Arduino框架下合宙ESP32C3 +1.8“TFT液晶屏通过TFT_eSPI库驱动显示

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Arduino框架下合宙ESP32C3 +1.8/1.44 寸TFT液晶屏通过TFT_eSPI库驱动显示


  • TFT_eSPI库显示示例效果

库安装后需要进行配置

  • 库安装好后并不能直接通过示例来编译上传到合宙ESP32C3上面,因为,直接不能直接通过编译,引脚需要进行修改。

  • TFT_eSPI安装,可以通过管理库,搜索关键字TFT_eSPI找到,或者通过下面的链接,选择下载最新版本的库让后解压导入到Arduino对应的库目录下。

  • TFT_eSPI库下载:https://www.arduino.cc/reference/en/libraries/tft_espi/

  • 开发板型号选择

修改头文件中的引脚定义

  • 在Arduino IDE库文件位置,找到安装好的TFT_eSPI库文件夹:C:\\Users\\Administrator\\Documents\\Arduino\\libraries\\TFT_eSPI
    • 找到User_Setup.h

参照下面的修改,嫌麻烦的,直接复制粘贴全覆盖。

//                            USER DEFINED SETTINGS
//   Set driver type, fonts to be loaded, pins used and SPI control method etc
//
//   See the User_Setup_Select.h file if you wish to be able to define multiple
//   setups and then easily select which setup file is used by the compiler.
//
//   If this file is edited correctly then all the library example sketches should
//   run without the need to make any more changes for a particular hardware setup!
//   Note that some sketches are designed for a particular TFT pixel width/height

// User defined information reported by "Read_User_Setup" test & diagnostics example
#define USER_SETUP_INFO "User_Setup"

// Define to disable all #warnings in library (can be put in User_Setup_Select.h)
//#define DISABLE_ALL_LIBRARY_WARNINGS

// ##################################################################################
//
// Section 1. Call up the right driver file and any options for it
//
// ##################################################################################

// Define STM32 to invoke optimised processor support (only for STM32)
//#define STM32

// Defining the STM32 board allows the library to optimise the performance
// for UNO compatible "MCUfriend" style shields
//#define NUCLEO_64_TFT
//#define NUCLEO_144_TFT

// STM32 8 bit parallel only:
// If STN32 Port A or B pins 0-7 are used for 8 bit parallel data bus bits 0-7
// then this will improve rendering performance by a factor of ~8x
//#define STM_PORTA_DATA_BUS
//#define STM_PORTB_DATA_BUS

// Tell the library to use parallel mode (otherwise SPI is assumed)
//#define TFT_PARALLEL_8_BIT
//#defined TFT_PARALLEL_16_BIT // **** 16 bit parallel ONLY for RP2040 processor ****

// Display type -  only define if RPi display
//#define RPI_DISPLAY_TYPE // 20MHz maximum SPI

// Only define one driver, the other ones must be commented out
//#define ILI9341_DRIVER       // Generic driver for common displays
//#define ILI9341_2_DRIVER     // Alternative ILI9341 driver, see https://github.com/Bodmer/TFT_eSPI/issues/1172
#define ST7735_DRIVER      // Define additional parameters below for this display
//#define ILI9163_DRIVER     // Define additional parameters below for this display
//#define S6D02A1_DRIVER
//#define RPI_ILI9486_DRIVER // 20MHz maximum SPI
//#define HX8357D_DRIVER
//#define ILI9481_DRIVER
//#define ILI9486_DRIVER
//#define ILI9488_DRIVER     // WARNING: Do not connect ILI9488 display SDO to MISO if other devices share the SPI bus (TFT SDO does NOT tristate when CS is high)
//#define ST7789_DRIVER      // Full configuration option, define additional parameters below for this display
//#define ST7789_2_DRIVER    // Minimal configuration option, define additional parameters below for this display
//#define R61581_DRIVER
//#define RM68140_DRIVER
//#define ST7796_DRIVER
//#define SSD1351_DRIVER
//#define SSD1963_480_DRIVER
//#define SSD1963_800_DRIVER
//#define SSD1963_800ALT_DRIVER
//#define ILI9225_DRIVER
//#define GC9A01_DRIVER

// Some displays support SPI reads via the MISO pin, other displays have a single
// bi-directional SDA pin and the library will try to read this via the MOSI line.
// To use the SDA line for reading data from the TFT uncomment the following line:

// #define TFT_SDA_READ      // This option is for ESP32 ONLY, tested with ST7789 and GC9A01 display only

// For ST7735, ST7789 and ILI9341 ONLY, define the colour order IF the blue and red are swapped on your display
// Try ONE option at a time to find the correct colour order for your display

//  #define TFT_RGB_ORDER TFT_RGB  // Colour order Red-Green-Blue
//  #define TFT_RGB_ORDER TFT_BGR  // Colour order Blue-Green-Red

// For M5Stack ESP32 module with integrated ILI9341 display ONLY, remove // in line below

// #define M5STACK

// For ST7789, ST7735, ILI9163 and GC9A01 ONLY, define the pixel width and height in portrait orientation
// #define TFT_WIDTH  80
 #define TFT_WIDTH  128
// #define TFT_WIDTH  172 // ST7789 172 x 320
// #define TFT_WIDTH  240 // ST7789 240 x 240 and 240 x 320
 #define TFT_HEIGHT 160
// #define TFT_HEIGHT 128
// #define TFT_HEIGHT 240 // ST7789 240 x 240
// #define TFT_HEIGHT 320 // ST7789 240 x 320
// #define TFT_HEIGHT 240 // GC9A01 240 x 240

// For ST7735 ONLY, define the type of display, originally this was based on the
// colour of the tab on the screen protector film but this is not always true, so try
// out the different options below if the screen does not display graphics correctly,
// e.g. colours wrong, mirror images, or stray pixels at the edges.
// Comment out ALL BUT ONE of these options for a ST7735 display driver, save this
// this User_Setup file, then rebuild and upload the sketch to the board again:

// #define ST7735_INITB
// #define ST7735_GREENTAB
// #define ST7735_GREENTAB2
// #define ST7735_GREENTAB3
// #define ST7735_GREENTAB128    // For 128 x 128 display
// #define ST7735_GREENTAB160x80 // For 160 x 80 display (BGR, inverted, 26 offset)
// #define ST7735_REDTAB
// #define ST7735_BLACKTAB
// #define ST7735_REDTAB160x80   // For 160 x 80 display with 24 pixel offset

// If colours are inverted (white shows as black) then uncomment one of the next
// 2 lines try both options, one of the options should correct the inversion.

// #define TFT_INVERSION_ON
// #define TFT_INVERSION_OFF


// ##################################################################################
//
// Section 2. Define the pins that are used to interface with the display here
//
// ##################################################################################

// If a backlight control signal is available then define the TFT_BL pin in Section 2
// below. The backlight will be turned ON when tft.begin() is called, but the library
// needs to know if the LEDs are ON with the pin HIGH or LOW. If the LEDs are to be
// driven with a PWM signal or turned OFF/ON then this must be handled by the user
// sketch. e.g. with digitalWrite(TFT_BL, LOW);

// #define TFT_BL   32            // LED back-light control pin
// #define TFT_BACKLIGHT_ON HIGH  // Level to turn ON back-light (HIGH or LOW)



// We must use hardware SPI, a minimum of 3 GPIO pins is needed.
// Typical setup for ESP8266 NodeMCU ESP-12 is :
//
// Display SDO/MISO  to NodeMCU pin D6 (or leave disconnected if not reading TFT)
// Display LED       to NodeMCU pin VIN (or 5V, see below)
// Display SCK       to NodeMCU pin D5
// Display SDI/MOSI  to NodeMCU pin D7
// Display DC (RS/AO)to NodeMCU pin D3
// Display RESET     to NodeMCU pin D4 (or RST, see below)
// Display CS        to NodeMCU pin D8 (or GND, see below)
// Display GND       to NodeMCU pin GND (0V)
// Display VCC       to NodeMCU 5V or 3.3V
//
// The TFT RESET pin can be connected to the NodeMCU RST pin or 3.3V to free up a control pin
//
// The DC (Data Command) pin may be labelled AO or RS (Register Select)
//
// With some displays such as the ILI9341 the TFT CS pin can be connected to GND if no more
// SPI devices (e.g. an SD Card) are connected, in this case comment out the #define TFT_CS
// line below so it is NOT defined. Other displays such at the ST7735 require the TFT CS pin
// to be toggled during setup, so in these cases the TFT_CS line must be defined and connected.
//
// The NodeMCU D0 pin can be used for RST
//
//
// Note: only some versions of the NodeMCU provide the USB 5V on the VIN pin
// If 5V is not available at a pin you can use 3.3V but backlight brightness
// will be lower.


// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP8266 SETUP ######

// For NodeMCU - use pin numbers in the form PIN_Dx where Dx is the NodeMCU pin designation
//#define TFT_CS   PIN_D8  // Chip select control pin D8
//#define TFT_DC   PIN_D3  // Data Command control pin
//#define TFT_RST  PIN_D4  // Reset pin (could connect to NodeMCU RST, see next line)
//#define TFT_RST  -1    // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V

//#define TFT_BL PIN_D1  // LED back-light (only for ST7789 with backlight control pin)

//#define TOUCH_CS PIN_D2     // Chip select pin (T_CS) of touch screen

//#define TFT_WR PIN_D2       // Write strobe for modified Raspberry Pi TFT only


// ######  FOR ESP8266 OVERLAP MODE EDIT THE PIN NUMBERS IN THE FOLLOWING LINES  ######

// Overlap mode shares the ESP8266 FLASH SPI bus with the TFT so has a performance impact
// but saves pins for other functions. It is best not to connect MISO as some displays
// do not tristate that line when chip select is high!
// Note: Only one SPI device can share the FLASH SPI lines, so a SPI touch controller
// cannot be connected as well to the same SPI signals.
// On NodeMCU 1.0 SD0=MISO, SD1=MOSI, CLK=SCLK to connect to TFT in overlap mode
// On NodeMCU V3  S0 =MISO, S1 =MOSI, S2 =SCLK
// In ESP8266 overlap mode the following must be defined

//#define TFT_SPI_OVERLAP

// In ESP8266 overlap mode the TFT chip select MUST connect to pin D3
//#define TFT_CS   PIN_D3
//#define TFT_DC   PIN_D5  // Data Command control pin
//#define TFT_RST  PIN_D4  // Reset pin (could connect to NodeMCU RST, see next line)
//#define TFT_RST  -1  // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V


// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP32 SETUP   ######

// For ESP32 Dev board (only tested with ILI9341 display)
// The hardware SPI can be mapped to any pins

//#define TFT_MISO 19
//#define TFT_MOSI 23
//#define TFT_SCLK 18
//#define TFT_CS   15  // Chip select control pin
//#define TFT_DC    2  // Data Command control pin
//#define TFT_RST   4  // Reset pin (could connect to RST pin)
//#define TFT_RST  -1  // Set TFT_RST to -1 if display RESET is connected to ESP32 board RST

// For ESP32 Dev board (only tested with GC9A01 display)
// The hardware SPI can be mapped to any pins

#define TFT_MOSI 03 // In some display driver board, it might be written as "SDA" and so on.
#define TFT_SCLK 02
#define TFT_CS   07  // Chip select control pin
#define TFT_DC   06  // Data Command control pin
#define TFT_RST  10  // Reset pin (could connect to Arduino RESET pin)
#define TFT_BL   11  // LED back-light

//#define TOUCH_CS 21     // Chip select pin (T_CS) of touch screen

//#define TFT_WR 22    // Write strobe for modified Raspberry Pi TFT only

// For the M5Stack module use these #define lines
//#define TFT_MISO 19
//#define TFT_MOSI 23
//#define TFT_SCLK 18
//#define TFT_CS   14  // Chip select control pin
//#define TFT_DC   27  // Data Command control pin
//#define TFT_RST  33  // Reset pin (could connect to Arduino RESET pin)
//#define TFT_BL   32  // LED back-light (required for M5Stack)

// ######       EDIT THE PINs BELOW TO SUIT YOUR ESP32 PARALLEL TFT SETUP        ######

// The library supports 8 bit parallel TFTs with the ESP32, the pin
// selection below is compatible with ESP32 boards in UNO format.
// Wemos D32 boards need to be modified, see diagram in Tools folder.
// Only ILI9481 and ILI9341 based displays have been tested!

// Parallel bus is only supported for the STM32 and ESP32
// Example below is for ESP32 Parallel interface with UNO displays

// Tell the library to use 8 bit parallel mode (otherwise SPI is assumed)
//#define TFT_PARALLEL_8_BIT

// The ESP32 and TFT the pins used for testing are:
//#define TFT_CS   33  // Chip select control pin (library pulls permanently low
//#define TFT_DC   15  // Data Command control pin - must use a pin in the range 0-31
//#define TFT_RST  32  // Reset pin, toggles on startup

//#define TFT_WR    4  // Write strobe control pin - must use a pin in the range 0-31
//#define TFT_RD    2  // Read strobe control pin

//#define TFT_D0   12  // Must use pins in the range 0-31 for the data bus
//#define TFT_D1   13  // so a single register write sets/clears all bits.
//#define TFT_D2   26  // Pins can be randomly assigned, this does not affect
//#define TFT_D3   25  // TFT screen update performance.
//#define TFT_D4   17
//#define TFT_D5   16
//#define TFT_D6   27
//#define TFT_D7   14

// ######       EDIT THE PINs BELOW TO SUIT YOUR STM32 SPI TFT SETUP        ######

// The TFT can be connected to SPI port 1 or 2
//#define TFT_SPI_PORT 1 // SPI port 1 maximum clock rate is 55MHz
//#define TFT_MOSI PA7
//#define TFT_MISO PA6
//#define TFT_SCLK PA5

//#define TFT_SPI_PORT 2 // SPI port 2 maximum clock rate is 27MHz
//#define TFT_MOSI PB15
//#define TFT_MISO PB14
//#define TFT_SCLK PB13

// Can use Ardiuno pin references, arbitrary allocation, TFT_eSPI controls chip select
//#define TFT_CS   D5 // Chip select control pin to TFT CS
//#define TFT_DC   D6 // Data Command control pin to TFT DC (may be labelled RS = Register Select)
//#define TFT_RST  D7 // Reset pin to TFT RST (or RESET)
// OR alternatively, we can use STM32 port reference names PXnn
//#define TFT_CS   PE11 // Nucleo-F767ZI equivalent of D5
//#define TFT_DC   PE9  // Nucleo-F767ZI equivalent of D6
//#define TFT_RST  PF13 // Nucleo-F767ZI equivalent of D7

//#define TFT_RST  -1   // Set TFT_RST to -1 if the display RESET is connected to processor reset
                        // Use an Arduino pin for initial testing as connecting to processor reset
                        // may not work (pulse too short at power up?)

// ##################################################################################
//
// Section 3. Define the fonts that are to be used here
//
// ##################################################################################

// Comment out the #defines below with // to stop that font being loaded
// The ESP8366 and ESP32 have plenty of memory so commenting out fonts is not
// normally necessary. If all fonts are loaded the extra FLASH space required is
// about 17Kbytes. To save FLASH space only enable the fonts you need!

#define LOAD_GLCD   // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
#define LOAD_FONT2  // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
#define LOAD_FONT4  // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters
#define LOAD_FONT6  // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7  // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:-.
#define LOAD_FONT8  // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF  // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts

// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT


// ##################################################################################
//
// Section 4. Other options
//
// ##################################################################################

// For RP2040 processor and SPI displays, uncomment the following line to use the PIO interface.
//#define RP2040_PIO_SPI // Leave commented out to use standard RP2040 SPI port interface

// For the RP2040 processor define the SPI port channel used (default 0 if undefined)
//#define TFT_SPI_PORT 1 // Set to 0 if SPI0 pins are used, or 1 if spi1 pins used

// For the STM32 processor define the SPI port channel used (default 1 if undefined)
//#define TFT_SPI_PORT 2 // Set to 1 for SPI port 1, or 2 for SPI port 2

// Define the SPI clock frequency, this affects the graphics rendering speed. Too
// fast and the TFT driver will not keep up and display corruption appears.
// With an ILI9341 display 40MHz works OK, 80MHz sometimes fails
// With a ST7735 display more than 27MHz may not work (spurious pixels and lines)
// With an ILI9163 display 27 MHz works OK.

// #define SPI_FREQUENCY   1000000
// #define SPI_FREQUENCY   5000000
// #define SPI_FREQUENCY  10000000
// #define SPI_FREQUENCY  20000000
#define SPI_FREQUENCY  27000000
// #define SPI_FREQUENCY  40000000
// #define SPI_FREQUENCY  55000000 // STM32 SPI1 only (SPI2 maximum is 27MHz)
// #define SPI_FREQUENCY  80000000

// Optional reduced SPI frequency for reading TFT
#define SPI_READ_FREQUENCY  20000000

// The XPT2046 requires a lower SPI clock rate of 2.5MHz so we define that here:
#define SPI_TOUCH_FREQUENCY  2500000

// The ESP32 has 2 free SPI ports i.e. VSPI and HSPI, the VSPI is the default.
// If the VSPI port is in use and pins are not accessible (e.g. TTGO T-Beam)
// then uncomment the following line:
//#define USE_HSPI_PORT

// Comment out the following #define if "SPI Transactions" do not need to be
// supported. When commented out the code size will be smaller and sketches will
// run slightly faster, so leave it commented out unless you need it!

// Transaction support is needed to work with SD library but not needed with TFT_SdFat
// Transaction support is required if other SPI devices are connected.

// Transactions are automatically enabled by the library for an ESP32 (to use HAL mutex)
// so changing it here has no effect

// #define SUPPORT_TRANSACTIONS

  • 修改完成后,就可以尝试编译TFT_eSPI库对应的示例程序跑跑看了。

示例程序

  • TFT_eSPI\\examples\\160 x 128\\Arduino_Life示例

//The Game of Life, also known simply as Life, is a cellular automaton
//devised by the British mathematician John Horton Conway in 1970.
// https://en.wikipedia.org/wiki/Conway's_Game_of_Life

// See license at end of file.

// Adapted by Bodmer
//#define CONFIG_IDF_TARGET_ESP32C3
#include <TFT_eSPI.h> //点击这里会自动打开管理库页面: http://librarymanager/All#TFT_eSPI
#include <SPI.h>
//#include "User_Setup.h"

TFT_eSPI tft = TFT_eSPI();       // Invoke custom library

// Maximum number of generations until the screen is refreshed
#define MAX_GEN_COUNT 500

// The ESP8266 has plenty of memory so we can create a large array
// 2 x 2 pixel cells, array size = 5120 bytes per array, runs fast
#define GRIDX 80
#define GRIDY 64
#define CELLXY 2

// 1 x 1 pixel cells, array size = 20480 bytes per array
//#define GRIDX 160
//#define GRIDY 128
//#define CELLXY 1

#define GEN_DELAY 10 // Set a delay between each generation to slow things down

//Current grid and newgrid arrays are needed
uint8_t grid[GRIDX][GRIDY];

//The new grid for the next generation
uint8_t newgrid[GRIDX][GRIDY];

//Number of generations
uint16_t genCount = 0;

void setup()   

  //Set up the display
  tft.init();
  tft.setRotation(3);
  tft.fillScreen(TFT_BLACK);
  tft.setTextSize(1);
  tft.setTextColor(TFT_WHITE);
  tft.setCursor(0, 0);



void loop() 

  //Display a simple splash screen
  tft.fillScreen(TFT_BLACK);
  tft.setTextSize(2);
  tft.setTextColor(TFT_WHITE);
  tft.setCursor(40, 5);
  tft.println(F("Arduino"));
  tft.setCursor(35, 25);
  tft.println(F("Cellular"));
  tft.setCursor(35, 45);
  tft.println(F("Automata"));

  delay(1000);

  tft.fillScreen(TFT_BLACK);

  initGrid();

  genCount = MAX_GEN_COUNT;

  drawGrid();

  //Compute generations
  for (int gen = 0; gen < genCount; gen++)
  
    computeCA();
    drawGrid();
    delay(GEN_DELAY);
    for (int16_t x = 1; x < GRIDX-1; x++) 
      for (int16_t y = 1; y < GRIDY-1; y++) 
        grid[x][y] = newgrid[x][y];
      
    

  


//Draws the grid on the display
void drawGrid(void) 

  uint16_t color = TFT_WHITE;
  for (int16_t x = 1; x < GRIDX - 1; x++) 
    for (int16_t y = 1; y < GRIDY - 1; y++) 
      if ((grid[x][y]) != (newgrid[x][y])) 
        if (newgrid[x][y] == 1) color = 0xFFFF; //random(0xFFFF);
        else color = 0;
        tft.fillRect(CELLXY * x, CELLXY * y, CELLXY, CELLXY, color);
      
    
  


//Initialise Grid
void initGrid(void) 
  for (int16_t x = 0; x < GRIDX; x++) 
    for (int16_t y = 0; y < GRIDY; y++) 
      newgrid[x][y] = 0;

      if (x == 0 || x == GRIDX - 1 || y == 0 || y == GRIDY - 1) 
        grid[x][y] = 0;
      
      else 
        if (random(3) == 1)
          grid[x][y] = 1;
        else
          grid[x][y] = 0;
      

    
  


//Compute the CA. Basically everything related to CA starts here
void computeCA() 
  for (int16_t x = 1; x < GRIDX; x++) 
    for (int16_t y = 1; y < GRIDY; y++) 
      int neighbors = getNumberOfNeighbors(x, y);
      if (grid[x][y] == 1 && (neighbors == 2 || neighbors == 3 ))
      
        newgrid[x][y] = 1;
      
      else if (grid[x][y] == 1)  newgrid[x][y] = 0;
      if (grid[x][y] == 0 && (neighbors == 3))
      
        newgrid[x][y] = 1;
      
      else if (grid[x][y] == 0) newgrid[x][y] = 0;
    
  


// Check the Moore neighborhood
int getNumberOfNeighbors(int x, int y) 
  return grid[x - 1][y] + grid[x - 1][y - 1] + grid[x][y - 1] + grid[x + 1][y - 1] + grid[x + 1][y] + grid[x + 1][y + 1] + grid[x][y + 1] + grid[x - 1][y + 1];


  • 选择ESP32C3编译信息如下:
使用 2.4.72  版本的库 TFT_eSPI 在文件夹: C:\\Users\\Administrator\\Documents\\Arduino\\libraries\\TFT_eSPI 
使用 2.0.0  版本的库 SPI 在文件夹: C:\\Users\\Administrator\\AppData\\Local\\Arduino15\\packages\\esp32\\hardware\\esp32\\1.0.6\\libraries\\SPI 
使用 2.0.0  版本的库 FS 在文件夹: C:\\Users\\Administrator\\AppData\\Local\\Arduino15\\packages\\esp32\\hardware\\esp32\\1.0.6\\libraries\\FS 
使用 2.0.0  版本的库 SPIFFS 在文件夹: C:\\Users\\Administrator\\AppData\\Local\\Arduino15\\packages\\esp32\\hardware\\esp32\\1.0.6\\libraries\\SPIFFS 
"C:\\\\Users\\\\Administrator\\\\AppData\\\\Local\\\\Arduino15\\\\packages\\\\esp32\\\\hardware\\\\esp32\\\\1.0.6/tools/riscv32-esp-elf/bin/riscv32-esp-elf-size" -A "d:\\\\arduino\\\\MyHexDir/Arduino_Life.ino.elf"
项目使用了 263834 字节,占用了 (20%) 程序存储空间。最大为 1310720 字节。
全局变量使用了20804字节,(6%)的动态内存,余留306876字节局部变量。最大为327680字节。


  • TFT_eSPI库下,128X160可以跑一下示例:

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