在 swift4 中使用文件管理器保存

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【中文标题】在 swift4 中使用文件管理器保存【英文标题】:save with file manager in swift4 【发布时间】:2017-12-27 14:04:25 【问题描述】:

我正在尝试将我在苹果书中学到的表情符号保存在这个应用程序中,但问题是我不明白书中的后续步骤,

创建一个静态loadSampleEmojis() 方法,该方法将创建并返回一个预定义的[Emoji] 集合。您可以使用分配给EmojiTableViewController 中表情符号的列表作为您的项目列表。

更新表情符号以初始化为空集合而不是大型样本集合。当调用 viewdidload() 方法时,您应该使用 loadFromfile() 检查文档/表情符号目录中是否有任何先前保存的表情符号对象。如果它们是发现将它们分配给 emojis。如果没有将 emojis 分配给 loadSampleEmojis() 的结果。

花点时间考虑一下何时适合保存您的表情符号对象。 在这种情况下,日期的中心点是表情符号在 Emojitableviewcontroller 上进行,这意味着只要 emojis 属性发生更改,就可以调用 saveToFile(emojis:)。 接下来,考虑何时加载存档的表情符号对象可能合适。再次,在这个简单的情况下,实际上只有一个点需要取消存档存档数据:当第一个视图加载时。你应该已经在调用这个方法在第一个视图控制器 viewdidload() 中。

这是我写到现在的,

 import Foundation


struct Emoji : Codable 
    var symbol : String
    var name : String
    var description : String
    var usage : String
    static let documentsdirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
    static let archiveurl = documentsdirectory.appendingPathComponent("emojis").appendingPathExtension("plist")

    static func SaveToFile (emojis: [Emoji]) 
        let propetyencod = PropertyListEncoder()
        let encodemoj = try? propetyencod.encode(emojis)
        try? encodemoj?.write(to : archiveurl , options : .noFileProtection)
    
    static func loadeFromFile () -> [Emoji] 
    let propetydicod = PropertyListDecoder()
        if let retrivdate = try? Data(contentsOf: archiveurl),
        let decodemoj = try?
            propetydicod.decode(Array<Emoji>.self, from: retrivdate)
   return decodemoj

        
        return [Emoji]()
    







import UIKit

class emojiTableViewController: UITableViewController 

    var emojis : [Emoji] = [
        Emoji(symbol: "????", name: "Grinning Face",
              description: "A typical smiley face.", usage: "happiness"),
        Emoji(symbol: "????", name: "Confused Face",
              description: "A confused, puzzled face.", usage: "unsure what to think; displeasure"),
        Emoji(symbol: "????", name: "Heart Eyes",
              description: "A smiley face with hearts for eyes.",
              usage: "love of something; attractive"),
        Emoji(symbol: "????", name: "Police Officer",
              description: "A police officer wearing a blue cap with a gold badge.", usage: "person of authority"),
        Emoji(symbol: "????", name: "Turtle", description:
            "A cute turtle.", usage: "Something slow"),
        Emoji(symbol: "????", name: "Elephant", description:
            "A gray elephant.", usage: "good memory"),
        Emoji(symbol: "????", name: "Spaghetti",
              description: "A plate of spaghetti.", usage: "spaghetti"),
        Emoji(symbol: "????", name: "Die", description: "A single die.", usage: "taking a risk, chance; game"),
        Emoji(symbol: "⛺️", name: "Tent", description: "A small tent.", usage: "camping"),
        Emoji(symbol: "????", name: "Stack of Books",
              description: "Three colored books stacked on each other.",
              usage: "homework, studying"),
        Emoji(symbol: "????", name: "Broken Heart",
              description: "A red, broken heart.", usage: "extreme sadness"), Emoji(symbol: "????", name: "Snore",
                                                                                    description:
                "Three blue \'z\'s.", usage: "tired, sleepiness"),
                                                                              Emoji(symbol: "????", name: "Checkered Flag",
                                                                                    description: "A black-and-white checkered flag.", usage:
                                                                                "completion")]

    override func viewDidLoad() 
        super.viewDidLoad()


        navigationItem.leftBarButtonItem = editButtonItem


        tableView.rowHeight = UITableViewAutomaticDimension
        tableView.estimatedRowHeight = 52.0
        // Uncomment the following line to preserve selection between presentations
        // self.clearsSelectionOnViewWillAppear = false

        // Uncomment the following line to display an Edit button in the navigation bar for this view controller.
        // self.navigationItem.rightBarButtonItem = self.editButtonItem()
    

    override func didReceiveMemoryWarning() 
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    

    // MARK: - Table view data source

    override func numberOfSections(in tableView: UITableView) -> Int 
        // #warning Incomplete implementation, return the number of sections
        return 1
    

    override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int 
        // #warning Incomplete implementation, return the number of rows
        if section == 0 
            return emojis.count
        else
            return 0
        
    


    override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell 
        let cell = tableView.dequeueReusableCell(withIdentifier: "emojicell", for: indexPath) as! cellviewTableViewCell

        let emoji = emojis[indexPath.row]
        cell.update(with: emoji)

        cell.showsReorderControl = true
        return cell
    


    @IBAction func editbutton(_ sender: UIBarButtonItem) 
        let tablevieweditingmod = tableView.isEditing

        tableView.setEditing(!tablevieweditingmod, animated: true)

    

    override func tableView(_ tableView: UITableView, editingStyleForRowAt indexPath: IndexPath) -> UITableViewCellEditingStyle 
        return.delete

    

    override func viewWillAppear(_ animated: Bool) 
     tableView.reloadData()
    

    /*
    // Override to support conditional editing of the table view.
    override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool 
        // Return false if you do not want the specified item to be editable.
        return true
    
    */


    // Override to support editing the table view.
    override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCellEditingStyle, forRowAt indexPath: IndexPath) 
        if editingStyle == .delete 
            // Delete the row from the data source
            emojis.remove(at: indexPath.row)
            tableView.deleteRows(at: [indexPath], with: .automatic)
         else if editingStyle == .insert 
            // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
            
    



    // Override to support rearranging the table view.
    override func tableView(_ tableView: UITableView, moveRowAt fromIndexPath: IndexPath, to: IndexPath) 
        let movedEmoji = emojis.remove(at: fromIndexPath.row)
        emojis.insert(movedEmoji, at: to.row)
        tableView.reloadData()
    
    /*
    // Override to support conditional rearranging of the table view.
    override func tableView(_ tableView: UITableView, canMoveRowAt indexPath: IndexPath) -> Bool 
        // Return false if you do not want the item to be re-orderable.
        return true
    
    */

    /*
    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepare(for segue: UIStoryboardSegue, sender: Any?) 
        // Get the new view controller using segue.destinationViewController.
        // Pass the selected object to the new view controller.
    
    */
    override func prepare(for segue: UIStoryboardSegue, sender: Any?) 
        if segue.identifier == "editcell"
         let indexpath = tableView.indexPathForSelectedRow!
        let emoji = emojis[indexpath.row]
            let edittableview = segue.destination as! addTableViewController
            edittableview.emoji = emoji
    

    @IBAction func unwindToemojitableview(segue: UIStoryboardSegue )

        guard segue.identifier == "saveun" else return
        let sourseviewcontroler = segue.source as! addTableViewController
        if let emoji = sourseviewcontroler.emoji
            if let selectedindexpath = tableView.indexPathForSelectedRow
                emojis[selectedindexpath.row] = emoji
                tableView.reloadRows(at: [selectedindexpath], with: .none)
            else 
                let newindexpath = IndexPath(row: emojis.count, section: 0)
                emojis.append(emoji)
                tableView.insertRows(at: [newindexpath], with: .automatic)
            
        
    







import UIKit

class addTableViewController: UITableViewController 

    var emoji : Emoji?

    @IBOutlet weak var symboltexfiel: UITextField!
    @IBOutlet weak var nametexfiel: UITextField!
    @IBOutlet weak var descriptexfiel: UITextField!
    @IBOutlet weak var usagetexfiel: UITextField!
    @IBOutlet weak var savebutt: UIBarButtonItem!


    override func viewDidLoad() 

        super.viewDidLoad()
        if let emoji = emoji
            symboltexfiel.text = emoji.symbol
            nametexfiel.text = emoji.name
            descriptexfiel.text = emoji.description
            usagetexfiel.text = emoji.usage
        
        ubdatesavebutt()
    
    override func prepare(for segue: UIStoryboardSegue, sender: Any?) 
        super.prepare(for: segue, sender: sender)
        guard segue.identifier == "saveun" else return
        let sym = symboltexfiel.text ?? ""
        let nam = nametexfiel.text ?? ""
        let de = descriptexfiel.text ?? ""
        let use = usagetexfiel.text ?? ""
        emoji = Emoji(symbol: sym, name: nam, description: de, usage: use)
    


    func ubdatesavebutt () 
        let symbol = symboltexfiel.text ?? ""
        let name = nametexfiel.text ?? ""
        let descr = descriptexfiel.text ?? ""
        let use = usagetexfiel.text ?? ""
        savebutt.isEnabled = !symbol.isEmpty && !name.isEmpty && !descr.isEmpty && !use.isEmpty
    

    @IBAction func ediittex(_ sender: UITextField) 
        ubdatesavebutt()
    




    import UIKit

    class cellviewTableViewCell: UITableViewCell 

        @IBOutlet weak var symbollabel: UILabel!
        @IBOutlet weak var namelabel: UILabel!
        @IBOutlet weak var descriptionlabel: UILabel!


        override func awakeFromNib() 
            super.awakeFromNib()
            // Initialization code
        

        override func setSelected(_ selected: Bool, animated: Bool) 
            super.setSelected(selected, animated: animated)

            // Configure the view for the selected state
        

        func update(with emoji : Emoji) 
            symbollabel.text = emoji.symbol
            namelabel.text = emoji.name
            descriptionlabel.text = emoji.description
        


    

【问题讨论】:

只在您的问题中添加 相关 代码 - 不要只是粘贴到整个文件中。这是对其他用户的不尊重。 【参考方案1】:

首先,您需要添加静态方法,该方法将返回 [Emoji],并包含您的表情符号预设(来自表情符号表视图控制器)。

    static func loadSampleEmojis() -> [Emoji]
    return [Your emojis array]

之后,在 Emoji Table View Controller 中,您需要定义类似

的表情符号
var emojis = [Emoji]()

接下来,在 viedDidLoad() 中,您需要检查 ArchiveURL 中是否有任何数据?如果是 - 将其分配给您的表情符号,否则分配预设。

if let savedEmojis = Emoji.loadFromFile() 
emojis = savedEmojis 
 else 
emojis = Emoji.loadSampleEmoji()

然后添加

Emoji.saveToFile(emoji: emojis)

到 tableView(_,moveRowAt:,to:)、tableView(editingStyle) 和 unwindSegue。

另外,你需要更正:

static func loadFromFile() -> [Emoji]? ..

否则 viewDidLoad 中的控制流将不起作用。

【讨论】:

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