unity打开文件夹打开文件
Posted 左右...
tags:
篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了unity打开文件夹打开文件相关的知识,希望对你有一定的参考价值。
1.创建工具
using UnityEngine;
using System.Collections;
using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class OpenFileName
public int structSize = 0;
public IntPtr dlgOwner = IntPtr.Zero;
public IntPtr instance = IntPtr.Zero;
public String filter = null;
public String customFilter = null;
public int maxCustFilter = 0;
public int filterIndex = 0;
public String file = null;
public int maxFile = 0;
public String fileTitle = null;
public int maxFileTitle = 0;
public String initialDir = null;
public String title = null;
public int flags = 0;
public short fileOffset = 0;
public short fileExtension = 0;
public String defExt = null;
public IntPtr custData = IntPtr.Zero;
public IntPtr hook = IntPtr.Zero;
public String templateName = null;
public IntPtr reservedPtr = IntPtr.Zero;
public int reservedInt = 0;
public int flagsEx = 0;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class OpenDialogDir
public IntPtr hwndOwner = IntPtr.Zero;
public IntPtr pidlRoot = IntPtr.Zero;
public String pszDisplayName = null;
public String lpszTitle = null;
public UInt32 ulFlags = 0;
public IntPtr lpfn = IntPtr.Zero;
public IntPtr lParam = IntPtr.Zero;
public int iImage = 0;
public class LocalDialog
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern bool GetOpenFileName([In, Out] OpenFileName ofn);
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern bool GetSaveFileName([In, Out] OpenFileName ofn);
[DllImport("shell32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern IntPtr SHBrowseForFolder([In, Out] OpenDialogDir ofn);
[DllImport("shell32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern bool SHGetPathFromIDList([In] IntPtr pidl, [In, Out] char[] fileName);
用法:
using UnityEngine;
using UnityEngine.UI;
using System.IO;
using System.Runtime.InteropServices;
using System;
void OpenFile()
OpenFileName openFileName = new OpenFileName();
openFileName.structSize = Marshal.SizeOf(openFileName);
openFileName.filter = "Excel文件(*.txt)\\0*.txt";
openFileName.file = new string(new char[256]);
openFileName.maxFile = openFileName.file.Length;
openFileName.fileTitle = new string(new char[64]);
openFileName.maxFileTitle = openFileName.fileTitle.Length;
openFileName.initialDir = Application.streamingAssetsPath.Replace('/', '\\\\');//默认路径
openFileName.title = "窗口标题";
openFileName.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008;
if (LocalDialog.GetSaveFileName(openFileName))
Debug.Log(openFileName.file);
Debug.Log(openFileName.fileTitle);
void OpenDirect()
OpenDialogDir ofn2 = new OpenDialogDir();
ofn2.pszDisplayName = new string(new char[2000]); ; // 存放目录路径缓冲区
ofn2.lpszTitle = "Open Project";// 标题
//ofn2.ulFlags = BIF_NEWDIALOGSTYLE | BIF_EDITBOX; // 新的样式,带编辑框
IntPtr pidlPtr = LocalDialog.SHBrowseForFolder(ofn2);
char[] charArray = new char[2000];
for (int i = 0; i < 2000; i++)
charArray[i] = '\\0';
LocalDialog.SHGetPathFromIDList(pidlPtr, charArray);
string fullDirPath = new String(charArray);
fullDirPath = fullDirPath.Substring(0, fullDirPath.IndexOf('\\0'));
Debug.Log(fullDirPath);//这个就是选择的目录路径。
以上是关于unity打开文件夹打开文件的主要内容,如果未能解决你的问题,请参考以下文章
Application.OpenURL()的妙用:unity打开网页,唤醒应用,打开文件夹
Unity3D资源文件 ② ( Unity 中场景文件简介 | 查看场景文件内容 | 场景文件相关操作 | 创建场景 | 打开场景 )