CoreText 设置文字属性和插入图片
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设置文字和图片的方法:
绘制文字的步骤是:设置NSAttributedString 或NSMutableAttributedString——> 通过attributedString 生成frameSetter ——> 生成CTFrame——>画出来
设置文字属性,重点是在NSMutableAttributedString的生成,对颜色、字体、字距进行设置。
CoreText 中并没有画图片的方法,我们同样的在NSMutableAttributedString中插入一个空字符,然后设置这个空字符占的位置和大小。把整个字符串写完以后。重点在这里:解析生成的NSAttributedString,获取到图片应该画的位置和大小,利用Core Graphics 把图片画到context中。
注释全部写在例子对应的位置上:
#import <UIKit/UIKit.h>
@interface DetailView : UIView
@property (nonatomic, assign) NSInteger begin;/**< 图片开始位置 */
@property (nonatomic, strong) NSString *imageblank;/**< 图片占位符 */
@property (nonatomic, strong) NSString *imagename;/**< 图片名称 */
@property (nonatomic, strong) NSString *detailtext;/**< 文字字符串 */
@end
#import "DetailView.h"
#import <CoreText/CoreText.h>
@implementation DetailView
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect
CGContextRef contxt = UIGraphicsGetCurrentContext();
CGContextSetTextMatrix(contxt, CGAffineTransformIdentity);
CGAffineTransform flipVertical = CGAffineTransformMake(1, 0, 0, -1, 0, self.bounds.size.height);
CGContextConcatCTM(contxt, flipVertical);
NSMutableAttributedString *attributedString = [[NSMutableAttributedString alloc]initWithString:self.detailtext];
[attributedString addAttribute:NSFontAttributeName value:denzaFont(14) range:NSMakeRange(0, [attributedString length])];
[attributedString addAttribute:NSForegroundColorAttributeName value:[UIColor colorWithWhite:0.565 alpha:1.000] range:NSMakeRange(0, [attributedString length])];
//创建图片位置
NSString *taobaoImageName = self.imagename;
NSMutableAttributedString *imageAttributedString =[[NSMutableAttributedString alloc]initWithString:self.imageblank];//创建一个空格,来使attributedString生效//@" "
[imageAttributedString addAttribute:@"imageName" value:taobaoImageName range:NSMakeRange(0, 1)];
[attributedString insertAttributedString:imageAttributedString atIndex:self.begin];//把attribute 插入到一个特定的位置
//创建图片位置至此完成那个
CTFramesetterRef ctFrameSetter = CTFramesetterCreateWithAttributedString((CFMutableAttributedStringRef)attributedString);
CGMutablePathRef path = CGPathCreateMutable();
CGRect bounds = CGRectMake(0.0, 20.0, self.bounds.size.width, self.bounds.size.height-20);
CGPathAddRect(path, NULL, bounds);
CTFrameRef ctFrame = CTFramesetterCreateFrame(ctFrameSetter, CFRangeMake(0, 0), path, NULL);
CTFrameDraw(ctFrame, contxt);
//现在开始画图片
CFArrayRef lines = CTFrameGetLines(ctFrame);
CGPoint lineOrigins [CFArrayGetCount(lines)]; //这是一个方法
CTFrameGetLineOrigins(ctFrame, CFRangeMake(0, 0), lineOrigins);
for (int i = 0; i < CFArrayGetCount(lines); i++)
CTLineRef line = CFArrayGetValueAtIndex(lines, i);
CGFloat lineAscent;
CGFloat lineDescent;
CGFloat lineLeading;
CTLineGetTypographicBounds(line, &lineAscent, &lineDescent, &lineLeading);
CFArrayRef runs = CTLineGetGlyphRuns(line);
for (int j = 0; j < CFArrayGetCount(runs); j++)
CGFloat runAscent;
CGFloat runDescent;
CGPoint lineOrigin = lineOrigins[i];
CTRunRef run = CFArrayGetValueAtIndex(runs, j);
NSDictionary* attributes = (NSDictionary*)CTRunGetAttributes(run);
CGRect runRect;
runRect.size.width = CTRunGetTypographicBounds(run, CFRangeMake(0,0), &runAscent, &runDescent, NULL);
runRect=CGRectMake(lineOrigin.x + CTLineGetOffsetForStringIndex(line, CTRunGetStringRange(run).location, NULL), lineOrigin.y - runDescent, runRect.size.width, runAscent + runDescent);
NSString *imageName = [attributes objectForKey:@"imageName"];
//图片渲染逻辑
if (imageName)
UIImage *image = [UIImage imageNamed:imageName];
if (image)
CGRect imageDrawRect;
imageDrawRect.size = image.size;
imageDrawRect.origin.x = runRect.origin.x + lineOrigin.x;
imageDrawRect.origin.y = lineOrigin.y +lineDescent+10;// 怎么精确计算
CGContextDrawImage(contxt, imageDrawRect, image.CGImage);
//画图片结束
CFRelease(ctFrame);
CFRelease(path);
CFRelease(ctFrameSetter);
@end
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