ZFPlayer iOS16 系统横屏全屏问题处理
Posted 追夢秋陽
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ios16 以后 通过原始横屏的方法已经不好使了,需要在此基础上添加 setNeedsUpdateOfSupportedInterfaceOrientations 方法的调用,具体API 描述如下:
回到主题,在使用ZFPlayer 视频库全屏播放时iOS16系统下的处理参考如下:
//进入全屏播放事件
self.player.orientationWillChange = [weak self] (player,isFullScreen) in
guard let self = self else return
if isFullScreen
var _title = self.model?.title ?? ""
if self.model?.authorize == 0
_title += "(试看\\(Int(Setting.shareInstance.K_APP_TRY_WATCH_INTERVAL/60))分钟)".replacingOccurrences(of: "\\r", with: "")
if self.isVertical
self.controlView.portraitControlView.showTitle(_title, fullScreenMode: .portrait)
else
self.isAutorotate = true
self.faceOrientation = .landscapeRight
if #available(iOS 16.0, *)
//横屏
self.setNeedsUpdateOfSupportedInterfaceOrientations()
self.player.addPlayerView(toContainerView: UIApplication.shared.windows.first!)
else
// Fallback on earlier versions
self.player.containerView = UIApplication.shared.windows.first!
self.controlView.landScapeControlView.showTitle(_title, fullScreenMode: .landscape)
//MARK: - 设备方向处理
extension StudyCourseDetailsViewController
override var shouldAutorotate: Bool
get
return self.isAutorotate
override var supportedInterfaceOrientations: UIInterfaceOrientationMask
get
return self.faceOrientation
退出全屏的方法,无需调整,具体参考如下:
//退出全屏被点击(全屏返回按钮被点击)
self.playerControlView.backBtnClickCallback = [weak self] in
guard let self = self else return
if self.isVertical == false
self.isAutorotate = false
self.faceOrientation = .portrait
self.player.rotate(to: .portrait, animated: true)
print("已返回小屏")
self.player.containerView = self.videoPlayerView
self.player.enterFullScreen(false, animated: true)
更多关于iOS16 兼容性处理,参考:XCode14 & iOS16 适配问题汇总
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