SkiaSharp 之 WPF 自绘 投篮小游戏(案例版)
Posted dotNET跨平台
tags:
篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了SkiaSharp 之 WPF 自绘 投篮小游戏(案例版)相关的知识,希望对你有一定的参考价值。
此案例主要是针对光线投影法碰撞检测功能的示例,顺便做成了一个小游戏,很简单,但是,效果却很不错。
投篮小游戏
规则,点击投篮目标点,就会有一个球沿着相关抛物线,然后,判断是否进入篮子里,其实就是一个矩形,直接是按照碰撞检测来的,碰到就算进去了,对其增加了一个分数统计等功能。
Wpf 和 SkiaSharp
新建一个 WPF 项目,然后,Nuget 包即可 要添加 Nuget 包
Install-Package SkiaSharp.Views.WPF -Version 2.88.0
其中核心逻辑是这部分,会以我设置的 60FPS 来刷新当前的画板。
skContainer.PaintSurface += SkContainer_PaintSurface;
_ = Task.Run(() =>
while (true)
try
Dispatcher.Invoke(() =>
skContainer.InvalidateVisual();
);
_ = SpinWait.SpinUntil(() => false, 1000 / 60);//每秒60帧
catch
break;
);
弹球实体代码 (Ball.cs)
public class Ball
public double X get; set;
public double Y get; set;
public double VX get; set;
public double VY get; set;
public int Radius get; set;
##粒子花园核心类 (ParticleGarden.cs)
/// <summary>
/// 光线投影法碰撞检测
/// 投篮小游戏
/// </summary>
public class RayProjection
public SKPoint centerPoint;
public double G = 0.3;
public double F = 0.98;
public double Easing = 0.03;
public bool IsMoving = false;
public SKPoint CurrentMousePoint = SKPoint.Empty;
public SKPoint lastPoint = SKPoint.Empty;
public Rect Box;
public Ball Ball;
public SKCanvas canvas;
public int ALLCount = 10;
public List<bool> bools = new List<bool>();
public bool IsOver = false;
/// <summary>
/// 渲染
/// </summary>
public void Render(SKCanvas canvas, SKTypeface Font, int Width, int Height)
canvas.Clear(SKColors.White);
this.canvas = canvas;
centerPoint = new SKPoint(Width / 2, Height / 2);
//球
if (Ball == null)
Ball = new Ball()
X = 50,
Y = Height - 50,
Radius = 30
;
//箱子
var boxX = Width - 170;
var boxY = Height - 80;
if (Box.X == 0)
Box = new Rect(boxX, boxY, 120, 70);
else
if (Box.X != boxX && Box.Y != boxY)
Box.X = boxX;
Box.Y = boxY;
if (bools.Count >= ALLCount)
IsOver = true;
if (!IsOver)
if (IsMoving)
BallMove(Width, Height);
else
DrawLine();
//弹球
DrawCircle(canvas, Ball);
//矩形
DrawRect(canvas, Box);
//计分
using var paint1 = new SKPaint
Color = SKColors.Blue,
IsAntialias = true,
Typeface = Font,
TextSize = 24
;
string count = $"总次数:ALLCount 剩余次数:ALLCount - bools.Count 投中次数:bools.Count(t => t)";
canvas.DrawText(count, 100, 20, paint1);
else
SKColor sKColor = SKColors.Blue;
//计分
var SuccessCount = bools.Count(t => t);
string count = "";
switch (SuccessCount)
case 0:
count = $"太糗了吧,一个都没投中!";
sKColor = SKColors.Black;
break;
case 1:
case 2:
case 3:
case 4:
case 5:
count = $"你才投中:SuccessCount次,继续努力!";
sKColor = SKColors.Blue;
break;
case 6:
case 7:
case 8:
case 9:
count = $"恭喜 投中:SuccessCount次!!!";
sKColor = SKColors.YellowGreen;
break;
case 10: count = $"全部投中,你太厉害了!";
sKColor = SKColors.Red;
break;
using var paint1 = new SKPaint
Color = sKColor,
IsAntialias = true,
Typeface = Font,
TextSize = 48
;
var fontCenter = paint1.MeasureText(count);
canvas.DrawText(count, centerPoint.X - fontCenter / 2, centerPoint.Y, paint1);
using var paint = new SKPaint
Color = SKColors.Blue,
IsAntialias = true,
Typeface = Font,
TextSize = 24
;
string by = $"by 蓝创精英团队";
canvas.DrawText(by, 600, 20, paint);
/// <summary>
/// 画一个圆
/// </summary>
public void DrawCircle(SKCanvas canvas, Ball ball)
using var paint = new SKPaint
Color = SKColors.Blue,
Style = SKPaintStyle.Fill,
IsAntialias = true,
StrokeWidth = 2
;
canvas.DrawCircle((float)ball.X, (float)ball.Y, ball.Radius, paint);
/// <summary>
/// 画一个矩形
/// </summary>
public void DrawRect(SKCanvas canvas, Rect box)
using var paint = new SKPaint
Color = SKColors.Green,
Style = SKPaintStyle.Fill,
IsAntialias = true,
StrokeWidth = 2
;
canvas.DrawRect((float)box.X, (float)box.Y, (float)box.Width, (float)box.Height, paint);
/// <summary>
/// 划线
/// </summary>
public void DrawLine()
//划线
using var LinePaint = new SKPaint
Color = SKColors.Red,
Style = SKPaintStyle.Fill,
StrokeWidth = 2,
IsStroke = true,
StrokeCap = SKStrokeCap.Round,
IsAntialias = true
;
var path = new SKPath();
path.MoveTo((float)CurrentMousePoint.X, (float)CurrentMousePoint.Y);
path.LineTo((float)Ball.X, (float)Ball.Y);
path.Close();
canvas.DrawPath(path, LinePaint);
public void BallMove(int Width, int Height)
Ball.VX *= F;
Ball.VY *= F;
Ball.VY += G;
Ball.X += Ball.VX;
Ball.Y += Ball.VY;
var hit = CheckHit();
// 边界处理和碰撞检测
if (hit || Ball.X - Ball.Radius > Width || Ball.X + Ball.Radius < 0 || Ball.Y - Ball.Radius > Height || Ball.Y + Ball.Radius < 0)
bools.Add(hit);
IsMoving = false;
Ball.X = 50;
Ball.Y = Height - 50;
lastPoint.X = (float)Ball.X;
lastPoint.Y = (float)Ball.Y;
public bool CheckHit()
var k1 = (Ball.Y - lastPoint.Y) / (Ball.X - lastPoint.X);
var b1 = lastPoint.Y - k1 * lastPoint.X;
var k2 = 0;
var b2 = Ball.Y;
var cx = (b2 - b1) / (k1 - k2);
var cy = k1 * cx + b1;
if (cx - Ball.Radius / 2 > Box.X && cx + Ball.Radius / 2 < Box.X + Box.Width && Ball.Y - Ball.Radius > Box.Y)
return true;
return false;
public void MouseMove(SKPoint sKPoint)
CurrentMousePoint = sKPoint;
public void MouseDown(SKPoint sKPoint)
CurrentMousePoint = sKPoint;
public void MouseUp(SKPoint sKPoint)
if (bools.Count < ALLCount)
IsMoving = true;
Ball.VX = (sKPoint.X - Ball.X) * Easing;
Ball.VY = (sKPoint.Y - Ball.Y) * Easing;
lastPoint.X = (float)Ball.X;
lastPoint.Y = (float)Ball.Y;
效果如下:
还不错,得了7分,当然,我也可以得10分的,不过,还好了。
总结
这个特效的案例重点是光线投影法碰撞检测,同时又对其增加了游戏的属性,虽然东西都很简单,但是作为一个雏形来讲也是不错的。
SkiaSharp 基础系列算是告一段落了,基础知识相关暂时都已经有了一个深度的了解,对于它的基础应用已经有一个不错的认识了,那么,基于它的应用应该也会多起来,我这边主要参考Avalonia的内部SkiaSharp使用原理,当然,用法肯定不局限的。
代码地址
https://github.com/kesshei/WPFSkiaRayProjectionDemo.git
https://gitee.com/kesshei/WPFSkiaRayProjectionDemo.git
阅
一键三连呦!,感谢大佬的支持,您的支持就是我的动力!
版权
蓝创精英团队(公众号同名,CSDN 同名,CNBlogs 同名)
以上是关于SkiaSharp 之 WPF 自绘 投篮小游戏(案例版)的主要内容,如果未能解决你的问题,请参考以下文章