueReset 来自 AudioQueueStop,所以这不是必需的。以上是关于如何停止音频队列?的主要内容,如果未能解决你的问题,请参考以下文章