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[ZZ] A Proposal For Compiling Direct3D HLSL With LLVM (Written by Michael Larabel ) 微软的HLSL Shader Model 6.0 compiler要转向LLVM了,开源的节奏. Apple/Khronos都有各自计划 x86指令集同频性能提升 浮点数 (IEEE-754)
[ZZ] A Proposal For Compiling Direct3D HLSL With LLVM (Written by Michael Larabel )
微软的HLSL Shader Model 6.0 compiler要转向LLVM了,开源的节奏. Apple/Khronos都有各自计划
x86指令集同频性能提升
浮点数 (IEEE-754)