无法在以编程方式创建的窗口中单击 iAd - 未调用bannerViewActionShouldBegin?
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【中文标题】无法在以编程方式创建的窗口中单击 iAd - 未调用bannerViewActionShouldBegin?【英文标题】:iAd cannot be clicked in programmatically created window - bannerViewActionShouldBegin not called? 【发布时间】:2011-01-19 22:33:00 【问题描述】:在 ios 4.2 应用程序中,我以编程方式创建了一个窗口、视图控制器、UIView 和两个子视图:一个 EAGLView 和一个 ADBannerView。我的代码是标准 EAGLView 和 Apple 的 BasicAdBanner 代码的组合。
我可以看到 iAd 横幅,但无法“点击”它们 - 在设备上或在模拟器中。视图控制器实现了 ADBannerDelegate,并接收 bannerViewDidLoadAd 等消息,但从未接收到 bannerViewActionShouldBegin 消息。
用 UITextView 替换 EAGL 视图或仅使用 ADBannerView 不会改变行为,因此我假设我的问题在于以编程方式创建窗口或视图控制器。任何帮助将不胜感激。
此外,我的视图不会像广告横幅示例那样自动旋转/调整大小,但这是一个不太紧迫的问题。
代码跟随-
AppDelegate:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
// Create the window programatically:
window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
// let's enable multitouch and user interaction
window.userInteractionEnabled=YES;
window.multipleTouchEnabled=YES;
window.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
window.autoresizesSubviews = YES;
controller = [GLViewController alloc];
window.rootViewController = controller;
[window addSubview:controller.view];
glView = [controller.glView retain];
[window makeKeyAndVisible];
return YES;
视图控制器:
- (void)loadView
self.view = [[UIView alloc] initWithFrame:[UIScreen mainScreen].bounds];
-(void)viewDidLoad
[super viewDidLoad];
// I'd like to get device orientation notifications.
//[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
//[[NSNotificationCenter defaultCenter] addObserver:self
// selector:@selector(didRotate:) name:UIDeviceOrientationDidChangeNotification object:nil];
// the GL VIEW I want.
glView = [[EAGLView alloc] initWithFrame:[UIScreen mainScreen].bounds];
glView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleBottomMargin;
glView.userInteractionEnabled=NO;
[self.view addSubview:glView];
// testing with a textview
//content = [[UITextView alloc] initWithFrame:[UIScreen mainScreen].bounds];
//content.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleBottomMargin;
//content.userInteractionEnabled=NO;
//[self.view addSubview:content];
if (self.banner==NULL)
[self createADBannerView];
[self layoutForCurrentOrientation:NO];
-(void)createADBannerView
// --- WARNING ---
// If you are planning on creating banner views at runtime in order to support iOS targets that don't support the iAd framework
// then you will need to modify this method to do runtime checks for the symbols provided by the iAd framework
// and you will need to weaklink iAd.framework in your project's target settings.
// See the iPad Programming Guide, Creating a Universal Application for more information.
// http://developer.apple.com/iphone/library/documentation/general/conceptual/iPadProgrammingGuide/Introduction/Introduction.html
// --- WARNING ---
// Depending on our orientation when this method is called, we set our initial content size.
// If you only support portrait or landscape orientations, then you can remove this check and
// select either ADBannerContentSizeIdentifierPortrait (if portrait only) or ADBannerContentSizeIdentifierLandscape (if landscape only).
NSString *contentSize;
if (&ADBannerContentSizeIdentifierPortrait != nil)
contentSize = UIInterfaceOrientationIsPortrait(self.interfaceOrientation)
? ADBannerContentSizeIdentifierPortrait : ADBannerContentSizeIdentifierLandscape;
else
// user the older sizes
contentSize = UIInterfaceOrientationIsPortrait(self.interfaceOrientation)
? ADBannerContentSizeIdentifier320x50 : ADBannerContentSizeIdentifier480x32;
// Calculate the intial location for the banner.
// We want this banner to be at the bottom of the view controller, but placed
// offscreen to ensure that the user won't see the banner until its ready.
// We'll be informed when we have an ad to show because -bannerViewDidLoadAd: will be called.
CGRect frame;
frame.size = [ADBannerView sizeFromBannerContentSizeIdentifier:contentSize];
frame.origin = CGPointMake(0.0f, 0.0f);//CGRectGetMaxY(self.view.bounds)); // this can't be called until the view exists!
// Now to create and configure the banner view
ADBannerView *bannerView = [[ADBannerView alloc] initWithFrame:frame];
// Set the delegate to self, so that we are notified of ad responses.
bannerView.delegate = self;
bannerView.hidden = YES;
// Set the autoresizing mask so that the banner is pinned to the bottom
bannerView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleTopMargin;
// Since we support all orientations in this view controller, support portrait and landscape content sizes.
// If you only supported landscape or portrait, you could remove the other from this set.
bannerView.requiredContentSizeIdentifiers = [NSSet setWithObjects:ADBannerContentSizeIdentifierPortrait, ADBannerContentSizeIdentifierLandscape, nil];
//support for 4.0 and 4.1: //(&ADBannerContentSizeIdentifierPortrait != nil) ?[NSSet setWithObjects:ADBannerContentSizeIdentifierPortrait, ADBannerContentSizeIdentifierLandscape, nil]:[NSSet setWithObjects:ADBannerContentSizeIdentifier320x50, ADBannerContentSizeIdentifier480x32, nil];
// At this point the ad banner is now be visible and looking for an ad.
self.banner = bannerView;
[self.view addSubview:bannerView];
[bannerView release];
-(void)layoutForCurrentOrientation:(BOOL)animated
//CGFloat animationDuration = animated ? 0.2f : 0.0f;
// by default content consumes the entire view area
CGRect contentFrame = self.view.bounds;
// the banner still needs to be adjusted further, but this is a reasonable starting point
// the y value will need to be adjusted by the banner height to get the final position
CGPoint bannerOrigin = CGPointMake(CGRectGetMinX(contentFrame), CGRectGetMaxY(contentFrame));
CGFloat bannerHeight = 0.0f;
// First, setup the banner's content size and adjustment based on the current orientation
if(UIInterfaceOrientationIsLandscape(self.interfaceOrientation))
// if(UIDeviceOrientationIsLandscape([[UIDevice currentDevice] orientation]))
banner.currentContentSizeIdentifier = ADBannerContentSizeIdentifierLandscape;//(&ADBannerContentSizeIdentifierLandscape != nil) ? ADBannerContentSizeIdentifierLandscape : ADBannerContentSizeIdentifier480x32;
else
banner.currentContentSizeIdentifier = ADBannerContentSizeIdentifierPortrait;//(&ADBannerContentSizeIdentifierPortrait != nil) ? ADBannerContentSizeIdentifierPortrait : ADBannerContentSizeIdentifier320x50;
bannerHeight = banner.bounds.size.height;
// Depending on if the banner has been loaded, we adjust the content frame and banner location
// to accomodate the ad being on or off screen.
// This layout is for an ad at the bottom of the view.
if(banner.bannerLoaded)
// HMM this is going to be a problem for a GLView..
banner.hidden = NO;
contentFrame.size.height -= bannerHeight;
bannerOrigin.y -= bannerHeight;
NSLog(@"Banner will be %f x %f, content resized to %f x %f\n", banner.frame.size.width,bannerHeight,contentFrame.size.width,contentFrame.size.height);
else
banner.hidden = YES;
//bannerOrigin.y += bannerHeight;
NSLog(@"Banner will be offscreen, content resized to %f x %f\n", contentFrame.size.width,contentFrame.size.height);
//EDIT: contrary to my OP, this UIViewAnimateWithDuration code was not commented out!
// And finally animate the changes, running layout for the content view if required.
[UIView animateWithDuration:animationDuration
animations:^
glView.frame = contentFrame;
[glView layoutIfNeeded];
banner.frame = CGRectMake(bannerOrigin.x, bannerOrigin.y, banner.frame.size.width, banner.frame.size.height);
];
ADBannerViewDelegate:
-(void)bannerViewDidLoadAd:(ADBannerView *)banner
[self layoutForCurrentOrientation:YES];
-(void)bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:(NSError *)error
NSLog(@"Failed to receive and ad: %s %s %s\n",error.localizedFailureReason.UTF8String, error.localizedDescription.UTF8String, error.localizedRecoverySuggestion.UTF8String);
[self layoutForCurrentOrientation:YES];
-(BOOL)bannerViewActionShouldBegin:(ADBannerView *)banner willLeaveApplication:(BOOL)willLeave
// this indicates that the banner has been clicked.. confirm?
NSLog(@"banner clicked: will %s application\n",willLeave?"leave":"cover");
return YES;
【问题讨论】:
我删除了我的答案,因为他们都错了。希望您应该得到更多的关注,而不会出现我的错误答案。 似乎问题与尝试在 -layoutForCorrentOrientation(BOOL) 末尾设置或动画内容框架更改的代码有关。如果我只设置横幅框架的位置,我可以单击横幅,但如果我还尝试设置 glView 的框架并重新创建表面,横幅不会响应输入。 这个问题已经解决了我的旋转问题:***.com/questions/1299239/… -- 我必须使用 glview==main 视图设置我的控制器,并使用主视图来旋转横幅和任何其他重叠的按钮。然后,在我的***视图上调用 setNeedsLayout 修复了我无响应的按钮问题。 【参考方案1】:只是重申一下forksandhope所说的,
将 ADView 放在 UIView 中,然后修改两者的帧大小会导致 ADView 变得不可点击。
要解决这个问题,请创建一个超级 UIView 并将您的 UIView 和 ADView 添加到此视图。
例如:
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
// initialize the content UIView and/or UIViewController
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
// copy the content view to a class data member
_contentView = self.view;
// create the super UIView
self.view = [[UIView alloc] initWithFrame:_contentView.frame];
// add the content view to the super view
[self.view addSubview:_contentView];
if (self)
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(willBeginBannerViewActionNotification:) name:BannerViewActionWillBegin object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(didFinishBannerViewActionNotification:) name:BannerViewActionDidFinish object:nil];
return self;
然后在加载广告时,将 ADView 添加到超级视图中:
- (void)showBannerView:(ADBannerView *)bannerView animated:(BOOL)animated
// ...
// add the AdView to the super view
[self.view addSubview:_adBanner.adBannerView];
// ...
然后根据需要布局您的视图
- (void)layoutAnimated:(BOOL)animated
// ...
[UIView animateWithDuration:animated ? 0.4 : 0.0 animations:^
_adBanner.adBannerView.frame = _bannerFrame;
[self.view layoutIfNeeded];
// update the content view AND NOT the super view
_contentView.frame = _contentFrame;
];
// ...
【讨论】:
优秀的解决方案!请在视图控制器中添加它。我知道它在问题中,但答案是独立的。谢谢!【参考方案2】:澄清: 似乎问题与尝试在 -layoutForCorrentOrientation(BOOL) 末尾设置或动画内容框架更改的代码有关。如果我只设置横幅框架的位置,我可以单击横幅,但如果我还尝试设置 glView 的框架并重新创建表面,则横幅不会响应输入。
//EDIT: contrary to my OP, this UIViewAnimateWithDuration code was not commented out!
// And finally animate the changes, running layout for the content view if required.
//[UIView animateWithDuration:animationDuration
// animations:^
// glView.frame = contentFrame;
// [glView layoutIfNeeded];
banner.frame = CGRectMake(bannerOrigin.x, bannerOrigin.y, banner.frame.size.width, banner.frame.size.height);
// ];
附加: 最后,问题是我有一个*** UIView (controller.view),它有 glView 和横幅作为子视图。原来我需要打电话
[self.view setNeedsLayout]
让这个***视图更新它的边界,以便它允许按钮按下到横幅! (信用转到Ephraim's answer 到 UIButtons 旋转后没有响应的帖子
【讨论】:
仅供参考,我最终将视图层次结构更改为:controller.view=controller.glview -> controller.parentView -> controller.banner .. parentView 是一个通用的 UIView,我用它来旋转显示器周围的横幅,因为我正在 GLES 矩阵操作中旋转 glview。以上是关于无法在以编程方式创建的窗口中单击 iAd - 未调用bannerViewActionShouldBegin?的主要内容,如果未能解决你的问题,请参考以下文章
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