老弟教你用CSS和JS实现曾经风靡一时的微信打飞机游戏

Posted 共饮一杯无

tags:

篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了老弟教你用CSS和JS实现曾经风靡一时的微信打飞机游戏相关的知识,希望对你有一定的参考价值。

@[toc]

定义游戏页面

通过html定义一个游戏页面。代码如下:

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
    <title></title>
    <meta http-equiv="content" content="text/html" charset="utf-8"/>
    <link rel="stylesheet" type="text/css" href="css/hitPlane.css"/>
</head>

<body>
<div id="contentdiv">
    <div id="startdiv">
        <button onclick="begin()">开始游戏</button>
    </div>

    <div id="maindiv">
        <div id="scorediv">
            <label>分数:</label>
            <label id="label">0</label>
        </div>
        <div id="suspenddiv">
            <button>继续</button><br/>
            <button>重新开始</button><br/>
            <button>回到主页</button>
        </div>
        <div id="enddiv">
            <p class="plantext">飞机大战分数</p>
            <p id="planscore">0</p>
            <div><button onclick="jixu()">继续</button></div>
        </div>
    </div>

    <div>
        <button><a rel="nofollow" href="https://blog.csdn.net/qq_35427589"  target="_self">help</a></button>
    </div>

</div>
<script type="text/javascript" src="js/hitPlane.js"></script>
</body>
</html>

定义页面样式

通过CSS定义游戏页面样式,代码如下:

*
    margin: 0;
    padding: 0;

#contentdiv
    position: absolute;
    left: 500px;

#startdiv
    width: 320px;
    height: 568px;
    background-image: url(../image/开始背景.png);

button
    outline: none;

#startdiv button
    position: absolute;
    top: 500px;
    left: 82px;
    width: 150px;
    height: 30px;
    border: 1px solid black;
    border-radius: 30px;
    background-color: #c4c9ca;

#maindiv
    width: 320px;
    height: 568px;
    background-image:url(../image/background_1.png) ;
    display: none;

#maindiv img
    position: absolute;
    z-index: 1;

#scorediv
    font-size: 16px;
    font-weight: bold;
    position: absolute;
    top: 10px;
    left: 10px;
    display: none;

#scorediv
    font-size: 18px;
    font-weight: bold;

#suspenddiv
    position: absolute;
    top: 210px;
    left: 82px;
    display: none;
    z-index: 2;

#suspenddiv button
    width: 150px;
    height: 30px;
    margin-bottom: 20px;
    border: 1px solid black;
    border-radius: 30px;
    background-color: #c4c9ca;

#enddiv
    position: absolute;
    top: 210px;
    left: 75px;
    border: 1px solid gray;
    border-radius: 5px;
    text-align: center;
    background-color:#d7ddde;
    display: none;
    z-index: 2;

.plantext
    width: 160px;
    height: 30px;
    line-height: 30px;
    font-size: 16px;
    font-weight: bold;

#planscore
    width: 160px;
    height: 80px;
    line-height: 80px;
    border-top: 1px solid gray;
    border-bottom: 1px solid gray;
    font-size: 16px;
    font-weight: bold;

#enddiv div
    width: 160px;
    height: 50px;

#enddiv div button
    margin-top:10px ;
    width: 90px;
    height: 30px;
    border: 1px solid gray;
    border-radius: 30px;

效果如下:

定义相关动作和事件

通过JS脚本定义游戏相关动作和触发的事件效果,代码如下:

    //获得主界面
var mainDiv=document.getElementById("maindiv");
    //获得开始界面
var startdiv=document.getElementById("startdiv");
    //获得游戏中分数显示界面
var scorediv=document.getElementById("scorediv");
    //获得分数界面
var scorelabel=document.getElementById("label");
    //获得暂停界面
var suspenddiv=document.getElementById("suspenddiv");
    //获得游戏结束界面
var enddiv=document.getElementById("enddiv");
    //获得游戏结束后分数统计界面
var planscore=document.getElementById("planscore");
    //初始化分数
var scores=0;

/*
 创建飞机类
 */
function plan(hp,X,Y,sizeX,sizeY,score,dietime,sudu,boomimage,imagesrc)
    this.planX=X;
    this.planY=Y;
    this.imagenode=null;
    this.planhp=hp;
    this.planscore=score;
    this.plansizeX=sizeX;
    this.plansizeY=sizeY;
    this.planboomimage=boomimage;
    this.planisdie=false;
    this.plandietimes=0;
    this.plandietime=dietime;
    this.plansudu=sudu;
//行为
/*
移动行为
     */
    this.planmove=function()
        if(scores<=50000)
            this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+"px";
        
        else if(scores>50000&&scores<=100000)
            this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+1+"px";
        
        else if(scores>100000&&scores<=150000)
            this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+2+"px";
        
        else if(scores>150000&&scores<=200000)
            this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+3+"px";
        
        else if(scores>200000&&scores<=300000)
            this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+4+"px";
        
        else
            this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+5+"px";
        
    
    this.init=function()
        this.imagenode=document.createElement("img");
        this.imagenode.style.left=this.planX+"px";
        this.imagenode.style.top=this.planY+"px";
        this.imagenode.src=imagesrc;
        mainDiv.appendChild(this.imagenode);
    
    this.init();


/*
创建子弹类
 */
function bullet(X,Y,sizeX,sizeY,imagesrc)
    this.bulletX=X;
    this.bulletY=Y;
    this.bulletimage=null;
    this.bulletattach=1;
    this.bulletsizeX=sizeX;
    this.bulletsizeY=sizeY;
//行为
/*
 移动行为
 */
    this.bulletmove=function()
        this.bulletimage.style.top=this.bulletimage.offsetTop-20+"px";
    
    this.init=function()
        this.bulletimage=document.createElement("img");
        this.bulletimage.style.left= this.bulletX+"px";
        this.bulletimage.style.top= this.bulletY+"px";
        this.bulletimage.src=imagesrc;
        mainDiv.appendChild(this.bulletimage);
    
    this.init();


/*
 创建单行子弹类
 */
function oddbullet(X,Y)
    bullet.call(this,X,Y,6,14,"image/bullet1.png");


/*
创建敌机类
 */
function enemy(hp,a,b,sizeX,sizeY,score,dietime,sudu,boomimage,imagesrc)
    plan.call(this,hp,random(a,b),-100,sizeX,sizeY,score,dietime,sudu,boomimage,imagesrc);

//产生min到max之间的随机数
function random(min,max)
    return Math.floor(min+Math.random()*(max-min));


/*
创建本方飞机类
 */
function ourplan(X,Y)
    var imagesrc="image/我的飞机.gif";
    plan.call(this,1,X,Y,66,80,0,660,0,"image/本方飞机爆炸.gif",imagesrc);
    this.imagenode.setAttribute(id,ourplan);


/*
 创建本方飞机
 */
var selfplan=new ourplan(120,485);
//移动事件
var ourPlan=document.getElementById(ourplan);
var yidong=function()
    var oevent=window.event||arguments[0];
    var chufa=oevent.srcElement||oevent.target;
    var selfplanX=oevent.clientX-500;
    var selfplanY=oevent.clientY;
    ourPlan.style.left=selfplanX-selfplan.plansizeX/2+"px";
    ourPlan.style.top=selfplanY-selfplan.plansizeY/2+"px";
//    document.getElementsByTagName(img)[0].style.left=selfplanX-selfplan.plansizeX/2+"px";
//    document.getElementsByTagName(img)[0]..style.top=selfplanY-selfplan.plansizeY/2+"px";

/*
暂停事件
 */
var number=0;
var zanting=function()
    if(number==0)
        suspenddiv.style.display="block";
        if(document.removeEventListener)
            mainDiv.removeEventListener("mousemove",yidong,true);
            bodyobj.removeEventListener("mousemove",bianjie,true);
        
        else if(document.detachEvent)
            mainDiv.detachEvent("onmousemove",yidong);
            bodyobj.detachEvent("onmousemove",bianjie);
        
        clearInterval(set);
        number=1;
    
    else
        suspenddiv.style.display="none";
        if(document.addEventListener)
            mainDiv.addEventListener("mousemove",yidong,true);
            bodyobj.addEventListener("mousemove",bianjie,true);
        
        else if(document.attachEvent)
            mainDiv.attachEvent("onmousemove",yidong);
            bodyobj.attachEvent("onmousemove",bianjie);
        
        set=setInterval(start,20);
        number=0;
    

//判断本方飞机是否移出边界,如果移出边界,则取消mousemove事件,反之加上mousemove事件
var bianjie=function()
    var oevent=window.event||arguments[0];
    var bodyobjX=oevent.clientX;
    var bodyobjY=oevent.clientY;
    if(bodyobjX<505||bodyobjX>815||bodyobjY<0||bodyobjY>568)
        if(document.removeEventListener)
            mainDiv.removeEventListener("mousemove",yidong,true);
        
        else if(document.detachEvent)
            mainDiv.detachEvent("onmousemove",yidong);
        
    
    else
        if(document.addEventListener)
            mainDiv.addEventListener("mousemove",yidong,true);
        
        else if(document.attachEvent)
            mainDiv.attachEvent("nomousemove",yidong);
        
    

//暂停界面重新开始事件
//function chongxinkaishi()
//    location.reload(true);
//    startdiv.style.display="none";
//    maindiv.style.display="block";
//
var bodyobj=document.getElementsByTagName("body")[0];
if(document.addEventListener)
    //为本方飞机添加移动和暂停
    mainDiv.addEventListener("mousemove",yidong,true);
    //为本方飞机添加暂停事件
    selfplan.imagenode.addEventListener("click",zanting,true);
    //为body添加判断本方飞机移出边界事件
    bodyobj.addEventListener("mousemove",bianjie,true);
    //为暂停界面的继续按钮添加暂停事件
    suspenddiv.getElementsByTagName("button")[0].addEventListener("click",zanting,true);
//    suspenddiv.getElementsByTagName("button")[1].addEventListener("click",chongxinkaishi,true);
    //为暂停界面的返回主页按钮添加事件
    suspenddiv.getElementsByTagName("button")[2].addEventListener("click",jixu,true);

else if(document.attachEvent)
    //为本方飞机添加移动
    mainDiv.attachEvent("onmousemove",yidong);
    //为本方飞机添加暂停事件
    selfplan.imagenode.attachEvent("onclick",zanting);
    //为body添加判断本方飞机移出边界事件
    bodyobj.attachEvent("onmousemove",bianjie);
    //为暂停界面的继续按钮添加暂停事件
    suspenddiv.getElementsByTagName("button")[0].attachEvent("onclick",zanting);
//    suspenddiv.getElementsByTagName("button")[1].attachEvent("click",chongxinkaishi,true);
    //为暂停界面的返回主页按钮添加事件
    suspenddiv.getElementsByTagName("button")[2].attachEvent("click",jixu,true);

//初始化隐藏本方飞机
selfplan.imagenode.style.display="none";

/*
敌机对象数组
 */
var enemys=[];

/*
子弹对象数组
 */
var bullets=[];
var mark=0;
var mark1=0;
var backgroundPositionY=0;
/*
开始函数
 */
function start()
    mainDiv.style.backgroundPositionY=backgroundPositionY+"px";
    backgroundPositionY+=0.5;
    if(backgroundPositionY==568)
        backgroundPositionY=0;
    
    mark++;
    /*
    创建敌方飞机
     */

    if(mark==20)
        mark1++;
        //中飞机
        if(mark1%5==0)
            enemys.push(new enemy(6,25,274,46,60,5000,360,random(1,3),"image/中飞机爆炸.gif","image/enemy3_fly_1.png"));
        
        //大飞机
        if(mark1==20)
            enemys.push(new enemy(12,57,210,110,164,30000,540,1,"image/大飞机爆炸.gif","image/enemy2_fly_1.png"));
            mark1=0;
        
        //小飞机
        else
            enemys.push(new enemy(1,19,286,34,24,1000,360,random(1,4),"image/小飞机爆炸.gif","image/enemy1_fly_1.png"));
        
        mark=0;
    

/*
移动敌方飞机
 */
    var enemyslen=enemys.length;
    for(var i=0;i<enemyslen;i++)
        if(enemys[i].planisdie!=true)
            enemys[i].planmove();
        
/*
 如果敌机超出边界,删除敌机
 */
        if(enemys[i].imagenode.offsetTop>568)
            mainDiv.removeChild(enemys[i].imagenode);
            enemys.splice(i,1);
            enemyslen--;
        
        //当敌机死亡标记为true时,经过一段时间后清除敌机
        if(enemys[i].planisdie==true)
            enemys[i].plandietimes+=20;
            if(enemys[i].plandietimes==enemys[i].plandietime)
                mainDiv.removeChild(enemys[i].imagenode);
                enemys.splice(i,1);
                enemyslen--;
            
        
    

/*
创建子弹
*/
    if(mark%5==0)
            bullets.push(new oddbullet(parseInt(selfplan.imagenode.style.left)+31,parseInt(selfplan.imagenode.style.top)-10));
    

/*
移动子弹
*/
    var bulletslen=bullets.length;
    for(var i=0;i<bulletslen;i++)
        bullets[i].bulletmove();
/*
如果子弹超出边界,删除子弹
*/
        if(bullets[i].bulletimage.offsetTop<0)
            mainDiv.removeChild(bullets[i].bulletimage);
            bullets.splice(i,1);
            bulletslen--;
        
    

/*
碰撞判断
*/
    for(var k=0;k<bulletslen;k++)
        for(var j=0;j<enemyslen;j++)
            //判断碰撞本方飞机
            if(enemys[j].planisdie==false)
                if(enemys[j].imagenode.offsetLeft+enemys[j].plansizeX>=selfplan.imagenode.offsetLeft&&enemys[j].imagenode.offsetLeft<=selfplan.imagenode.offsetLeft+selfplan.plansizeX)
                  if(enemys[j].imagenode.offsetTop+enemys[j].plansizeY>=selfplan.imagenode.offsetTop+40&&enemys[j].imagenode.offsetTop<=selfplan.imagenode.offsetTop-20+selfplan.plansizeY)
                      //碰撞本方飞机,游戏结束,统计分数
                      selfplan.imagenode.src="image/本方飞机爆炸.gif";
                      enddiv.style.display="block";
                      planscore.innerHTML=scores;
                      if(document.removeEventListener)
                          mainDiv.removeEventListener("mousemove",yidong,true);
                          bodyobj.removeEventListener("mousemove",bianjie,true);
                      
                      else if(document.detachEvent)
                          mainDiv.detachEvent("onmousemove",yidong);
                          bodyobj.removeEventListener("mousemove",bianjie,true);
                      
                      clearInterval(set);
                  
                
                //判断子弹与敌机碰撞
                if((bullets[k].bulletimage.offsetLeft+bullets[k].bulletsizeX>enemys[j].imagenode.offsetLeft)&&(bullets[k].bulletimage.offsetLeft<enemys[j].imagenode.offsetLeft+enemys[j].plansizeX))
                    if(bullets[k].bulletimage.offsetTop<=enemys[j].imagenode.offsetTop+enemys[j].plansizeY&&bullets[k].bulletimage.offsetTop+bullets[k].bulletsizeY>=enemys[j].imagenode.offsetTop)
                        //敌机血量减子弹攻击力
                        enemys[j].planhp=enemys[j].planhp-bullets[k].bulletattach;
                        //敌机血量为0,敌机图片换为爆炸图片,死亡标记为true,计分
                        if(enemys[j].planhp==0)
                            scores=scores+enemys[j].planscore;
                            scorelabel.innerHTML=scores;
                            enemys[j].imagenode.src=enemys[j].planboomimage;
                            enemys[j].planisdie=true;
                        
                        //删除子弹
                        mainDiv.removeChild(bullets[k].bulletimage);
                            bullets.splice(k,1);
                            bulletslen--;
                            break;
                    
                
            
        
    

/*
开始游戏按钮点击事件
 */
var set;
function begin()

    startdiv.style.display="none";
    mainDiv.style.display="block";
    selfplan.imagenode.style.display="block";
    scorediv.style.display="block";
    /*
     调用开始函数
     */
    set=setInterval(start,20);

//游戏结束后点击继续按钮事件
function jixu()
    location.reload(true);

最终效果:

以上是关于老弟教你用CSS和JS实现曾经风靡一时的微信打飞机游戏的主要内容,如果未能解决你的问题,请参考以下文章

[GitHub开源]Android自定义View实现微信打飞机游戏

500行代码,教你用python写个微信飞机大战

10分钟教你用Python做个打飞机小游戏超详细教程

使用Pygame制作微信打飞机游戏PC版

cocos2dx+KinectV2 体感游戏之微信打飞机

五行Python代码教你用微信来控制电脑摄像头