聊聊Dotnetty
Posted aofengdaxia
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以前,我曾经写过一个C/S的期货交易系统。C/S就绕不开通信,我大概的了解了.net 的通信机制后,选择用TCP长连接实现了通信,客户端可以调用服务器端,服务器端可以主动推送消息到客户端。实现是实现了,但是代码笨重而且低效。近来又要解决一个C/S的通信问题。感觉到自己以前写的通信继续复用会触犯自己的洁癖,同时深感自己的精力大不如以前,重新写一个优雅而且高效的通信的中间件没有任何信心。于是就在网络上找到了Dotnetty的通信中间件。
Dotnetty是Netty的.net版本。而且是微软的azure团队实现的编码,所以质量和效率上应该没得说,最起码比我自己码出来的要高级很多。就它了!~
如果你只是在项目中使用dotnetty,在Nuget中去应用相关的类库就可以了。如果要了解dotnetty的例子和源码。可以在git上下载。传输门
dotnetty的实现是完全参考了Netty,类库,使用方法都差不多。dotnetty的学习资料非常少,所以可以看着netty的教程去使用dotnetty,除了部分语法不完全一致,直接使用没有障碍。关于netty的学习有一本电子书传输门
来段例子大概的做一下概念的了解
server端:
static async Task RunServerAsync()
//重要的概念 IEventLoopGroup 代表了处理网络的线程,server端用两个,client端一个就够了。boss处理网络连接的概念,client处理数据概念。两个IEventLoopGroup不代表两个线程,而是代表了两组线程
IEventLoopGroup bossGroup = new MultithreadEventLoopGroup(1);
IEventLoopGroup workerGroup= new MultithreadEventLoopGroup();
//如果通信需要加密的话,使用证书
X509Certificate2 tlsCertificate = null;
if (ServerSettings.IsSsl)
tlsCertificate = new X509Certificate2(Path.Combine(ExampleHelper.ProcessDirectory, "dotnetty.com.pfx"), "password");
try
var bootstrap = new ServerBootstrap();
bootstrap.Group(bossGroup, workerGroup);
bootstrap.Channel<TcpServerSocketChannel>();
bootstrap
.Option(ChannelOption.SoBacklog, 100)
.Handler(new LoggingHandler("SRV-LSTN"))
.ChildHandler(new ActionChannelInitializer<IChannel>(channel =>
//重要概念 增加Handler和Decoder,Encoder到pipeline中去
IChannelPipeline pipeline = channel.Pipeline;
if (tlsCertificate != null)
pipeline.AddLast("tls", TlsHandler.Server(tlsCertificate));
pipeline.AddLast(new LoggingHandler("SRV-CONN"));
pipeline.AddLast("framing-enc", new LengthFieldPrepender(2));
pipeline.AddLast("framing-dec", new LengthFieldBasedFrameDecoder(ushort.MaxValue, 0, 2, 0, 2));
//自定义的handler
pipeline.AddLast("echo", new EchoServerHandler());
));
IChannel boundChannel = await bootstrap.BindAsync(ServerSettings.Port);
Console.ReadLine();
await boundChannel.CloseAsync();
finally
await Task.WhenAll(
bossGroup.ShutdownGracefullyAsync(TimeSpan.FromMilliseconds(100), TimeSpan.FromSeconds(1)),
workerGroup.ShutdownGracefullyAsync(TimeSpan.FromMilliseconds(100), TimeSpan.FromSeconds(1)));
客户端:
static async Task RunClientAsync()
var group = new MultithreadEventLoopGroup();
X509Certificate2 cert = null;
string targetHost = null;
if (ClientSettings.IsSsl)
cert = new X509Certificate2(Path.Combine(ExampleHelper.ProcessDirectory, "dotnetty.com.pfx"), "password");
targetHost = cert.GetNameInfo(X509NameType.DnsName, false);
try
var bootstrap = new Bootstrap();
bootstrap
.Group(group)
.Channel<TcpSocketChannel>()
.Option(ChannelOption.TcpNodelay, true)
.Handler(new ActionChannelInitializer<ISocketChannel>(channel =>
IChannelPipeline pipeline = channel.Pipeline;
if (cert != null)
pipeline.AddLast("tls", new TlsHandler(stream => new SslStream(stream, true, (sender, certificate, chain, errors) => true), new ClientTlsSettings(targetHost)));
pipeline.AddLast(new LoggingHandler());
pipeline.AddLast("framing-enc", new LengthFieldPrepender(2));
pipeline.AddLast("framing-dec", new LengthFieldBasedFrameDecoder(ushort.MaxValue, 0, 2, 0, 2));
pipeline.AddLast("echo", new EchoClientHandler());
));
IChannel clientChannel = await bootstrap.ConnectAsync(new IPEndPoint(ClientSettings.Host, ClientSettings.Port));
Console.ReadLine();
await clientChannel.CloseAsync();
finally
await group.ShutdownGracefullyAsync(TimeSpan.FromMilliseconds(100), TimeSpan.FromSeconds(1));
Server端的Handler的定义:
public class EchoServerHandler : ChannelHandlerAdapter
public override void ChannelRead(IChannelHandlerContext context, object message)
var buffer = message as IByteBuffer;
if (buffer != null)
Console.WriteLine("Received from client: " + buffer.ToString(Encoding.UTF8));
context.WriteAsync(message);
public override void ChannelReadComplete(IChannelHandlerContext context) => context.Flush();
public override void ExceptionCaught(IChannelHandlerContext context, Exception exception)
Console.WriteLine("Exception: " + exception);
context.CloseAsync();
客户端的例子:
public class EchoClientHandler : ChannelHandlerAdapter
readonly IByteBuffer initialMessage;
public EchoClientHandler()
this.initialMessage = Unpooled.Buffer(ClientSettings.Size);
byte[] messageBytes = Encoding.UTF8.GetBytes("Hello world");
this.initialMessage.WriteBytes(messageBytes);
public override void ChannelActive(IChannelHandlerContext context) => context.WriteAndFlushAsync(this.initialMessage);
public override void ChannelRead(IChannelHandlerContext context, object message)
var byteBuffer = message as IByteBuffer;
if (byteBuffer != null)
Console.WriteLine("Received from server: " + byteBuffer.ToString(Encoding.UTF8));
context.WriteAsync(message);
public override void ChannelReadComplete(IChannelHandlerContext context) => context.Flush();
public override void ExceptionCaught(IChannelHandlerContext context, Exception exception)
Console.WriteLine("Exception: " + exception);
context.CloseAsync();
代码来自官网。简单的描述了实现的流程。具体的理解,有时间了,在做一下记录。
很不错的Netty学习博客
https://blog.csdn.net/z69183787/article/category/6412734/2
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