求一篇3000-5000字的关于计算机的英文文章

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参考技术A REDUCED INSTRUCTION
SET COMPUTERS Studies of the execution behavior of high-level language programs have provided guidance in designing a new type of processor architecture:the reduced instruction set computer(RISC).Assignment statements predominate,suggesting that the simple movement of data should be optimized.There are also many IF and LOOP instructions,which suggest that the underlying sequence control mechanism needs to be optimized to permit efficient pipelining.Studies of operand reference patterns suggest that it should be possible to enhance performance by keeping a moderate number of operands in registers.
These studies have motivated the key characteristics of RISC machines:(1)a limited instruction set with a fixed format.(2)a large number of registers or the use of a compiler that optimizes register usage,and(3)an emphasis on optimizing the instruction pipeline.
The simple instruction set of a RISC lends itself to efficient pipelining because there are fewer and more predictable operations performed per instruction.[1] A RISC instruction set architecture also lends itself to the delayed branch technique,in which branch instructions are rearranged with other instructions to improve pipeline efficiency.
Although RISC systems have been defined and designed in a variety of ways by different groups,the key elements shared by most designs are these:
.A large number of general-purpose registers,or the use of compiler technology to optimize register usage
.A limited and simple instruction set
.An emphasis on optimizing the instruction pipeline
Table 2-1 compares several RISC and non-RISC systems. 1.Instruction Execution Characteristics To understand the line of reasoning of the RISC advocates,we begin with a brief review of instruction execution characteristics.The aspects of computation of interest are as follows:
• Operations performed:These determine the functions to be performed by the processor and its interaction with memory.
• Operands used:The types of operands and the frequency of their use determine the memory organization for storing them and the addressing modes for accessing them.
• Execution sequencing:This determines the control and pipeline organization. 2.The Use of A Large Register File [2] The reason that register storage is indicated is that it is the fastest available storage device,faster than both main memory and cache.The register file is physically small,generally on the same chip as the ALU and control unit,and employs much shorter addresses than addresses for cache and memory.Thus,a strategy is needed that will allow the most frequently accessed operands to be kept in registers and to minimize register-memory operations.
Two basic approaches are possible,one based on software and the other on hardware.The software approach is to rely on the compiler to maximize register usage.The compiler will attempt to allocate registers to those variables that will be used the most in a given time period.This approach requires the use of sophisticated programanalysis algorithms.The hardware approach is simply to use more registers so that more variables can be held in registers for longer periods of time. 3.Characteristics of Reduced Instruction Set Architectures Although a variety of different approaches to reduced instruction set architecture have been taken,certain characteristics are common to all of them.These characteristics are listed in Table 2.1 and described here.
The first characteristic listed in Table 2.1 is that there is one machine instruction per machine cycle.A machine cycle is defined to be the time it takes to fetch two operands from registers,perform an ALU operation,and store the result in a register.Thus,RISC machine instructions should be no more complicated than,and execute about as fast as,microinxtructions on CISC machines.[3] With simple,one –cycle instructions,there is little or no need for microcode;the machine instructions can be hardwired[4].Such instructions should execute faster than comparable machine instructions on other machines,since it is not necessary to access a microprogram control store during instruction execution.
A second characteristic is that most operations should be register-to-register,with only simple LOAD and STORE operations accessing memory.This design feature simplifies the instruction set and therefore the control unit.For example,a RISC instruction set may include only one or two ADD instructions(e. g. ,integer add,add with carry);the VAX has 25 different ADD instructions.Another benefit is that such an architecture encourages the optimization of register use,so that frequently accessed operands remain in high-speed storage.
Returning to Table 2-1,a third characteristic is the use of simple addressing modes.Almost all instructions use simple register addressing.Several additional modes,such as displacement and PC-relative,may be included.Other,more complex modes can be synthesized in software from the simple ones.Again,this design feature simplifies the instruction set and the control unit.
A final common characteristic is the use of simple instruction formats.Generally,only one or a few formats are used.Instruction length is fixed and aligned on word boundaries.Field locations,especially the opcode,are fixed.This design feature has a number of benefits.With fixed fields,opcode decoding and register operand accessing can occur simultaneously.Simplified formats simplify the control unit.Instruction fetching is optimized since word-length units are fetched.This also means that a single instruction does not cross page boundaries. NOTES
[1] lend itself to适合于…
[2] register file寄存器组,作为数据或指令的临时存放处的一种多位寄存器组,有时称作栈。
[3] 此句为比较结构no more... than…,中间插入并列句将被比较对象隔开了。
[4] hardwired硬连线的,即机器指令是固化在硬件(芯片)上的。 KEYWORDS
instruction set 指令系统,指令集
reduced instruction set computer(RISC) 精简指令系统计算机
pipeline 流水线
operand 操作数
register 寄存器
compiler 编译器,编译程序
branch instruction 转移指令,分支指令
Complex Instruction Set Computer(CISC) 复杂指令系统计算机
superscalar 超级标量
register file 寄存器组,栈
machine cycle 机器周期
microinstruction 微指令
microcode 微代码,微指令
nncroprogram 微程序
addressing 编址,寻址 精简指令系统计算机(RISC) 对高级语言程序执行性能的研究已经为设计新型处理器体系结构-一精简指令系统计算机提供了指南。赋值语句占据的优势表明应对单纯的数据传送进行优化。还有很多IF和LOOP指令存在,需要优化基本的顺序控制机构,以使流水线作业高效率。操作数引用模式的研究表明,在多个寄存器中保存适当数量的操作数,可以提高性能。
这些研究已经形成了RISC机的一些关键特性:(1)有限的固定格式的指令集;(2)使用大量的寄存器或使用编译器优化寄存器应用;(3)重点优化指令流水线。
因为每条指令完成少数的且多为可预测的操作,RISC的简单指令系统适合高效流水线作业。RISC指令系统体系结构也适合于延迟转移技术,在这种技术中,随同其他指令重新安排转移指令以提高流水线效率。
虽然RISC系统已经由不同的(企业)集团以各种方式进行了定义和设计,但大多数设计所提出的关键元素还是共同的。
 用大量的通用寄存器(或使用编译器技术)来优化寄存器的使用;
 有限的简单指令系统;
 重点优化指令流水线作业。
表2-1比较了几种RISC和非RISC系统。
1.指令执行特性
为了解RISC倡导者们的推理思路,首先观察一下指令执行的一些特性。所要关心的计算特性如下所述。
 所完成的操作:这些操作决定了处理器要完成的功能和处理器与存储器的交互
 所用的操作数:操作数的类型和使用频度决定了存储操作数的存储机制和访问这些操作数的编址方式。
 执行顺序:决定了控制和流水线的机制
2.大寄存器组的应用
使用寄存器存储的理由在于它是可用的最快的存储器件,比主存储器和高速缓存都快。寄存器组实际很小,通常与算术逻辑部件和控制器放在同一芯片上,而且使用比高速缓存和内存储器短很多的地址。因而需要一种允许最频繁访问的操作数保存在寄存器中并使寄存器-存储器操作降至最少的策略。
有两种可以采用的基本方法,一种基于软件,一种基于硬件。软件方法靠编译程序最大限度使用寄存器,编译程序力图将给定时间周期内最常用的那些变量分配到这些寄存器中。这一方法要求使用复杂的程序分析算法。硬件方法就是简单地使用更多的寄存器,使更多的变量保存在寄存器中供长时间使用。
3.精简指令系统体系结构的特性
尽管精简指令系统结构的可用方法有多种,但对它们而言有一些特性是共同的。这些特性列在表2-1中,下面进行解释。
表2-1中列出的第一个特性是每个机器周期有一条机器指令。一个机器周期定义为,机器从寄存器组中取出两个操作数,完成一种算术逻辑部件运算并将结果存入一个寄存器中所用的时间。RISC机器指令应该不比CISC机上的微指令复杂,并且执行起来也很快。因为简单,单周期指令仅需少量或不需要微代码;机器指令可以是硬连线的。这样指令执行起来比其他机器的类似机器指令要快,因为在指令执行期间它不必访问微程序控制存储器。
第二个特性是,大多数操作应该是寄存器对寄存器的,仅有简单的取(LOAD)和存(STORE)操作访问存储器。这种设计特点简化了指令系统,因而也简化了控制器。例如,一个RISC指令系统可以只包括一两种加法(ADD)指令〔例如整数加,进位加〕;VAX机则有25种不同的加法指令。另一好处是这种体系结构促进了对寄存器使用的优化,使得频繁访问的操作数保存在高速存储器中。
从表2-1还可看出第三个特性是采用简单的编址方式。几乎所有指令都采用简单的寄存器编址。几种附加的方式,如移位和与PC有关的方式可以包括进去。另外,更为复杂的方式可以用简单的方式在软件中合成。再次强调,这种设计特点简化了指令系统和控制器。
最后一个共同特性是采用简单的指令格式。一般来讲,只使用了一种或少数几种格式。指令长度是固定的并按字的边界调整。字段的位置,特别是操作码的位置是固定的。这种设计有很多优点,使用固定字段,操作码译码和寄存器操作数访问可同时进行。简化的格式简化了控制器;因为是按字长单位来读取的,所以,取指令也得到优化。这也表明一条指令不会跨页。追问

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参考技术B What is a Computer?

A computer is a programmable machine. The two principal characteristics of a computer are: it responds to a specific set of instructions in a well-defined manner and it can execute a prerecorded list of instructions (a program).
Modern Computers Defined
Modern computers are electronic and digital. The actual machinery -- wires, transistors, and circuits -- is called hardware; the instructions and data are called software.
All general-purpose computers require the following hardware components:
memory: enables a computer to store, at least temporarily, data and programs.
mass storage device: allows a computer to permanently retain large amounts of data. Common mass storage devices include disk drives and tape drives.
input device: usually a keyboard and mouse, the input device is the conduit through which data and instructions enter a computer.
output device: a display screen, printer, or other device that lets you see what the computer has accomplished.
central processing unit (CPU): the heart of the computer, this is the component that actually executes instructions.
In addition to these components, many others make it possible for the basic components to work together efficiently. For example, every computer requires a bus that transmits data from one part of the computer to another.
Computer Classification, By Size and Power
Computers can be generally classified by size and power as follows, though there is considerable overlap:
personal computer: a small, single-user computer based on a microprocessor. In addition to the microprocessor, a personal computer has a keyboard for entering data, a monitor for displaying information, and a storage device for saving data.
workstation: a powerful, single-user computer. A workstation is like a personal computer, but it has a more powerful microprocessor and a higher-quality monitor.
minicomputer: a multi-user computer capable of supporting from 10 to hundreds of users simultaneously.
mainframe: a powerful multi-user computer capable of supporting many hundreds or thousands of users simultaneously.
supercomputer: an extremely fast computer that can perform hundreds of millions of instructions per second.

Computer Related Questions
1. What is computer history?
2. What is computer hardware?
3. What is computer software?
4. What is computer science?
5. What is computer interface?

1. What is computer history?
The history of computer development is often referred to in reference to the different generations of computing devices. Each of the five generations of computers is characterized by a major technological development that fundamentally changed the way computers operate.
The history of computer development is often referred to in reference to the different generations of computing devices. Each of the five generations of computers is characterized by a major technological development that fundamentally changed the way computers operate, resulting in increasingly smaller, cheaper, more powerful and more efficient and reliable computing devices.
In this Webopedia reference article you'll learn about each of the five generations of computers and the technology developments that have led to the current devices that we use today. Our journey starts in 1940 with vacuum tube circuitry and goes to the present day -- and beyond -- with artificial intelligence.
Related Webopedia Definitions: computer, magnetic drums, binary, integrated circuit, semiconductor, nanotechnology
First Generation (1940-1956) Vacuum Tubes
The first computers used vacuum tubes for circuitry and magnetic drums for memory, and were often enormous, taking up entire rooms. They were very expensive to operate and in addition to using a great deal of electricity, generated a lot of heat, which was often the cause of malfunctions.
First generation computers relied on machine language, the lowest-level programming language understood by computers, to perform operations, and they could only solve one problem at a time. Input was based on punched cards and paper tape, and output was displayed on printouts.
The UNIVAC and ENIAC computers are examples of first-generation computing devices. The UNIVAC was the first commercial computer delivered to a business client, the U.S. Census Bureau in 1951.
A UNIVAC computer at the Census Bureau
A UNIVAC computer at the Census Bureau.
Image Source: United States Census Bureau
Second Generation (1956-1963) Transistors
Transistors replaced vacuum tubes and ushered in the second generation of computers. The transistor was invented in 1947 but did not see widespread use in computers until the late 1950s. The transistor was far superior to the vacuum tube, allowing computers to become smaller, faster, cheaper, more energy-efficient and more reliable than their first-generation predecessors. Though the transistor still generated a great deal of heat that subjected the computer to damage, it was a vast improvement over the vacuum tube. Second-generation computers still relied on punched cards for input and printouts for output.
Second-generation computers moved from cryptic binary machine language to symbolic, or assembly, languages, which allowed programmers to specify instructions in words. High-level programming languages were also being developed at this time, such as early versions of COBOL and FORTRAN. These were also the first computers that stored their instructions in their memory, which moved from a magnetic drum to magnetic core technology.
The first computers of this generation were developed for the atomic energy industry.
Third Generation (1964-1971) Integrated Circuits
The development of the integrated circuit was the hallmark of the third generation of computers. Transistors were miniaturized and placed on silicon chips, called semiconductors, which drastically increased the speed and efficiency of computers.
Instead of punched cards and printouts, users interacted with third generation computers through keyboards and monitors and interfaced with an operating system, which allowed the device to run many different applications at one time with a central program that monitored the memory. Computers for the first time became accessible to a mass audience because they were smaller and cheaper than their predecessors.
Fourth Generation (1971-Present) Microprocessors
The microprocessor brought the fourth generation of computers, as thousands of integrated circuits were built onto a single silicon chip. What in the first generation filled an entire room could now fit in the palm of the hand. The Intel 4004 chip, developed in 1971, located all the components of the computer—from the central processing unit and memory to input/output controls—on a single chip.
In 1981 IBM introduced its first computer for the home user, and in 1984 Apple introduced the Macintosh. Microprocessors also moved out of the realm of desktop computers and into many areas of life as more and more everyday products began to use microprocessors.
As these small computers became more powerful, they could be linked together to form networks, which eventually led to the development of the Internet. Fourth generation computers also saw the development of GUIs, the mouse and handheld devices.
Fifth Generation (Present and Beyond) Artificial Intelligence
Fifth generation computing devices, based on artificial intelligence, are still in development, though there are some applications, such as voice recognition, that are being used today. The use of parallel processing and superconductors is helping to make artificial intelligence a reality. Quantum computation and molecular and nanotechnology will radically change the face of computers in years to come. The goal of fifth-generation computing is to develop devices that respond to natural language input and are capable of learning and self-organization.

2. What is computer hardware?
Hardware refers to objects that you can actually touch, like disks, disk drives, display screens, keyboards, printers, boards, and chips. In contrast, software is untouchable. Software exists as ideas, concepts, and symbols, but it has no substance.
Books provide a useful analogy. The pages and the ink are the hardware, while the words, sentences, paragraphs, and the overall meaning are the software. A computer without software is like a book full of blank pages -- you need software to make the computer useful just as you need words to make a book meaningful.

3. What is computer software?
Software means computer instructions or data. Anything that can be stored electronically is software, in contrast to storage devices and display devices which are called hardware.
The terms software and hardware are used as both nouns and adjectives. For example, you can say: "The problem lies in the software," meaning that there is a problem with the program or data, not with the computer itself. You can also say: "It's a software problem."
The distinction between software and hardware is sometimes confusing because they are so integrally linked. Clearly, when you purchase a program, you are buying software. But to buy the software, you need to buy the disk (hardware) on which the software is recorded.
Categories of Software
Software is often divided into two categories. Systems software includes the operating system and all the utilities that enable the computer to function. Applications software includes programs that do real work for users. For example, word processors, spreadsheets, and database management systems fall under the category of applications software.

4. What is computer science?
Computer science is the study of computers, including both hardware and software design. Computer science is composed of many broad disciplines, including artificial intelligence and software engineering. Most universities now offer bachelor, master, and doctorate degrees in computer science.

5. What is computer interface?
Interface is a boundary across which two independent systems meet and act on or communicate with each other. In computer technology, there are several types of interfaces.
user interface - the keyboard, mouse, menus of a computer system. The user interface allows the user to communicate with the operating system. Also see GUI.
software interface - the languages and codes that the applications use to communicate with each other and with the hardware.
hardware interface - the wires, plugs and sockets that hardware devices use to communicate with each other.

求一篇压缩机方面的英文论文(最好是隔膜压缩机的)3000字以上

我的毕业设计是V型隔膜压缩机,需要一篇外文翻译,英汉都有的,税后帮帮忙,能用的话我给您追加200分。

参考技术A The Basics

A jet engine can be divided into several distinct sections: intake, compressor, diffuser, combustion chamber, turbine, and exhaust. These sections are much like the different cycles in a four-stroke reciprocating engine: intake, compression, power and exhaust. In a four-stroke engine a fuel/air mixture is is brought into the engine (intake), compressed (compression), and finally ignited and pushed out the exhaust (power and exhaust). In it's most basic form, a jet engine works in much the same way.

* Air comes in the front of the engine where it enters the compressor. The air is compressed by a series of small spinning blades aptly named compressor blades and leaves at a high pressure. The pressure ratio between the beginning and end of the compressor can be as much as 48:1, but almost always 12:1 or more.
* The air now enters the diffuser, which is nothing more than an area where the air can expand and lower it's velocity, thus increasing its pressure a little bit more.
* The high pressure air at the end of the diffuser now enters the combustion chamber where it is mixed with fuel, ignited and burned.
* When the fuel/air mixture burns, the temperature increases (obviously) which makes the air expand.
* This expanding gas drives a set of turbine blades located aft of the combustion chamber. At least some of these turbine blades are connected by a shaft to the compressor blades to drive them. Depending on the type of engine, there may be another set of turbine blades used to drive another shaft to do other things, such as turn a propeller or generator.
* The left over energy not extracted by the turbine blades is pushed out the back of the engine (exhaust section) and creates thrust, usually used to drive an airplane forward.

The types of jet engines include:

* Turbojet
* Turbofan
* Turboprop
* Turbo shaft

Turbojet

The turbojet is the simplest of them all, it is just as described in "The basics" section. This style was the first type of jet engine to be used in aircraft. It is a pretty primitive style used mostly in early military jet fighters such as the F-86. Its use was discontinued, for the most part, in favor of the more efficient turbofans. Actually, I should clarify that. Each type of engine is most efficient under certain conditions. Turbojets are most efficient at high altitudes and speeds above the speed of sound. See the diagram at the end of this page for relative efficiencies of each style engine.

Turbofan

Turbofans make up the majority of jet engines being produced and used today. A turbofan engine uses an extra set of turbine blades to drive a large fan, typically on the front of the engine. This fan differs from a propeller in that there are many small blades and they are inside of a duct. The fan sits just in front of the normal intake, some of the air driven by this fan will enter the engine, while the rest will go around the outside. The amount of air that bypasses the engine is different for each type of airplane. The different styles are called high and low bypass engines. Bypass ratio is the ratio of how much air goes through the fan, to how much goes through the engine. Typical bypass ratios would be 1:1 for a low bypass and 5:1 or more for a high bypass. Low bypass engines are more efficient at higher speeds, and are used on planes such as military aircraft, while high bypass engines are used in commercial airliners.

Turboprop

Turboprops are similar to turbofans in that they incorporate an extra set of turbine blades used to drive the propeller. Unlike the turbofan engines, nearly all the thrust produced by a turboprop is from the propellor, hardly any thrust comes from the exhaust. These engines are used mostly on smaller and slower planes such as commuter aircraft that fly to the smaller airports. As you can see from the efficiency chart below, turboprops are very efficient over a fairly wide range of speeds. They would probably be used more often on large transport aircraft, except for one problem: they have propellors. The general public does not like propellors, as they appear to be old-fashioned and unsafe. However, the military knows better and uses them on several large transport aircraft.

Turbo shaft

Turbo shaft engines are very similar to turboprop engines, but instead of driving a propellor, they are used to drive something else. Many helicopters use them to drive their rotors, and airliners and other large jets use them to generate electricity. Also, the Alaska Pipeline uses them at the pump stations to pump oil.

Overall

Overall the big difference between these engines is how they take a chunk of air and move it. Newton's third law states that Force equals mass times acceleration. Applying this to turbine engines: the turboprop takes a large chunk and accelerates it a little bit, while the turbojet takes a small chunk and accelerates the heck out of it, and the turbofan is somewhere in between these two.

These different methods of moving air also have to do with how much noise each engine makes. The turbojet makes the most noise because there is a large difference in velocities of the blast of air coming out the exhaust and the surrounding air. The air from the fan on a turbofan engine "shields" the blast in the center by having the slower moving air from the fan surround it. Then the turboprop is the quietest of all because the air it's moving is relatively slow.

A pressure - volume diagram (or a P-V diagram) is a useful tool in thermodynamics. In this case, it relates the pressure and volume of the gas moving through the engine at different stages. A P-V diagram can also be helpful in finding the work output of an engine. Work equals the integral of pressure with respect to volume. Or is simpler form, work equals the area enclosed in the diagram above. The above cycle is the Brayton cycle, or the cycle used by aircraft gas turbine engines.

Explanation of the above cycle:

* Air enters the inlet at point 1 at atmospheric pressure.
* As this air passes through the compressor (from point 1 to 2), the pressure rises adiabatically (no heat enters or leaves the system).
* Now the air enters the combustion chamber (from point 2 to 3), is mixed with fuel, and burned at a constant pressure.
* Finally, the air goes through the turbine and out the exhaust (point 3 to 4) where the gases expand and do work. Thus, the pressure drops and the volume increases.

The Compressor

There are two main styles for turbine compressors: the axial and the centrifugal.

The Axial Compressor

* The axial type compressor is made up of many small blades, called rotor vanes, arranged in rows on a cylinder whose radius gets larger towards the back (as can be seen from the above picture). These blades act much like small propellors.
* In between these rotor vanes are stator vanes which stay in a fixed spot and straighten the air coming out of the previous stage of rotor vanes before it enters the next stage.
* On some newer engines, the angle of these stator vanes can be adjusted for optimum efficiency.
* Each stage (1 row of rotor and stator vanes) generally provides for a pressure rise of about 1.3:1 (so after the first stage, the pressure would be 1.3 above atmospheric, after the second it would be 1.69, 2.2, etc...).

The Centrifugal Compressor

* Air enters the centrifugal compressor at the front and center. The blades then sling the air radially outwards where it is once again collected (at a higher pressure) before it enters the diffuser.
* Pressure rise per stage is usually about 4 to 8:1 (higher than axial). These can be sombined in series (that is the exit of the first leads to the entrance of the next) to produce a greater pressure rise. But more than two stages is not practical.

- Jet engines are rated in "pounds of thrust," while turboprops and turboshaft engines are rated in "shaft horsepower" (SHP). This is because it is difficult to hook up a dynamometer (power measuring device) to the column of air coming out of a jet engine, while it is easy to hook one to the shaft of a turboprop.

- An equivalent measure to horsepower is thrust horsepower (THP). THP = (Thrust x MPH) / 375. or THP = SHP x 80% in the case of turboprop engines (the 80% is because the propeller "slips" a little in flight).

- Exhaust gases exit the exhaust at upwards of 1000 mph or more and can use 1000 gallons of fuel/hour or more.

- Turbine engines run lean. Unlike gasoline engines, turbines take in more air than they need for combustion.

- Fuel can be injected into the exhaust section to burn with this unused air for extra thrust. This is called an afterburner.

- A water/methanol mixture can be injected into the intake to increase the air density, and thus increase thrust.

- Turbine engines can be built on a small scale as well. The turbine pictured below has a diameter of 4mm and runs at 500,000 rpm. It was built by at MIT for purposes of powering an aircraft with a wing span of about 5 inches that was projected to fly about 35 - 70 mph with a range of about 40 - 70 miles.
micro turbine

- The ignition system on turbine engines is only necessary for starting, afterwards it is self sustaining. In jets, the ignition system is also turned on for added saftey in "critical" stages of flight, such as takeoff and landing.

- A device similar to a spark plug is used for the ignition process, but it has a larger gap. The spark is about 4 to 20 Joules (watts/second) at about 25000 volts and occurs between 1 and 2 times per second.

- Turbine engines will run on just about anything, they prefer Jet-A (AKA diesel, kerosene, or home heating oil), but can burn unleaded, burbon, or even very finely powdered coal!

- The above snowmachine uses an Allison turbine engine, a very common engine in helicopters (such as the Bell 206 Jet Ranger shown below). A lot of horsepower can be put into a small package! Note the intake and compressor are at the front of the engine, then the two side tubes take the compressed air and bring it around back to the combustion chamber and turbine and the exhaust exits out the middle. There are many engines out there with strange configurations like this.

Communications Technology

Your Rights and what the Data Protection Commissioner can do to help

Right of Access

The personal information to which you are entitled is that held on
computer or in a manual filing system that facilitates access to
information about you. You can make an access request to any
organisation or any individual who has personal information about you.
For example, you could make an access request to your doctor, your
bank, a credit reference agency, a Government Department dealing with
your affairs, or your employer.

If you find out that information kept about you by someone else is
inaccurate, you have a right to have that information corrected (or
"rectified"). In some circumstances, you may also have the information
erased altogether from the database - for example, if the body keeping
the information has no good reason to hold it (i.e. it is irrelevant
or excessive for the purpose), or if the information has not been
obtained fairly. You can exercise your right of rectification or
erasure simply by writing to the body keeping your data.

In addition, you can request a data controller to block your data i.e.
to prevent it from being used for certain purposes. For example, you
might want your data blocked for research purposes where it held for
other purposes.

If an organisation holds your information for the purposes of direct
marketing (such as direct mailing, or telephone marketing), you have
the right to have your details removed from that database. This right
is useful if you are receiving unwanted "junk mail" or annoying
telephone calls from salespeople. You can exercise this right simply
by writing to the organisation concerned. The organisation must write
back to you within 40 days confirming that they have dealt with your
request.

Right to complain to the Data Protection Commissioner

What happens if someone ignores your access request, or refuses to
correct information about you which is inaccurate? If you are having
difficulty in exercising your rights, or if you feel that any person
or organisation is not complying with their responsibilities, then you
may complain to the Data Protection Commissioner, Mr Mead, who will
investigate the matter for you. The Commissioner has legal powers to
ensure that your rights are upheld.

The Data Protection Commissioner will help you to secure your rights:

* with advice and information

* by intervening directly on your behalf if you feel you have not
been given satisfaction

* by taking action against those failing to fulfil their
obligations.

SEE APPENDIX 2 FOR CASE STUDY

Ergonomics

Ergonomics (from Greek ergon work and nomoi natural laws) is the study
of designing objects to be better adapted to the shape of the human
body and/or to correct the user's posture. Common examples include
chairs designed to prevent the user from sitting in positions that may
have a detrimental effect on the spine, and the ergonomic desk which
offers an adjustable keyboard tray, a main desktop of variable height
and other elements which can be changed by the user.

Ergonomics also helps with the design of alternative computer input
devices for people who want to avoid repetitive strain injury or
carpal tunnel syndrome. A normal computer keyboard tends to force
users to keep their hands together and hunch their shoulders. To
prevent the injuries, or to give relief to people who already have
symptoms, special split keyboards, curved keyboards,
not-really-keyboards keyboards, and other alternative input devices
exist.

Ergonomics is much larger than looking at the physiological and
anatomical aspects of the human being. The psychology of humans is
also a key element within the ergonomics discipline. This
psychological portion of ergonomics is usually referred to as Human
factors or Human factors engineering in the U.S., and ergonomics is
the term used in Europe. Understanding design in terms of cognitive
workload, human error, the way humans perceive their surrounds and,
very importantly, the tasks that they undertake are all analysed by
ergonomists.

[IMAGE]

With video conferencing consideration should be taken in positioning
of camera and screens so as to avoid neck strain.

Codec

1. (COder/DECoder or COmpressor/DECompressor) Hardware or software
that encodes/compresses and decodes/decompresses audio and video
data streams. The purpose of a codec is to reduce the size of
digital audio samples and video frames in order to speed up
transmission and save storage space. The goal of all codec
designers is to maintain audio and video quality while compressing
the binary data further. Speech codecs are designed to deal with
the characteristics of voice, while audio codecs are developed for
music. Codecs may also be able to transcode from one digital
format to another; for example, from PCM audio to MP3 audio.

The codec algorithms may be implemented entirely in a chip or entirely
in software in which case the PC does all of the processing. They are
also commonly implemented in both hardware and software where a sound
card or video capture card performs some of the processing, and the
main CPU does the rest.

When analog signals are entered into a computer, cellphone or other
device via a microphone or video source such as a VHS tape or TV,
analog-to-digital converters create the raw digital audio samples and
video frames. Speech, audio and video codecs are typically lossy
codecs that compress data by altering the original format, which is
why "codec" means "encoder/decoder" and "compressor/decompressor." If
a codec uses only lossless compression in which the original data is
restored exactly, then it would not be a coder/decoder. This is a
subtle point, but the two meanings of the acronym have been confusing.

LAN

A local area network (LAN) is a computer network covering a local
area, like a home, office or small group of buildings such as a
college. The topology of a network dictates its physical structure.

The generally accepted maximum size for a LAN is 1000m2. LANs are
different from personal area networks (PANs), metropolitan area
networks (MANs) or wide area networks (WANs). LANs are typically
faster than WANs.

The earliest popular LAN, ARCnet, was released in 1977 by Datapoint
and was originally intended to allow multiple Datapoint 2200s to share
disk storage. Like all early LANs, ARCnet was originally
vendor-specific. Standardization efforts by the IEEE have resulted in
the IEEE 802 series of standards. There are now two common wiring
technologies for a LAN, Ethernet and Token Ring. Wireless technologies
are starting to evolve and are convenient for mobile computer users.

A number of network protocols may use the basic physical transport
mechanism including TCP/IP. In this case DHCP is a convenient way to
obtain an IP address rather than using fixed addressing. LANs can be
interlinked by connections to form a Wide area network. A router is
used to make the connection between LANs.

WAN

WANs are used to connect local area networks together, so that users
and computers in one location can communicate with users and computers
in other locations. Many WANs are built for one particular
organisation and are private, others, built by Internet service
providers provide connections from an organisation's LAN to the
Internet. WANs are most often built of leased lines. At each end of
the leased line, a router connects to the LAN on one side and a hub
within the WAN on the other. A number of network protocols may use the
basic physical transport mechanism including TCP/IP. Other protocols
including X.25 and ATM. Frame relay can also be used for WANs.

Ethernet

Ethernet is normally a shared media LAN. All stations on the segment
share the total bandwidth, which is either 10 Mbps (Ethernet), 100
Mbps (Fast Ethernet) or 1000 Mbps (Gigabit Ethernet). With switched
Ethernet, each sender and receiver pair have the full bandwidth.When
using Ethernet the computers are usually wired to a hub or to a switch.
This constitutes the physical transport mechanism.

Fiber-optic Ethernet (10BaseF and 100BaseFX) is impervious to external
radiation and is often used to extend Ethernet segments up to 1.2
miles. Specifications exist for complete fiber-optic networks as well
as backbone implementations. FOIRL (Fiber-Optic Inter Repeater Link)
was an earlier standard that is limited to .6 miles distance.

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