深入解析Node.js setTimeout方法的执行过程

Posted Sahadev_

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深入了解setTimeout源码之前,本有两个选择。一是通过chromium源码分析,二是通过Node.js源码分析。后来发现第一种方案的源码获取成本太大,于是从Node官网获取了几十兆的代码用来了解。

当前的Node版本为:v10.16.0

setTimeout方法定义于timers.js文件中,源码整体如下:

function setTimeout(callback, after, arg1, arg2, arg3) 
  // 基础校验
  if (typeof callback !== 'function') 
    throw new ERR_INVALID_CALLBACK();
  
  // 参数校验
  var i, args;
  switch (arguments.length) 
    // fast cases
    case 1:
    case 2:
      break;
    case 3:
      args = [arg1];
      break;
    case 4:
      args = [arg1, arg2];
      break;
    default:
      args = [arg1, arg2, arg3];
      for (i = 5; i < arguments.length; i++) 
        // extend array dynamically, makes .apply run much faster in v6.0.0
        args[i - 2] = arguments[i];
      
      break;
  
  // 新建Timeout对象
  const timeout = new Timeout(callback, after, args, false, false);
  active(timeout);
  // 最后返回Timeout对象
  return timeout;

Timeout构造函数内部如下:

// Timer constructor function.
// The entire prototype is defined in lib/timers.js
function Timeout(callback, after, args, isRepeat, isUnrefed) 
  after *= 1; // coalesce to number or NaN
  if (!(after >= 1 && after <= TIMEOUT_MAX)) 
    if (after > TIMEOUT_MAX) 
      process.emitWarning(`$after does not fit into` +
                          ' a 32-bit signed integer.' +
                          '\\nTimeout duration was set to 1.',
                          'TimeoutOverflowWarning');
    
    after = 1; // schedule on next tick, follows browser behavior
  

  this._called = false;
  this._idleTimeout = after;
  this._idlePrev = this;
  this._idleNext = this;
  this._idleStart = null;
  // this must be set to null first to avoid function tracking
  // on the hidden class, revisit in V8 versions after 6.2
  this._onTimeout = null;
  this._onTimeout = callback;
  this._timerArgs = args;
  this._repeat = isRepeat ? after : null;
  this._destroyed = false;

  this[unrefedSymbol] = isUnrefed;

  initAsyncResource(this, 'Timeout');

我们这里分析只关注两个参数:1.callback, 2.after

  this._idleTimeout = after;
  this._onTimeout = callback;

基本初始化完成,进入active方法。active方法的item参数为新new的Timeout对象。

// Schedule or re-schedule a timer.
// The item must have been enroll()'d first.
const active = exports.active = function(item) 
  insert(item, false);
;

进入insert方法,item = Timeout对象, unrefed = false, start = undefined.

// The underlying logic for scheduling or re-scheduling a timer.
//
// Appends a timer onto the end of an existing timers list, or creates a new
// TimerWrap backed list if one does not already exist for the specified timeout
// duration.
function insert(item, unrefed, start)  // timeout, false 
  // 对after做校验
  const msecs = item._idleTimeout;
  if (msecs < 0 || msecs === undefined) return;

  if (typeof start === 'number') 
    item._idleStart = start;
   else 
    item._idleStart = TimerWrap.now();
  

  const lists = unrefed === true ? unrefedLists : refedLists;

  // Use an existing list if there is one, otherwise we need to make a new one.
  var list = lists[msecs];
  if (list === undefined) 
    debug('no %d list was found in insert, creating a new one', msecs);
    lists[msecs] = list = new TimersList(msecs, unrefed);
  

  if (!item[async_id_symbol] || item._destroyed) 
    item._destroyed = false;
    initAsyncResource(item, 'Timeout');
  

  L.append(list, item); // list = timerlist, item = timeout, 增加一个节点在队列中,节点类型不同。
  assert(!L.isEmpty(list)); // list is not empty

TimerWrap.now()方法返回的应当是当前的时间,具体的执行代码为:

  static void Now(const FunctionCallbackInfo<Value>& args) 
    Environment* env = Environment::GetCurrent(args);
    args.GetReturnValue().Set(env->GetNow());
  

这时,Timeout对象有三个关键属性:

  item._idleTimeout = after; // 延迟多少秒执行
  item._onTimeout = callback; // 延迟执行回调函数
  item._idleStart = TimerWrap.now(); // 当下时间

然后进行到lists[after] = refedLists[after] = list = new TimersList(after, false);

也就是说refedLists对象的after属性对应一个TimersList对象,而refedLists对象是全局的。

function TimersList(msecs, unrefed) 
  this._idleNext = this; // Create the list with the linkedlist properties to
  this._idlePrev = this; // prevent any unnecessary hidden class changes.
  this._unrefed = unrefed;
  this.msecs = msecs;

  const timer = this._timer = new TimerWrap();
  timer._list = this;

  if (unrefed === true)
    timer.unref();
  timer.start(msecs);

可以将TimersList对象视作为一个双向链表节点,它内部有指向上下节点的指针,当一个节点新建时,这个节点的的上下节点会指向自己。节点的内容为:

  this.msecs = after;
  this._timer = new TimerWrap(); // 这里的TimerWrap为一个Native对象
  timer._list = this;

最后到timer.start(after),它的函数内部如下:

  static void Start(const FunctionCallbackInfo<Value>& args) 
    TimerWrap* wrap;
    ASSIGN_OR_RETURN_UNWRAP(&wrap, args.Holder());

    CHECK(HandleWrap::IsAlive(wrap));

    int64_t timeout = args[0]->IntegerValue(); // 这里的timeout为js代码传入的after
    int err = uv_timer_start(&wrap->handle_, OnTimeout, timeout, 0);
    args.GetReturnValue().Set(err);
  

这里关键的地方是uv_timer_start,方法的内部如下:

int uv_timer_start(uv_timer_t* handle,
                   uv_timer_cb cb,
                   uint64_t timeout,
                   uint64_t repeat) 
  uint64_t clamped_timeout;

  if (cb == NULL)
    return UV_EINVAL;

  if (uv__is_active(handle))
    uv_timer_stop(handle);

  // 这里是关键。clamped_timeout的值等于当前时间加上未来要执行的时间
  clamped_timeout = handle->loop->time + timeout;
  if (clamped_timeout < timeout)
    clamped_timeout = (uint64_t) -1;

  handle->timer_cb = cb;
  handle->timeout = clamped_timeout; // timeout为未来要执行的时间
  handle->repeat = repeat;
  /* start_id is the second index to be compared in uv__timer_cmp() */
  handle->start_id = handle->loop->timer_counter++;

  heap_insert(timer_heap(handle->loop),
              (struct heap_node*) &handle->heap_node,
              timer_less_than);
  uv__handle_start(handle);

  return 0;

这里我关注的是传入参数是怎么被操作的:

  handle->timer_cb = cb;
  handle->timeout = clamped_timeout;

好,到这里设置完成,我们回到insert方法内部继续向下,继续执行:

  L.append(list, item); // list = timerlist, item = timeout, 增加一个节点在队列中,节点类型不同。

append方法将item追加到了list中。list对象是一个由item节点组成的双向链表。然后到这里添加结束。

你可能会疑惑,到这里就结束了?其实过程中有很多细节被我们忽略了,不过没关系。既然L.append用来追加节点,那它一定要取出节点,我们从上下文可知:

listOnTimeout方法中取出了这个节点(这个过程后面再涉及):

function listOnTimeout(handle, now) 
  const list = handle._list;
  const msecs = list.msecs;

  debug('timeout callback %d', msecs);
  debug('now: %d', now);

  var diff, timer;
  while (timer = L.peek(list)) 
    diff = now - timer._idleStart;

    // Check if this loop iteration is too early for the next timer.
    // This happens if there are more timers scheduled for later in the list.
    if (diff < msecs) 
      var timeRemaining = msecs - (TimerWrap.now() - timer._idleStart);
      if (timeRemaining <= 0) 
        timeRemaining = 1;
      
      handle.start(timeRemaining);
      debug('%d list wait because diff is %d', msecs, diff);
      return true;
    

    // The actual logic for when a timeout happens.

    L.remove(timer);
    assert(timer !== L.peek(list));

    if (!timer._onTimeout) 
      if (destroyHooksExist() && !timer._destroyed &&
            typeof timer[async_id_symbol] === 'number') 
        emitDestroy(timer[async_id_symbol]);
        timer._destroyed = true;
      
      continue;
    

    tryOnTimeout(timer);
  

  // If `L.peek(list)` returned nothing, the list was either empty or we have
  // called all of the timer timeouts.
  // As such, we can remove the list and clean up the TimerWrap C++ handle.
  debug('%d list empty', msecs);
  assert(L.isEmpty(list));

  // Either refedLists[msecs] or unrefedLists[msecs] may have been removed and
  // recreated since the reference to `list` was created. Make sure they're
  // the same instance of the list before destroying.
  if (list._unrefed === true && list === unrefedLists[msecs]) 
    delete unrefedLists[msecs];
   else if (list === refedLists[msecs]) 
    delete refedLists[msecs];
  

  // Do not close the underlying handle if its ownership has changed
  // (e.g it was unrefed in its callback).
  if (!handle[owner_symbol])
    handle.close();

  return true;

listOnTimeout方法其实是整个JS层处理队列事件的核心。方法内部的handle对象实为TimerWrap。handle._list为TimersList。方法内的msecs为after。接下来while不断从TimersList中取timer。peek总是返回队首的数据。

然后到了关键处理阶段:

    diff = now - timer._idleStart; // 计算方法执行时的差额

    // 如果时间还不到,则进行:
    if (diff < msecs) 
      var timeRemaining = msecs - (TimerWrap.now() - timer._idleStart);
      if (timeRemaining <= 0) 
        timeRemaining = 1;
      

      // 计算出剩余时间,再次执行Native的start方法。
      handle.start(timeRemaining);
      debug('%d list wait because diff is %d', msecs, diff);
      return true;
    

handle.start方法的内部如下:

  static void Start(const FunctionCallbackInfo<Value>& args) 
    TimerWrap* wrap;
    ASSIGN_OR_RETURN_UNWRAP(&wrap, args.Holder());

    CHECK(HandleWrap::IsAlive(wrap));

    int64_t timeout = args[0]->IntegerValue();
    int err = uv_timer_start(&wrap->handle_, OnTimeout, timeout, 0);
    args.GetReturnValue().Set(err);
  

这时在执行start方法时就是一个after距离真正执行的剩余时间,再次执行uv_timer_start方法,

还记得上文中提到的这段代码吗?这段代码位于uv_timer_start方法内。

  handle->timer_cb = cb;
  handle->timeout = clamped_timeout;

刚刚我们并没有继续深究,现在不得不深究一下。

上面说到timeout被赋值了,那一定有地方再取出它进行执行。通过上下文可知:

void uv__run_timers(uv_loop_t* loop) 
  struct heap_node* heap_node;
  uv_timer_t* handle;

  for (;;) 
    heap_node = heap_min(timer_heap(loop));
    if (heap_node == NULL)
      break;

    handle = container_of(heap_node, uv_timer_t, heap_node);

    // 这里为处理的关键。
    if (handle->timeout > loop->time)
      break;

    uv_timer_stop(handle);
    uv_timer_again(handle);
    handle->timer_cb(handle);
  

uv__run_timers是一个无限循环的方法,内部永远在循环执行timer_cb方法。还记得上文中提到的clamped_timeout吗,如果clamped_timeout为任务触发的时间,这里的无限循环一直在判断时间是否到期,如果到期了则会向下执行,否则一直循环。

这个方法是如何被触发的我们暂时不在这里深究。

我们从上文的代码可以知道,上文中的timer_cb是OnTimeout方法,它的内部实现如下:

  static void OnTimeout(uv_timer_t* handle) 
    TimerWrap* wrap = static_cast<TimerWrap*>(handle->data);
    Environment* env = wrap->env();
    HandleScope handle_scope(env->isolate());
    Context::Scope context_scope(env->context());
    MaybeLocal<Value> ret;
    Local<Value> args[1];
    do 
      // 这里是关键所在
      args[0] = env->GetNow(); // 获取当前时间
      ret = wrap->MakeCallback(env->timers_callback_function(), 1, args); // 执行调用
     while ((ret.IsEmpty() || ret.ToLocalChecked()->IsUndefined()) &&
             !env->tick_info()->has_thrown() &&
             env->can_call_into_js() &&
             wrap->object()->Get(env->context(),
                                 env->owner_symbol()).ToLocalChecked()
                                                     ->IsUndefined());
  

这里的timers_callback_function()为js层传入的processTimers方法,设置的代码位于lib/timers.js文件中:

const [immediateInfo, toggleImmediateRef] =
  setupTimers(processImmediate, processTimers);

processTimers内部如下:

function processTimers(now) 
  if (this[owner_symbol])
    return unrefdHandle(this[owner_symbol], now);
  return listOnTimeout(this, now);

到这里是不是见过listOnTimeout方法?没错,我们回到了listOnTimeout方法调用处。这个从listOnTimeout方法到listOnTimeout方法会不断循环,直到if (diff < msecs) 条件不成立。也就是说当条件成立时才会继续执行。

真正的业务回调代码如下:

	// 将这次的timer任务从队列中取出
    L.remove(timer);
    assert(timer !== L.peek(list));

    // 这里不成立
    if (!timer._onTimeout) 
      if (destroyHooksExist() && !timer._destroyed &&
            typeof timer[async_id_symbol] === 'number') 
        emitDestroy(timer[async_id_symbol]);
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