有些变量的值是可选的 这个可选值变量是啥意思
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参考技术A 就是把这一句,var optionalName: String? = "John Appleseed"
optionalName的值赋为nil
可以写成
var optionalName: String?
然后再运行的话
if let name = optionalName
greeting = "Hello, \(name)"
大括号中的内容会被跳过。。。
那个练习可以这样写:
var optionalName: String? = "John Appleseed"
optionalName == nil
var greeting = "Hello"
if let name = optionalName
greeting = "Hello, \(name)"
println("\(greeting)")
else
println("optionalName is nil, \(greeting)")
结果 else 被跳过了,因为 optionalName的值是 "John Appleseed"
不知道你看没看明白本回答被提问者和网友采纳 参考技术B 添加标准模块 定义全局变量
使用可选值 Swift 4 解码嵌套 JSON
【中文标题】使用可选值 Swift 4 解码嵌套 JSON【英文标题】:Decoding Nested JSON with Optional Values Swift 4 【发布时间】:2018-09-18 00:50:25 【问题描述】:我正在尝试从这个 url https://jsonodds.com/api/test/odds 解码这个 JSON
有时有些值是 nil,我想避免让我的所有属性都是可选的,所以我尝试实现自定义解码。
[
"ID": "e83bf033-dbde-49ac-a073-d385ebdc66d1",
"HomeTeam": "Xavier",
"AwayTeam": "Marquette",
"Sport": 2,
"MatchTime": "2018-01-24T23:30:00",
"Odds": [
"ID": "50742eed-a1c8-4958-8678-50627ffb665e",
"EventID": "e83bf033-dbde-49ac-a073-d385ebdc66d1",
"MoneyLineHome": "0",
"MoneyLineAway": "0",
"PointSpreadHome": "-4.0",
"PointSpreadAway": "4.0",
"PointSpreadHomeLine": "-110",
"PointSpreadAwayLine": "-110",
"TotalNumber": "78.0",
"OverLine": "-115",
"UnderLine": "-105",
"DrawLine": "0",
"LastUpdated": "2018-01-24T20:50:17",
"SiteID": 3,
"OddType": "First Half"
,
"ID": "e83bf033-dbde-49ac-a073-d385ebdc66d1",
"EventID": "e83bf033-dbde-49ac-a073-d385ebdc66d1",
"MoneyLineHome": "-305",
"MoneyLineAway": "255",
"PointSpreadHome": "-7.0",
"PointSpreadAway": "7.0",
"PointSpreadHomeLine": "-112",
"PointSpreadAwayLine": "-108",
"TotalNumber": "162.5",
"OverLine": "-104",
"UnderLine": "-116",
"DrawLine": "0",
"LastUpdated": "2018-01-24T20:50:17",
"SiteID": 3,
"OddType": "Game"
],
"Details": "Marquette at Xavier",
"HomeROT": "720",
"AwayROT": "719"
,
我目前有这个,但我不知道我是否正在考虑值何时为零,并且由于 JSON 中的“Odds”键是一个数组,所以我也正在努力使其工作,所以我不确定如何去做。当 JSON 中的“OddType”等于“Game”时,我只需要“Odds”。在我从 JSON 中获取所有数据后,我只是想过滤掉它,因为我不确定在解析 JSON 时是否有办法做到这一点。
struct GameInformation: Codable
let homeTeam: String
let awayTeam: String
let sport: Int
let matchTime: String
let odds: [Odds]
let details: String
struct Odds: Codable
let moneyLineHome: String
let moneyLineAway: String
let pointSpreadHome: String
let pointSpreadAway: String
let pointSpreadHomeLine: String
let pointSpreadAwayLine: String
let totalNumber: String
let overLine: String
let underLine: String
let drawLine: String
let lastUpdated: String
let oddType: String
extension Odds
enum CodingKeys: String, CodingKey
case moneyLineHome = "MoneyLineHome"
case moneyLineAway = "MoneyLineAway"
case pointSpreadHome = "PointSpreadHome"
case pointSpreadAway = "PointSpreadAway"
case pointSpreadHomeLine = "PointSpreadHomeLine"
case pointSpreadAwayLine = "PointSpreadAwayLine"
case totalNumber = "TotalNumber"
case overLine = "OverLine"
case underLine = "UnderLine"
case drawLine = "DrawLine"
case lastUpdated = "LastUpdated"
case oddType = "OddType"
enum OddsKey: String, CodingKey
case odds = "Odds"
init(from decoder: Decoder) throws
let container = try decoder.container(keyedBy: OddsKey.self)
let oddsContainer = try container.nestedContainer(keyedBy: CodingKeys.self, forKey: .odds)
moneyLineHome = try oddsContainer.decodeIfPresent(String.self, forKey: .moneyLineHome) ?? "N/A"
moneyLineAway = try oddsContainer.decodeIfPresent(String.self, forKey: .moneyLineAway) ?? "N/A"
pointSpreadHome = try oddsContainer.decodeIfPresent(String.self, forKey: .pointSpreadHome) ?? "N/A"
pointSpreadAway = try oddsContainer.decodeIfPresent(String.self, forKey: .pointSpreadAway) ?? "N/A"
pointSpreadHomeLine = try oddsContainer.decodeIfPresent(String.self, forKey: .pointSpreadHomeLine) ?? "N/A"
pointSpreadAwayLine = try oddsContainer.decodeIfPresent(String.self, forKey: .pointSpreadAwayLine) ?? "N/A"
totalNumber = try oddsContainer.decodeIfPresent(String.self, forKey: .totalNumber) ?? "N/A"
overLine = try oddsContainer.decodeIfPresent(String.self, forKey: .overLine) ?? "N/A"
underLine = try oddsContainer.decodeIfPresent(String.self, forKey: .underLine) ?? "N/A"
drawLine = try oddsContainer.decodeIfPresent(String.self, forKey: .drawLine) ?? "N/A"
lastUpdated = try oddsContainer.decodeIfPresent(String.self, forKey: .lastUpdated) ?? "N/A"
oddType = try oddsContainer.decodeIfPresent(String.self, forKey: .oddType) ?? "N/A"
extension GameInformation
enum CodingKeys: String, CodingKey
case homeTeam = "HomeTeam"
case awayTeam = "AwayTeam"
case sport = "Sport"
case matchTime = "MatchTime"
case odds = "Odds"
case details = "Details"
init(from decoder: Decoder) throws
let container = try decoder.container(keyedBy: CodingKeys.self)
homeTeam = try container.decodeIfPresent(String.self, forKey: .homeTeam) ?? "N/A"
awayTeam = try container.decodeIfPresent(String.self, forKey: .awayTeam) ?? "N/A"
sport = try container.decodeIfPresent(Int.self, forKey: .sport) ?? 20
matchTime = try container.decodeIfPresent(String.self, forKey: .matchTime) ?? "N/A"
details = try container.decodeIfPresent(String.self, forKey: .details) ?? "N/A"
odds = [try Odds(from: decoder)]
非常感谢任何帮助!
【问题讨论】:
【参考方案1】:尝试在 GameInformation init 中设置这样的赔率:
odds = try container.decode(Array<Odds>.self, forKey: .odds)
接下来您应该删除 OddsKey 枚举并更新 Odds init:
init(from decoder: Decoder) throws
let container = try decoder.container(keyedBy: CodingKeys.self)
moneyLineHome = try container.decodeIfPresent(String.self, forKey: .moneyLineHome) ?? "N/A"
moneyLineAway = try container.decodeIfPresent(String.self, forKey: .moneyLineAway) ?? "N/A"
pointSpreadHome = try container.decodeIfPresent(String.self, forKey: .pointSpreadHome) ?? "N/A"
pointSpreadAway = try container.decodeIfPresent(String.self, forKey: .pointSpreadAway) ?? "N/A"
pointSpreadHomeLine = try container.decodeIfPresent(String.self, forKey: .pointSpreadHomeLine) ?? "N/A"
pointSpreadAwayLine = try container.decodeIfPresent(String.self, forKey: .pointSpreadAwayLine) ?? "N/A"
totalNumber = try container.decodeIfPresent(String.self, forKey: .totalNumber) ?? "N/A"
overLine = try container.decodeIfPresent(String.self, forKey: .overLine) ?? "N/A"
underLine = try container.decodeIfPresent(String.self, forKey: .underLine) ?? "N/A"
drawLine = try container.decodeIfPresent(String.self, forKey: .drawLine) ?? "N/A"
lastUpdated = try container.decodeIfPresent(String.self, forKey: .lastUpdated) ?? "N/A"
oddType = try container.decodeIfPresent(String.self, forKey: .oddType) ?? "N/A"
我还没有测试过,但它应该可以工作。问题是,我们应该将 Odds 解析为它的 init 内的单个对象,以及 GameInformation init 内的一个集合。我希望这是有道理的。
我认为最好在解析后进行过滤,您可以在 GameInformation init 中像这样初始化赔率(但如果不使用可选项,它似乎不正确):
odds = try container.decode(Array<Odds>.self, forKey: .odds).filter
let mirror = Mirror(reflecting: $0)
return !mirror.children.contains(where: _, value in
if let v = value as? String, v == "N/A"
return true
else
return false
)
【讨论】:
成功了,非常感谢。在解析 JSON 时是否有过滤掉具有“N/A”作为其属性之一的对象,或者是在解析完所有 JSON 后最好的方法? 我添加了一种方法,您可以在我的答案中过滤赔率。以上是关于有些变量的值是可选的 这个可选值变量是啥意思的主要内容,如果未能解决你的问题,请参考以下文章