二维动画和三维的区别 把这段文字翻成英文 谢谢了
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主要区别: 1、 制作流程不同: 由于制作手段的不同而造成的。
a. 二维动画:编写剧本→角色和场景设定→色彩设计及色彩指定→设计分镜头脚本→前期配音→制作故事板→绘制设计稿→背景绘制→绘制原画→绘制动画→着色→制作特效→填写摄影表→拍摄→配音配乐→最终输出。
b. 三维动画:编写剧本→角色和场景设定→设计分镜头脚本→前期配音→制作故事板→制作模型→绘制贴图→设置材质灯光→制作动画→制作特效→材质灯光调整→分层渲染输出→后期合成→配音配乐→最终输出。
2、 制作效率不同:由于制作流程不同而造成的。
a. 二维动画:因为二维动画不需要制作模型、绘制贴图和设置材质灯光,准备工序相对较少,但是后续的制作工作需要人工完成。因此,二维动画制作动画短片效率较高,制作动画长片的周期较长。一部高品质的二维动画电影制作周期一般为四年。
b. 三维动画:因为三维动画需要制作模型、绘制贴图和设置材质灯光,准备工序相对较多,但是动画生成和镜头输出由计算机根据人工设置的参数自动生成。因此,制作动画长片效率较高,制作动画长片的周期较短。一部高品质的三维动画电影制作周期一般为两年。
3、 动画制作的优势不同:由于制作手段的不同而造成的。
a. 二维动画:由于逐帧手绘的原因,所以制作碰撞、布料、吃食物、切割、大幅度变形等动画效果有较大优势。如果使用三维软件制作这些效果,需要计算机进行大量的计算,而且有些功能还需要单独开发适合的插件来制作。
b. 三维动画:由于计算机可以自动生成动画,所以制作透视变化效果、光影变化、群组动画、爆炸效果、云雾、毛发等有动画效果较大优势。如果使用手工绘制的方式进行制作,很难制作出十分流畅的动画效果。
4、 场景和角色的处理方式不同:由于图形生成方式的不同而造成的。
a. 二维动画:由于二维手绘动画制作透视变化效果时很难应用在场景上,通过以角色的透视变化来丰富画面,因此场景绘制的色彩层次丰富,角色只有明暗两种色彩层次。
b. 三维动画:由于使用计算机技术的三维动画可以自动计算出发生透视变化的效果,因此场景和角色的色彩层次都可以很丰富。
5、 对质感的表现程度不同:
a. 二维动画:很难表现出真实的质感,尤其是金属、玻璃、液体等质感的反射和直射效果的层次变化,特别是在这些物体运动的时候。
b. 三维动画:可以表现出所有能够想象出来的质感,所有的效果可以通过材质球实现,计算机会自动计算出运动效果。
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大家可以先把【绘学霸】APP下载到自己手机,方便碎片时间学习——绘学霸APP下载: www.huixueba.com.cn/Scripts/download.html 参考技术A Major difference: 1, the production process is different: the production means different and cause.
A. 2 d animation: writing the script, roles and scenario-color design and color, design and FenJingTou designated the script, making the story board and voice drawing design draft drawn to draw out and background, and animation and rendering colouring and fill in for special effects and shooting voice and photography table music-finally output.
B. the three dimensional animation: writing the script, characters and situations, FenJingTou script to set design, make the story board, voice and making model and draw maps set animation and light material, for special effects and light material, layered rendering output to adjust the late and music and voice synthesis final output.
2, the production efficiency is different: the production process caused by the different.
A. 2 d animation: because 2 d animation need not making model, draw texturing and set light material, ready to process opposite less, but subsequent manufacture work need artificial completed. Therefore, 2 d animation animated short high efficiency, long piece of animation with a long cycle. A high quality of 2 d animation movie production cycle is usually 4 years.
B. the three dimensional animation: because the three dimensional animation need to make model, draw texturing and set light material, ready to process relative more, but animation production and the lens output by the computer according to the parameters of the artificial set automatic generation. Therefore, animation of long high efficiency, long the cycle of animation is relatively short. A high quality 3 d animation film production cycle it is two years commonly.
3 and the advantages of the animation is different: the production means different and cause.
A. 2 d animation: because the cause of hand draw frame by frame, so making collision, cloth, eat food, cutting, large deformation and animation effects have bigger superiority. If use the 3 d software make these effects, need a lot of computer calculation, and some function also requires a separate suitable for the development of the plugin to make.
B. the three dimensional animation: because the computer can automatically generate animation, so making the change, smooth shadow effect change, group animation, explosion effect, cloud and mist, hair and so on as animation bigger superiority. If use hand draw way production, it is difficult to make very smooth animation effects.
4, scene and role means of dealing with different: due to the different way of graph creation and cause.
A. 2 d animation: two-dimensional hand-drawn animation because it was difficult to effect change perspective application in the scene, through the role of changes to the rich screen, so the color level rich scene rendering, role only two light and shade color level.
B. the three dimensional animation: due to use computer technology the three dimensional animation can automatically calculate the perspective change happened the effect, therefore the scene and the role of the color level can be very rich.
5, the simple sense of the performance of different:
A. 2 d animation: it is difficult to show real simple sense, especially metal, glass, liquid of simple sense reflection and the level of direct effect change, especially in these object motion.
B. the three dimensional animation: can show all can imagine the simple sense, all the effect can be realized through material ball, the computer will automatically calculate the athletic effect. 参考技术B Major difference: 1, the production process is different: the production means different and cause. A. 2 d animation: writing the script, roles and scenario-color design and color, design and FenJingTou designated the script, making the story board and voice drawing design draft drawn to draw out and background, and animation and rendering colouring and fill in for special effects and shooting voice and photography table music-finally output. B. the three dimensional animation: writing the script, characters and situations, FenJingTou script to set design, make the story board, voice and making model and draw maps set animation and light material, for special effects and light material, layered rendering output to adjust the late and music and voice synthesis final output. 2, the production efficiency is different: the production process caused by the different. A. 2 d animation: because 2 d animation need not making model, draw texturing and set light material, ready to process opposite less, but subsequent manufacture work need artificial completed. Therefore, 2 d animation animated short high efficiency, long piece of animation with a long cycle. A high quality of 2 d animation movie production cycle is usually 4 years. B. the three dimensional animation: because the three dimensional animation need to make model, draw texturing and set light material, ready to process relative more, but animation production and the lens output by the computer according to the parameters of the artificial set automatic generation. Therefore, animation of long high efficiency, long the cycle of animation is relatively short. A high quality 3 d animation film production cycle it is two years commonly. 3 and the advantages of the animation is different: the production means different and cause. A. 2 d animation: because the cause of hand draw frame by frame, so making collision, cloth, eat food, cutting, large deformation and animation effects have bigger superiority. If use the 3 d software make these effects, need a lot of computer calculation, and some function also requires a separate suitable for the development of the plugin to make. B. the three dimensional animation: because the computer can automatically generate animation, so making the change, smooth shadow effect change, group animation, explosion effect, cloud and mist, hair and so on as animation bigger superiority. If use hand draw way production, it is difficult to make very smooth animation effects. 4, scene and role means of dealing with different: due to the different way of graph creation and cause. A. 2 d animation: two-dimensional hand-drawn animation because it was difficult to effect change perspective application in the scene, through the role of changes to the rich screen, so the color level rich scene rendering, role only two light and shade color level. B. the three dimensional animation: due to use computer technology the three dimensional animation can automatically calculate the perspective change happened the effect, therefore the scene and the role of the color level can be very rich. 5, the simple sense of the performance of different: A. 2 d animation: it is difficult to show real simple sense, especially metal, glass, liquid of simple sense reflection and the level of direct effect change, especially in these object motion. B. the three dimensional animation: can show all can imagine the simple sense, all the effect can be realized through material ball, the computer will automatically calculate the athletic effect.本回答被提问者采纳 参考技术C Production processes are different: because of the production caused by the different means.
a. Two-dimensional animation: writing the script characters and scenes set → → → color design and color specified design storyboarding → pre-production storyboards voice → → → Background design draft draw drawing drawing of the original painting → → → color → drawn animation production effects → Fill photography shooting table → → → dubbing soundtrack final output.
b. Three-dimensional animation: writing the script → Settings → Design roles and scenes shooting script pre-dubbing → → → production model produced storyboards drawn map → Settings → Material → lighting effects animation production → → → to adjust material lighting rendering the output layer post-synthesis soundtrack → → → dubbing the final output.
2, the production efficiency of the different: different as a result of the production process.
a. Two-dimensional animation: modeling because no two-dimensional animation, drawing maps, and set the material light, ready to process relatively small, but the follow-up of the production work to be done manually. Therefore, the two-dimensional animation animated short efficient, long animation film a longer period. A high-quality two-dimensional animation film production cycle is generally four years.
b. Three-dimensional animation: need to produce a model because three-dimensional animation, drawing maps, and set the material light, ready to process relatively large, but the animation and camera output generated by the computer according to the manual setting of parameters automatically. Therefore, the higher the efficiency of animation films, animation films of the period is shorter. A high-quality three-dimensional animation film production cycle is generally for two years.
3, the advantages of different animation: As the means of production caused by different.
a. Two-dimensional animation: hand-painted frame by frame as the reason, so make the collision, fabrics, eating food, cutting, animation and deformation significantly greater advantage. If you use the three-dimensional software to produce these effects, the need for a large number of computer calculations, and some features require a separate plug-ins to make the development appropriate.
b. Three-dimensional animation: Since the computer can automatically generate the animation, so the effect of making changes in perspective, light and shadows, group animation, explosions, clouds, hair, etc. to animate a large advantage. If you are using hand-drawn approach to production, it is difficult to produce a very smooth animation.
4, scenes, and characters are handled differently: as graphics generation caused by the different ways.
a. Two-dimensional animation: hand-drawn animation perspective as dimensional change effects difficult to apply in the scene, through changes to the role of perspective to enrich the picture, so the rich layers of color to draw the scene, the role of only two colors light and dark layers.
b. Three-dimensional animation: the use of computer technology can automatically calculate the three-dimensional animation effects of changes in perspective occur, so the scene and the role of color levels can be very rich.
5, the performance of different degrees of texture:
a. Two-dimensional animation: It's hard to show the true texture, especially metals, glass, liquid and other direct effects of reflection and texture level changes, especially when the movement of objects in these.
b. Three-dimensional animation: You can show all of the texture can be imagined, all the effects can be achieved through the material sphere, the computer will automatically calculate their effect. 参考技术D The main difference: 1, the production process: due to different production methods caused by the different.
A. 2D animation script writing: role and scene setting color design and color designation to design lens script to early dub - making story board, draw, draw, draw a design background painting, drawing animation, coloring, create special effects photography, fill in the table, shoot, dubbing, the final output.
B. 3D animation script writing: role and scene setting and design of lens script to early dub, making story board production model texture mapping." Setting material lights to animation to create special effects, lighting, material adjustment layer rendering output post-production dubbing to the final output.
In 2, the production efficiency is different: because the production process caused by the different.
A. 2D animation: because the two-dimensional animation need not produce model, drawing the map and setting material lights, the preparation procedure is relatively less, but a subsequent production work needs to be done manually. Therefore, the two-dimensional animation animation animation feature high efficiency, longer cycle. A high-quality 2D animated film production cycle is generally four years.
B. 3D animation: 3D animation production model, because the need to draw maps and setting material lights, the preparation procedure is relatively high, but the animation and the lens at the output by the computer according to the manual setting of parameters are automatically generated. Therefore, making animated feature high efficiency, short cycle production of animated feature film. A high-quality 3D animation film production cycle for two years.
In 3, animation production advantages: due to different production methods differences caused by the.
A: 2D animation frame by frame hand-painted reasons, so the production of collision, cloth, food, cutting, substantial deformation animation has a larger advantage. If the production of these effects using 3D software, computer need a large number of calculations, and some also need separate development for plugins to production.
B. 3D animation: because the computer can automatically generate animation, so making changes effect, light changes, group animation, explosion effects, fog, hair animation more advantages. If the use of hand drawn style production, it is difficult to produce a very smooth animation.
In 4, scenes and characters are processed in different ways : as the graphics mode different from.
A. 2D animation: due to the two-dimensional hand-drawn animation changes effect difficult to apply in the scene, the character changes to rich picture, thus rendering the rich color level, the role of only two types of light and shade of color levels.
B. 3D animation: because of the use of computer technology in 3D animation can automatically calculate the occurrence of changes effect, so the scene and character color levels can be very rich.
In 5, the performance of the texture to different degrees:
A. 2D animation: difficult to demonstrate the real texture, especially metal, glass, liquids and other textured reflection and direct effect on the level of change, especially in these objects movement time.
B. 3D animation: can show all imaginable texture, all results can be achieved through ball, the computer will automatically calculate the motion effect.
个人最终总结
1、请自己翻译下面这段文字,注意不要借鉴别人的结果或者试图从网上找译文,一定用自己的语言把这段文字体会一遍。
翻译如下:
软件工程师应该把他们自己投入到分析、详述、设计、发展、测试、和维护软件的这个有益于的并且充满尊重的专业。他们为公众贡献了健康,安全以及财富。软件工程师应该遵守以下8条原则。
1.公共的--软件工程师应该有和大众一样的兴趣。
2.客户和老板--软件工程师应该在大众的兴趣之上更加关注客户和他们老板的最大的兴趣。
3.产品--软件工程师应该应该确保他们的产品具有现代化、专业化水准的可能。
4.判断力--软件工程师应该有他们自己的完整的且独立的专业判断力。
5.管理--软件工程管理者和领导者应该订阅和促进一个道德的方法,以管理软件开发和维护。
6.专业--软件工程师应该提高与大众的兴趣相一致的行业的完整性和声誉。
7.同事--软件工程师应该公平的对待并且支持他们的同事。
8.自己--软件工程师应该参与终身学习,并且对自己的专业进行不断的实践,不断的去提高职业道德。
2、对第一次博客作业里的问题进行回答。
问题1:何为软件工程?
回答:软件工程是把系统的、有序的、可量化的方法应用到软件的开发、运营和维护的过程。
问题2:软件工程涉及到哪些方面?
回答:软件需求分析、软件设计、软件构建、软件测试和软件维护。
问题3:学完软件工程后,对我本人有何影响?
回答:就我个人而言,最重要的一点是代码量得到了很大的提高,其次是了解并掌握了开发软件的流程。
3、请根据本次学习过程给出总结并针对教师授课给出意见和建议,字数1500以上。
经过了12周的软件工程的学习,我从开始的那个害怕编程的菜鸟到现在已经喜欢上编程了,以前看到编程的书就头痛,避之不及,这学期我已经去图书馆借了不少关于编程的书了,并且自己单独的去学习编程的思想。软件工程这门课不单单提高了编程的兴趣,也教会了我如何做一个优秀的软件工程师。从第一次的博客作业对软件工程的看法以及自己的问题开始,老师便一直慢慢的引导我对软件工程的兴趣。随着第二次博客,作业的到来,便要去动手编程了,自己单独做一个小学四则运算,我承认,一开始我是排斥的,脑子里第一个想法便是很烦,即将要到交付日期的时候,强忍住不安烦躁的情绪,在图书馆里静静的坐了一天,成了!以前那种编程后得出结果的喜悦感随之而来。同时也增加了我的自信心,我知道了我会编程,我可以去做到!第二次的博客作业比较简单,对某一软件进行点评,这个作业让我对某个软件进行了新的认识,后来在助教的提醒下,也知道了如何去评价一个软件。
到了第三次博客作业,其中有一项是第一次接触到的,也是软件工程这门课程里的一个思考题--单元测试。老师让我们自己安装VS2010以上的版本并去测试书上的例子,一开始真的很多同学都不会,老师不得已自己专门写了一个关于单元测试的博客,后来大家看了也都会了。同样的,在老师没写博客指导前,我也是浪费了很多时间在单元测试上,首先是自己下载安装了VS2013,但VS2013里面没有单元测试项目,在网上也找了很多关于单元测试的文档,最终我放弃了VS2013版本,因为我按照了网上的做法也没有找到VS2013的单元测试,在这里我推荐大家不要去用VS2013,可能是个过渡版本,功能不全,后来重新下载安装了VS2015,单元测试瞬间解决了,这一次不但学会了单元测试,也又一次提高了我的自信心,接下来的一个比较重要的作业便是编程,写一个WC程序,用于查询字符数,句子数之类的,这个程序也花了不少时间,每天一有时间便带着笔记本去图书馆的研修室呆一下午,心无旁骛。
再后来便是结对编程了,时间是两周,所谓结对编程,便是和一个同学组队去编程,模拟未来在工作岗位上同别的同事齐心协力工作,在这个结对项目中,我和我的搭档合作很愉快,对于程序算法我们在寝室也讨论过,周末的时候也一起去图书馆研修室呆着敲过代码,现在想想,满满的都是回忆,好像真的在工作了一样,期间,我也学会了如何更好的和别人交流,如何更好的与人合作,这些都是软件工程这门课指引我如何去得到的。
最后的最后,便是团队项目,我们的团队是以寝室为单位的,再外带两个别的寝室的同学,共六人,就这样愉快的开始了。团队作业很多,任务也很重,中途还有一门期末考试,但大家都没有轻易放弃都在努力的准备着,作为团队的队长,我也一直在鼓舞着大家不要轻易放弃。团队作业完成的很好,项目开始的设计也很明确,最后却卡在了真正编程的过程中,原因有很多,首先我认为错误在我,作为队长,我没有好好考虑并选择一个团队项目,可能这次团队项目对成员们来说难度过大,很多知识点大家都没有接触过,到发布日期为止,我们还是无法发布,程序也卡住了,能接入用户,但无法发出用户的消息,成员们的能力有限,忙活了很多天还是没有改好,最终只得以失败告终。编程过程中,部分成员过于懒惰,也是项目失败的原因之一。最重要的一点,还是因为能力的不足,这个项目只能等到以后学有所成之时再去完成了。
简单的回顾了下从开始上课至今的事情,下面便要对这么课程提出一些意见了,首先我要感谢张老师在讲台上认真的讲解软件工程这门课以及在课后给我们布置作业并指引方向,张老师真的很负责。其次,便要感谢郑助教辛勤的给我们同学批作业,评代码,郑助教的辛勤指导对我也起了很大的帮助。张老师这学期上课便给了我耳目一新的感觉,非常重视课后的动手实践环节,不像之前的课程,在做实验的环节,大部分同学都是直接抄别人的,而这门课程,必须自己动手,并且助教老师们也严厉禁止抄袭,提高了同学们的动手动脑能力。张老师在课程上还鼓励我们即时讨论并发表看法,这些都是与之前的课程不同之处。我感觉我能提的意见很少,因为这门课程已经很完美了,真的要我提意见,那我的意见便是继续注重课后实践能力的培养,课堂上可以拿出一些经典的软件工程案例讲解,也允许同学们进行讨论并发表自己的看法,另外,也可以找一些经典的算法在课堂上讲解,如果完全不讲解算法,同学们天天听着大道理也会导致兴趣变低。最后,对于能力实在太低的同学,禁止编程抄袭,可以借鉴,但是程序中要有自己的算法思想,我们软件工程师必须有的便是算法思想,然后通过程序表达出来。我的愚见就这么多,希望老师可以参考以下。
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