向大家请教一下 电脑的 内存和CPU使用率多少算是高了呢? 就是说配置嫌低了。
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篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了向大家请教一下 电脑的 内存和CPU使用率多少算是高了呢? 就是说配置嫌低了。相关的知识,希望对你有一定的参考价值。
使用率,要看你运行什么东西咯,没高和低的,并且看你配置,例如我,我运行武林外传的时候,我老电脑的P4的CPU,占用的是30%左右,我新电脑的AMD的六核.才占用不到5%(不是6核的性能一定是单核的6倍,我只是巧合,巧合而已) 参考技术A 看你的软件需求。 参考技术B 不是这么看的 CPU 一般运行程序 都是百分之 90以上 不管是好的CPU还是差的CPU 都一样 只是 运行时间 问题!内存 要看占用的百分比 还要看那 百分比有多大 剩余内存 充足的话 不管用百分之多少 都是流畅的。
电脑快慢 可以试着运行大型游戏 或者用一些软件 做做测试! 不是说看 使用率就可以的。追问
玩CF的时候还好 不卡 就在刚进入游戏时比较慢 进去了就好了
看空间 或者偷菜刚开始还好时间一长能感觉慢 卡 内存能达到百分之八九十甚至还高
这是什么原因呢?
向大家请教几个CS问题!!
1.什么是CS脚本?有什么用?怎么使用?讲解具体点!
2.在CS里什么叫FPS,好像有很多含义,请大家解释一下!
我年龄比较小,还请大家解释的时候尽量详细点!谢谢!!
我QQ:315291663
脚本(Script)实际上就是程序,一般都是有应用程序提供的编程语言。应用程序包括浏览器(javascript、VBScript)、多媒体创作工具,应用程序的宏和创作系统的批处理语言也可以归入脚本之类。脚本同我们平时使用的VB、C语言的区别主要是:脚本语法比较简单,比较容易掌握;脚本与应用程序密切相关,所以包括相对应用程序自身的功能;脚本一般不具备通用性,所能处理的问题范围有限。脚本就是源程序,就是代码程序。
脚本(Script)是批处理文件的延伸,是一种纯文本保存的程序,一般来说的计算机脚本程序是确定的一系列控制计算机进行运算操作动作的组合,在其中可以实现一定的逻辑分支等。脚本程序相对一般程序开发来说比较接近自然语言,可以不经编译而是解释执行,利于快速开发或一些轻量的控制。
现在的脚本语言是比较多的,一般的脚本语言的执行只同具体的解释执行器有关,所以只要系统上有相应语言的解释程序就可以做到跨平台。
脚本(Script),就是含有bind和alias等命令的集合,你可以把这个集合存为一个独立的文件然后在需要的时候执行,这样就可以方便你在CS中的使用。
脚本可以存为后缀名为.cfg的文件放在cstrike文件夹下,执行时在控制台输入:exec (脚本文件名).cfg 即可。比如将一个脚本存为buys.cfg文件,则在控制台中输入:exec buys.cfg则可以实现我们所需要的功能。要实现一个命令只要把这一过程定义(alias)好,并且分配一个键位给这个命令,以后只要按分配好的键位,就可以实现这一过程。所有的脚本都是通过这一方法实现的。
FPS first person shoting 第一人称射击类游戏。
参考资料:http://zhidao.baidu.com/question/36524342.html?si=1
参考技术A 1.CS脚本 说简单点...就是CSTRICK目录下面得CONFIG USERCONFIG着两个文件 也就是你自己得设置还有参数 怎么使用..用记事本打开
具体点.... 点右键 打开方式 用记事本
里面都是参数啊...参数很多啊 怎么跟你说呢...好像有点多..我把我得复制给你吧.
CONFIG:
bind "TAB" "+showscores"
bind "ENTER" "exec csmate.cfg"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "shopmenu"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "shopmenu2"
bind "[" "invprev"
bind "\" "bot_kill"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "skillsinfo"
bind "j" "say menu"
bind "k" "+voicerecord"
bind "l" "showbriefing"
bind "m" "chooseteam"
bind "n" "changerace"
bind "o" "buyequip"
bind "p" "ability"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "weapon_flashbang"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "ultimate"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "ak47;m4a1;primammo;"
bind "F2" "vesthelm"
bind "F3" "flash"
bind "F4" "hegren"
bind "F5" "sgren"
bind "F6" "awp;buyammo1;"
bind "F7" "timeleft"
bind "F10" "lc_fun"
bind "F11" "lc_me"
bind "F12" "quit"
bind "INS" "+klook"
bind "DEL" "cl_righthand 0"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "KP_PGUP" "deagle;secammo;"
bind "KP_INS" "buyammo1"
bind "KP_DEL" "buyammo2"
bind "KP_SLASH" "bot_kick"
bind "KP_PLUS" "flash;"
bind "CAPSLOCK" "weapon_smokegrenade"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE4" "+voicerecord"
bind "MOUSE5" "defuser"
bind "PAUSE" "pause"
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "999"
cl_cmdbackup "40"
cl_cmdrate "101"
cl_corpsestay "180.000000"
cl_crosshair_color "50 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent "1"
cl_dlmax "80"
cl_download_ingame "1"
cl_dynamiccrosshair "1"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Blue"
cl_logofile "splatt"
cl_lw "1"
cl_minmodels "0"
cl_radartype "1"
cl_righthand "0"
cl_shadows "1"
cl_timeout "35"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "250 250 250"
console "1"
crosshair "1"
fastsprites "0"
fps_max "100"
fps_modem "0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "arctic"
MP3FadeTime "2.0"
MP3Volume "1"
mp_decals "300.000000"
name "Ju4a1 '' c(.'''.)d"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "1.400000"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "0"
voice_scale "1"
volume "2"
setinfo "_ah" "1"
setinfo "lang" "cn"
setinfo "_vgui_menus" "0"
+mlook
exec userconfig.cfg
下面是USERCONFIG
//网络通讯质量
ex_interp "0.1"
cl_rate "20000"
rate "25000"
fps_max "100"
cl_updaterate "101"
cl_cmdrate "101"
cl_cmdbackup "40"
cl_showfps "1"
//高品质声效
hisound "1"
voice_enable "1"
voice_forcemicrecord "1"
sv_voiceenable "1"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "8"
s_max_distance "1000"
s_refgain "0.4"
s_refdelay "4"
s_occfactor "0.25"
s_verbwet "0.25"
s_distance "60"
//跳蹲脚本
alias +sjump "+jump;+duck;+speed"
alias -sjump "-jump;-duck;-speed"
//开关持久语音通讯项
alias voice_key voice_on
alias voice_on "+voicerecord; alias voice_key voice_off"
alias voice_off "-voicerecord; alias voice_key voice_on"
//开关持久无声步项
alias speed_key speed_on
alias speed_on "+speed; alias speed_key speed_off"
alias speed_off "-speed; alias speed_key speed_on"
//开关持久蹲下
alias duck_key duck_on
alias duck_on "+duck; alias duck_key duck_off"
alias duck_off "-duck; alias duck_key duck_on"
//左右手持枪方式开关
alias hand_left "cl_righthand 0; alias hand_key hand_right"
alias hand_right "cl_righthand 1; alias hand_key hand_left"
alias hand_key hand_left
//调节游戏音量
alias volume0 "volume 0.0; alias volume_up volume1; alias volume_down volume0"
alias volume1 "volume 0.1; alias volume_up volume2; alias volume_down volume0"
alias volume2 "volume 0.2; alias volume_up volume3; alias volume_down volume1"
alias volume3 "volume 0.3; alias volume_up volume4; alias volume_down volume2"
alias volume4 "volume 0.4; alias volume_up volume5; alias volume_down volume3"
alias volume5 "volume 0.5; alias volume_up volume6; alias volume_down volume4"
alias volume6 "volume 0.6; alias volume_up volume7; alias volume_down volume5"
alias volume7 "volume 0.7; alias volume_up volume8; alias volume_down volume6"
alias volume8 "volume 0.8; alias volume_up volume9; alias volume_down volume7"
alias volume9 "volume 0.9; alias volume_up volume10; alias volume_down volume8"
alias volume10 "volume 1.0; alias volume_up volume10; alias volume_down volume9"
alias volume_up "volume8"
alias volume_down "volume6"
//调节mp3音量
alias mp3_volume0 "MP3volume 0.0; alias mp3_volume_up mp3_volume1; alias mp3_volume_down mp3_volume0"
alias mp3_volume1 "MP3volume 0.1; alias mp3_volume_up mp3_volume2; alias mp3_volume_down mp3_volume0"
alias mp3_volume2 "MP3volume 0.2; alias mp3_volume_up mp3_volume3; alias mp3_volume_down mp3_volume1"
alias mp3_volume3 "MP3volume 0.3; alias mp3_volume_up mp3_volume4; alias mp3_volume_down mp3_volume2"
alias mp3_volume4 "MP3volume 0.4; alias mp3_volume_up mp3_volume5; alias mp3_volume_down mp3_volume3"
alias mp3_volume5 "MP3volume 0.5; alias mp3_volume_up mp3_volume6; alias mp3_volume_down mp3_volume4"
alias mp3_volume6 "MP3volume 0.6; alias mp3_volume_up mp3_volume7; alias mp3_volume_down mp3_volume5"
alias mp3_volume7 "MP3volume 0.7; alias mp3_volume_up mp3_volume8; alias mp3_volume_down mp3_volume6"
alias mp3_volume8 "MP3volume 0.8; alias mp3_volume_up mp3_volume9; alias mp3_volume_down mp3_volume7"
alias mp3_volume9 "MP3volume 0.9; alias mp3_volume_up mp3_volume10; alias mp3_volume_down mp3_volume8"
alias mp3_volume10 "MP3volume 1.0; alias mp3_volume_up mp3_volume10; alias mp3_volume_down mp3_volume9"
alias mp3_volume_up "mp3_volume9"
alias mp3_volume_down "mp3_volume7"
//MP3选择
alias mp3_play1 "mp3 play mp3/1.mp3; alias mp3_play_next mp3_play2; alias mp3_play_last mp3_play10"
alias mp3_play2 "mp3 play mp3/2.mp3; alias mp3_play_next mp3_play3; alias mp3_play_last mp3_play1"
alias mp3_play3 "mp3 play mp3/3.mp3; alias mp3_play_next mp3_play4; alias mp3_play_last mp3_play2"
alias mp3_play4 "mp3 play mp3/4.mp3; alias mp3_play_next mp3_play5; alias mp3_play_last mp3_play3"
alias mp3_play5 "mp3 play mp3/5.mp3; alias mp3_play_next mp3_play6; alias mp3_play_last mp3_play4"
alias mp3_play6 "mp3 play mp3/6.mp3; alias mp3_play_next mp3_play7; alias mp3_play_last mp3_play5"
alias mp3_play7 "mp3 play mp3/7.mp3; alias mp3_play_next mp3_play8; alias mp3_play_last mp3_play6"
alias mp3_play8 "mp3 play mp3/8.mp3; alias mp3_play_next mp3_play9; alias mp3_play_last mp3_play7"
alias mp3_play9 "mp3 play mp3/9.mp3; alias mp3_play_next mp3_play10; alias mp3_play_last mp3_play8"
alias mp3_play10 "mp3 play mp3/10.mp3;alias mp3_play_next "mp3_play1"
//DEMO播放
//4X速播放
alias fw2on "host_framerate 0.05;alias fw2 fw2off;developer 1;echo Extreme Fastforward;developer 0"
alias fw2off "host_framerate 0.0;alias fw2 fw2on;developer 1;echo default playback speed;developer 0"
alias fw2 "fw2on"
//2X速播放
alias fastforwardon "host_framerate 0.015;alias fastforward fastforwardoff;developer 1;echo Fastforward;developer 0"
alias fastforwardoff "host_framerate 0.0;alias fastforward fastforwardon;developer 1;echo default playback speed;developer 0"
alias fastforward "fastforwardon"
//暂停
alias pauseon "host_framerate 0.0000000001;alias pauser pauseoff;developer 1;echo paused;developer 0"
alias pauseoff "host_framerate 0.0;alias pauser pauseon;developer 1;echo unpaused;developer 0"
alias pauser "pauseon"
//2/1速
alias slowmotionon "host_framerate 0.0025;alias slowmotion slowmotionoff;developer 1;echo Slowmotion;developer 0"
alias slowmotionoff "host_framerate 0.0;alias slowmotion slowmotionon;developer 1;echo default playback speed;developer 0"
alias slowmotion "slowmotionon"
//1/4速
alias sw2on "host_framerate 0.0005;alias sw2 sw2off;developer 1;echo Extreme Slowmotion;developer 0"
alias sw2off "host_framerate 0.0;alias sw2 sw2on;developer 1;echo default playback speed;developer 0"
alias sw2 "sw2on"
//录象录制
alias demsl demsl1
alias demsl1 "alias demsl demsl2;slowmotion;say_team demospeed 1/2"
alias demsl2 "alias demsl demsl1;sw2;say_team demospeed 1/4"
alias demft demft1
alias demft1 "alias demft demft2;fastforward;say_team demospeed 2x/1x"
alias demft2 "alias demft demft1;fw2;say_team demospeed 4x/1x"
alias savdem savdem1on
alias savdem1on "alias savdem savdem1of;record 001;say_team start to record demo vol.1 - 001.dem"
alias savdem1of "alias savdem savdem2on;stop;say_team finish demo vol.1 - 001.dem"
alias savdem2on "alias savdem savdem2of;record 002;say_team start to record demo vol.2 - 002.dem"
alias savdem2of "alias savdem savdem3on;stop;say_team finish demo vol.2 - 002.dem"
alias savdem3on "alias savdem savdem3of;record 003;say_team start to record demo vol.3 - 003.dem"
alias savdem3of "alias savdem savdem1on;stop;say_team finish demo vol.3 - 003.dem"
//脚本结束
bind "Enter" "exec csmate.cfg"
2.
FPS 就是你的帧数..说白了就是你屏幕得刷新率.
在CS里面得影响就是 说专业点你的弹道密集程度还有画面得流畅.当然,参数里面也有很多命令可以调整你得画面...越高你得画面也就越清晰弹道野越密集 但是100其实已经是弹道密集得最大制了.机器不一样 还要用点软件来锁你得FPS
现在用得比较多得就是REFORCE NVT
是不是CONFIG看不懂啊...要不你把你QQ留下 我加你.. 参考技术B 1 脚本的定义1楼已经解释清楚了,再说就是多余,结论就是cs必须有脚本才能运行,不要相信删掉脚本文件就ok了,其实还是存在,不信的话可以删掉之后再运行cs,结果脚本又"出现"了.其实进入cs已经就是在使用脚本,修改任何非默认的东西-包括改名都是在改动脚本,部分脚本是允许改动的,但涉及到公平性的部分就不允许改动-弹道,帧补偿,后坐力等等.可以在网上搜一个标准脚本(config.cfg)代替原先所有的*.cfg文件.
2 fps有两种意义,frequence per second-刷新率,frame per second-帧每秒.刷新率在crt上一般要求刷100,而在液晶上刷60即可,它是显示效果.帧每秒是计算机的计算结果,对cs弹道影响巨大,比较专业点的玩家都必须让它稳定在100.本回答被提问者采纳 参考技术C 修改设置参数的东西就是CS脚本! 参考技术D .... CS战队之家 有你想要的
以上是关于向大家请教一下 电脑的 内存和CPU使用率多少算是高了呢? 就是说配置嫌低了。的主要内容,如果未能解决你的问题,请参考以下文章