Unity升级版·Excel数据解析,自动创建对应C#类,自动创建ScriptableObject生成类,自动序列化Asset文件
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实现功能:
- 自动创建继承ScriptableObject的C#数据类,每条Excel的数据,都有对应的字段的Get函数;
- 自动创建每个Excel的Asset生成类和生成函数,用于自动生成Asset文件
- 使用Asset生成类自动序列化Excel数据到Asset文件,可直接在项目运行时加载使用
实现原理:
Excel配置格式:
- 第1行对应特殊标记(可以设置有效性,指定要创建的文件)
- 第2行对应中文说明(作为第3行字段的注释)
- 第3行对应字段名称(自动创建的字段名称)
- 第4行对应字段类型(自动创建的字段类型,与字段名称一一对应)
- 第5行及以后对应字段值(所有数据,以行为单位解析、保存数据)
- 第一列固定字段为"id",是代码中索引每行数据的Key
Excel注释操作:
- 字段名称行,每个字段单元格内容前加"//",可以注释该字段,不会解析生成到C#类;
- 第一列的单元格内容前加"//",可以注释一行数据,不会保存到Asset文件中;
- 注释可以用于添加说明行,或剔除指定无用数据。
生成的C#类格式:
行数据类,对应每一行数据:
[Serializable]
public class TestConfigExcelItem : ExcelItemBase
/// <summary>
///
/// </summary>>
public int id;
/// <summary>
///
/// </summary>>
public string testString;
/// <summary>
///
/// </summary>>
public int testInt;
/// <summary>
///
/// </summary>>
public float
完整数据类,包含所有行的数据、初始化函数、Get函数:
public class TestConfigExcelData : ExcelDataBase<TestConfigExcelItem>
public TestConfigExcelItem[] items;
public Dictionary<int,TestConfigExcelItem> itemDic = new Dictionary<int,TestConfigExcelItem>();
public void Init()
itemDic.Clear();
if(items != null && items.Length > 0)
for(int i = 0; i < items.Length; i++)
itemDic.Add(items[i].id, items[i]);
public TestConfigExcelItem GetTestConfigExcelItem(int)
if(itemDic.ContainsKey(id))
return itemDic[id];
else
return null;
#region
public string GetTestString(int)
var item = GetTestConfigExcelItem(id);
if(item == null)
return default;
return item.testString;
// ··· ···
#endregion
目前支持的数据结构:
字符串 | testString | 字符串数组 | testStringArray | 字符串二维数组 | testStringArray2 |
Int | testInt | Int数组 | testIntArray | Int二维数组 | testIntArray2 |
Float | testFloat | Float数组 | testFloatArray | Float二维数组 | testFloatArray2 |
Bool | testBool | Bool数组 | testBoolArray | Bool二维数组 | testBoolArray2 |
Enum|枚举名(或枚举值) | testEnum | Enum数组 | testEnumArray | Enum二维数组 | 不支持 |
Vector2 | testVector2 | Vector2数组 | testVector2Array | Vector2二维数组 | testVector2Array2 |
Vector3 | testVector3 | Vector3数组 | testVector3Array | Vector3二维数组 | testVector3Array2 |
Vector2Int | testVector2Int | Vector2Int数组 | testVector2IntArray | Vector2Int二维数组 | testVector2IntArray2 |
Vector3Int | testVector3Int | Vector3Int数组 | testVector3IntArray | Vector3Int二维数组 | testVector3IntArray2 |
Color | testColor | Color数组 | testColorArray | Color二维数组 | testColorArray2 |
Color32 | testColor32 | Color32数组 | testColor32Array | Color32二维数组 | testColor32Array2 |
因为Unity不能序列化二维数组,这里改成一维数组+结构体的方式实现:
[Serializable]
public struct StringArr
public string[] array;
//二维数组表示方式: StringArr[]
Asset数据文件:
在自动生成数据的C#类时,会同步生成Asset文件的创建类,用于自动创建Asset文件并序列化数据。
优点:
- 数据修改后只需要重新一键生成即可
- 每个Excel对应一个类,使用灵活,对Excel限制少
- 自动创建C#类,不需要对每个Excel手动写代码,每条数据对应字段,不需要拆箱装修
- 自动创建ScriptableObject的Asset文件,自动序列化数据,方便查看,可以手动修改调整,不需要每次改动都在Excel里操作
- 在游戏内直接读取Asset的ScriptableObject子类,不需要额外操作,业务层直接调取数据字段
使用方法:
- 按照标准格式配置Excel
- 一键生成C#类、Asset文件
- 项目运行时加载Asset资源,调用Init初始化,Get函数获取对应字段值即可
完整代码:
扩展Unity编辑器窗口:
using UnityEngine;
using UnityEditor;
using System.IO;
using System.Collections.Generic;
using System.Linq;
public class BuildExcelWindow : EditorWindow
[MenuItem("MyTools/Excel Window",priority = 100)]
public static void ShowReadExcelWindow()
BuildExcelWindow window = GetWindow<BuildExcelWindow>(true);
window.Show();
window.minSize = new Vector2(475,475);
//Excel读取路径,绝对路径,放在Assets同级路径
private static string excelReadAbsolutePath;
//自动生成C#类文件路径,绝对路径
private static string scriptSaveAbsolutePath;
private static string scriptSaveRelativePath;
//自动生成Asset文件路径,相对路径
private static string assetSaveRelativePath;
private List<string> fileNameList = new List<string>();
private List<string> filePathList = new List<string>();
private void Awake()
titleContent.text = "Excel配置表读取";
excelReadAbsolutePath = Application.dataPath.Replace("Assets","Excel");
scriptSaveAbsolutePath = Application.dataPath + CheckEditorPath("/Script/Excel/AutoCreateCSCode");
scriptSaveRelativePath = CheckEditorPath("Assets/Script/Excel/AutoCreateCSCode");
assetSaveRelativePath = CheckEditorPath("Assets/AssetData/Excel/AutoCreateAsset");
private void OnEnable()
RefreshExcelFile();
private void OnDisable()
fileNameList.Clear();
filePathList.Clear();
private Vector2 scrollPosition = Vector2.zero;
private void OnGUI()
GUILayout.Space(10);
scrollPosition = GUILayout.BeginScrollView(scrollPosition,GUILayout.Width(position.width),GUILayout.Height(position.height));
//展示路径
GUILayout.BeginHorizontal(GUILayout.Height(20));
if(GUILayout.Button("Excel读取路径",GUILayout.Width(100)))
EditorUtility.OpenWithDefaultApp(excelReadAbsolutePath);
Debug.Log(excelReadAbsolutePath);
if(GUILayout.Button("Script保存路径",GUILayout.Width(100)))
SelectObject(scriptSaveRelativePath);
if(GUILayout.Button("Asset保存路径",GUILayout.Width(100)))
SelectObject(assetSaveRelativePath);
GUILayout.EndHorizontal();
GUILayout.Space(5);
//Excel列表
GUILayout.Label("Excel列表:");
for(int i = 0; i < fileNameList.Count; i++)
GUILayout.BeginHorizontal("Box",GUILayout.Height(40));
GUILayout.Label($"i:","Titlebar Foldout",GUILayout.Width(30),GUILayout.Height(35));
GUILayout.Box(fileNameList[i],"MeTransitionBlock",GUILayout.MinWidth(200),GUILayout.Height(35));
GUILayout.Space(10);
//生成CS代码
if(GUILayout.Button("Create Script",GUILayout.Width(100),GUILayout.Height(30)))
ExcelDataReader.ReadOneExcelToCode(filePathList[i],scriptSaveAbsolutePath);
//生成Asset文件
if(GUILayout.Button("Create Asset",GUILayout.Width(100),GUILayout.Height(30)))
ExcelDataReader.CreateOneExcelAsset(filePathList[i],assetSaveRelativePath);
GUILayout.EndHorizontal();
GUILayout.Space(5);
GUILayout.Space(10);
//一键处理所有Excel
GUILayout.Label("一键操作:");
GUILayout.BeginHorizontal("Box",GUILayout.Height(40));
GUILayout.Label("all","Titlebar Foldout",GUILayout.Width(30),GUILayout.Height(35));
GUILayout.Box("All Excel","MeTransitionBlock",GUILayout.MinWidth(200),GUILayout.Height(35));
GUILayout.Space(10);
if(GUILayout.Button("Create Script",GUILayout.Width(100),GUILayout.Height(30)))
ExcelDataReader.ReadAllExcelToCode(excelReadAbsolutePath,scriptSaveAbsolutePath);
if(GUILayout.Button("Create Asset",GUILayout.Width(100),GUILayout.Height(30)))
ExcelDataReader.CreateAllExcelAsset(excelReadAbsolutePath,assetSaveRelativePath);
GUILayout.EndHorizontal();
//
GUILayout.Space(20);
//
GUILayout.EndScrollView();
//读取指定路径下的Excel文件名
private void RefreshExcelFile()
fileNameList.Clear();
filePathList.Clear();
if(!Directory.Exists(excelReadAbsolutePath))
Debug.LogError("无效路径:" + excelReadAbsolutePath);
return;
string[] excelFileFullPaths = Directory.GetFiles(excelReadAbsolutePath,"*.xlsx");
if(excelFileFullPaths == null || excelFileFullPaths.Length == 0)
Debug.LogError(excelReadAbsolutePath + "路径下没有找到Excel文件");
return;
filePathList.AddRange(excelFileFullPaths);
for(int i = 0; i < filePathList.Count; i++)
fileNameList.Add(Path.GetFileName(filePathList[i]));
Debug.Log("找到Excel文件:" + fileNameList.Count + "个");
private void SelectObject(string)
Object targetObj = AssetDatabase.LoadAssetAtPath<Object>(targetPath);
EditorGUIUtility.PingObject(targetObj);
Selection.activeObject = targetObj;
Debug.Log(targetPath);
private static string CheckEditorPath(string)
#if
return path.Replace("/","\\\\");
#elif
return path.Replace("\\\\","/");
#else
return path;
#endif
Excel数据读取类:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using Excel;
using System.Reflection;
using System;
using System.Linq;
public class ExcelDataReader
//Excel第1行对应特殊标记
private const int specialSignRow = 0;
//Excel第2行对应中文说明
private const int excelNodeRow = 1;
//Excel第3行对应字段名称
private const int excelNameRow = 2;
//Excel第4行对应字段类型
private const int excelTypeRow = 3;
//Excel第5行及以后对应字段值
private const int excelDataRow = 4;
//标记注释行/列
private const string annotationSign = "//";
#region
//创建Excel对应的C#类
public static void ReadAllExcelToCode(string allExcelPath,string)
//读取所有Excel文件
//指定目录中与指定的搜索模式和选项匹配的文件的完整名称(包含路径)的数组;如果未找到任何文件,则为空数组。
string[] excelFileFullPaths = Directory.GetFiles(allExcelPath,"*.xlsx");
if(excelFileFullPaths == null || excelFileFullPaths.Length == 0)
Debug.Log("Excel file count == 0");
return;
//遍历所有Excel,创建C#类
for(int i = 0; i < excelFileFullPaths.Length; i++)
ReadOneExcelToCode(excelFileFullPaths[i],codeSavePath);
//创建Excel对应的C#类
public static void ReadOneExcelToCode(string excelFullPath,string)
//解析Excel获取中间数据
ExcelMediumData excelMediumData = CreateClassCodeByExcelPath(excelFullPath);
if(excelMediumData == null)
Debug.LogError($"读取Excel失败 : excelFullPath");
return;
if(!excelMediumData.isValid)
Debug.LogError($"读取Excel失败,Excel标记失效 : excelMediumData.excelName");
return;
if(!excelMediumData.isCreateCSharp && !excelMediumData.isCreateAssignment)
Debug.LogError($"读取Excel失败,Excel不允许生成CSCode : excelMediumData.excelName");
return;
//根据数据生成C#脚本
string classCodeStr = ExcelCodeCreater.CreateCodeStrByExcelData(excelMediumData);
if(string.IsNullOrEmpty(classCodeStr))
Debug.LogError($"解析Excel失败 : excelMediumData.excelName");
return;
//检查导出路径
if(!Directory.Exists(codeSavePath))
Directory.CreateDirectory(codeSavePath);
//类名
string codeFileName = excelMediumData.excelName + "ExcelData";
//写文件,生成CS类文件
StreamWriter sw = new StreamWriter($"codeSavePath/codeFileName.cs");
sw.WriteLine(classCodeStr);
sw.Close();
//
UnityEditor.AssetDatabase.SaveAssets();
UnityEditor.AssetDatabase.Refresh();
//
Debug.Log($"生成Excel的CS成功 : excelMediumData.excelName");
#endregion
#region
//创建Excel对应的Asset数据文件
public static void CreateAllExcelAsset(string allExcelPath,string)
//读取所有Excel文件
//指定目录中与指定的搜索模式和选项匹配的文件的完整名称(包含路径)的数组;如果未找到任何文件,则为空数组。
string[] excelFileFullPaths = Directory.GetFiles(allExcelPath,"*.xlsx");
if(excelFileFullPaths == null || excelFileFullPaths.Length == 0)
Debug.Log("Excel file count == 0");
return;
//遍历所有Excel,创建Asset
for(int i = 0; i < excelFileFullPaths.Length; i++)
CreateOneExcelAsset(excelFileFullPaths[i],assetSavePath);
//创建Excel对应的Asset数据文件
public static void CreateOneExcelAsset(string excelFullPath,string)
//解析Excel获取中间数据
ExcelMediumData excelMediumData = CreateClassCodeByExcelPath(excelFullPath);
if(excelMediumData == null)
Debug.LogError($"读取Excel失败 : excelFullPath");
return;
if(!excelMediumData.isValid)
Debug.LogError($"读取Excel失败,Excel标记失效 : excelMediumData.excelName");
return;
if(!excelMediumData.isCreateAsset)
Debug.LogError($"读取Excel失败,Excel不允许生成Asset : excelMediumData.excelName");
return;
////获取当前程序集
//Assembly assembly = Assembly.GetExecutingAssembly();
////创建类的实例,返回为 object 类型,需要强制类型转换,assembly.CreateInstance("类的完全限定名(即包括命名空间)");
//object class0bj = assembly.CreateInstance(excelMediumData.excelName + "Assignment",true);
//必须遍历所有程序集来获得类型。当前在Assembly-CSharp-Editor中,目标类型在Assembly-CSharp中,不同程序将无法获取类型
Type assignmentType = null;
string assetAssignmentName = excelMediumData.excelName + "AssetAssignment";
foreach(var asm in AppDomain.CurrentDomain.GetAssemblies())
//查找目标类型
Type tempType = asm.GetType(assetAssignmentName);
if(tempType != null)
assignmentType = tempType;
break;
if(assignmentType == null)
Debug.LogError($"创界Asset失败,未找到Asset生成类 : excelMediumData.excelName");
return;
//反射获取方法
MethodInfo methodInfo = assignmentType.GetMethod("CreateAsset");
if(methodInfo == null)
if(assignmentType == null)
Debug.LogError($"创界Asset失败,未找到Asset创建函数 : excelMediumData.excelName");
return;
methodInfo.Invoke(null,new object[] excelMediumData,assetSavePath );
//创建Asset文件成功
Debug.Log($"生成Excel的Asset成功 : excelMediumData.excelName");
#endregion
#region
//解析Excel,创建中间数据
private static ExcelMediumData CreateClassCodeByExcelPath(string)
if(string.IsNullOrEmpty(excelFileFullPath))
return null;
excelFileFullPath = excelFileFullPath.Replace("\\\\","/");
//读取Excel
FileStream stream = File.Open(excelFileFullPath,FileMode.Open,FileAccess.Read);
if(stream == null)
return null;
//解析Excel
IExcelDataReader excelReader = ExcelReaderFactory.CreateOpenXmlReader(stream);
//无效Excel
if(excelReader == null || !excelReader.IsValid)
Debug.Log("Invalid excel : " + excelFileFullPath);
return null;
Debug.Log("开始解析Excel : " + excelReader.Name);
//记录Excel数据
ExcelMediumData excelMediumData = new ExcelMediumData();
//Excel名字
excelMediumData.excelName = excelReader.Name;
//当前遍历的行
int curRowIndex = 0;
//开始读取,按行遍历
while(excelReader.Read())
//这一行没有读取到数据,视为无效行数据
if(excelReader.FieldCount <= 0)
curRowIndex++;
continue;
//读取每一行的完整数据
string[] datas = new string[excelReader.FieldCount];
for(int j = 0; j < excelReader.FieldCount; ++j)
//可以直接读取指定类型数据,不过只支持有限数据类型,这里统一读取string,然后再数据转化
//excelReader.GetInt32(j); excelReader.GetFloat(j);
//读取每一个单元格数据
datas[j] = excelReader.GetString(j);
switch(curRowIndex)
case specialSignRow:
//特殊标记行
string specialSignStr = datas[0];
if(specialSignStr.Length >= 4)
excelMediumData.isValid = specialSignStr[0] == T;
excelMediumData.isCreateCSharp = specialSignStr[1] == T;
excelMediumData.isCreateAssignment = specialSignStr[2] == T;
excelMediumData.isCreateAsset = specialSignStr[3] == T;
else
Debug.LogError("未解析到特殊标记");
break;
case excelNodeRow:
//数据注释行
excelMediumData.propertyNodeArray = datas;
break;
case excelNameRow:
//数据名称行
excelMediumData.propertyNameArray = datas;
//注释列号
for(int i = 0; i < datas.Length; i++)
if(string.IsNullOrEmpty(datas[i]) || datas[i].StartsWith(annotationSign))
excelMediumData.annotationColList.Add(i);
break;
case excelTypeRow:
//数据类型行
excelMediumData.propertyTypeArray = datas;
break;
default:
//数据内容行
excelMediumData.allRowItemList.Add(datas);
//注释行号
if(string.IsNullOrEmpty(datas[0]) || datas[0].StartsWith(annotationSign))
excelMediumData.annotationRowList.Add(excelMediumData.allRowItemList.Count - 1);
break;
//
curRowIndex++;
if(CheckExcelMediumData(ref excelMediumData))
Debug.Log("读取Excel成功");
return excelMediumData;
else
Debug.LogError("读取Excel失败");
return null;
//校验Excel数据
private static bool CheckExcelMediumData(ref)
if(mediumData == null)
return false;
//检查数据有效性
if(!mediumData.isValid)
Debug.LogError("Excel被标记无效");
return false;
if(string.IsNullOrEmpty(mediumData.excelName))
Debug.LogError("Excel名字为空");
return false;
if(mediumData.propertyNameArray == null || mediumData.propertyNameArray.Length == 0)
Debug.LogError("未解析到数据名称");
return false;
if(mediumData.propertyTypeArray == null || mediumData.propertyTypeArray.Length == 0)
Debug.LogError("未解析到数据类型");
return false;
if(mediumData.propertyNameArray.Length != mediumData.propertyTypeArray.Length)
Debug.LogError("数据名称与数据类型数量不一致");
return false;
if(mediumData.allRowItemList.Count == 0)
Debug.LogError("数据内容为空");
return false;
if(mediumData.propertyNameArray[0] != "id")
Debug.LogError("第一个字段必须是id字段");
return false;
return true;
#endregion
C#代码生成类:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Text;
using System.Linq;
using System;
public class ExcelCodeCreater
//创建代码,生成数据C#类
public static string CreateCodeStrByExcelData(ExcelMediumData excelMediumData)
if(excelMediumData == null)
return null;
//行数据类名
string itemClassName = excelMediumData.excelName + "ExcelItem";
//整体数据类名
string dataClassName = excelMediumData.excelName + "ExcelData";
//开始生成类
StringBuilder classSource = new StringBuilder();
classSource.AppendLine("/*Auto Create, Dont Edit !!!*/");
classSource.AppendLine();
//添加引用
classSource.AppendLine("using UnityEngine;");
classSource.AppendLine("using System.Collections.Generic;");
classSource.AppendLine("using System;");
classSource.AppendLine("using System.IO;");
classSource.AppendLine();
//生成CSharp数据类
if(excelMediumData.isCreateCSharp)
//生成行数据类,记录每行数据
classSource.AppendLine(CreateExcelRowItemClass(itemClassName,excelMediumData));
classSource.AppendLine();
//生成整体数据类,记录整个Excel的所有行数据
classSource.AppendLine(CreateExcelAllDataClass(dataClassName,itemClassName,excelMediumData));
classSource.AppendLine();
//生成Asset创建类
if(excelMediumData.isCreateAssignment)
//生成Asset操作类,用于自动创建Excel对应的Asset文件并赋值
classSource.AppendLine(CreateExcelAssetClass(excelMediumData));
classSource.AppendLine();
//
return classSource.ToString();
//----------
//生成行数据类
private static string CreateExcelRowItemClass(string)
//生成Excel行数据类
StringBuilder classSource = new StringBuilder();
//类名
classSource.AppendLine("[Serializable]");
classSource.AppendLine($"public class itemClassName);
classSource.AppendLine("");
//声明所有字段
for(int i = 0; i < excelMediumData.propertyNameArray.Length; i++)
//跳过注释字段
if(excelMediumData.annotationColList.Contains(i))
continue;
//添加注释
if(i < excelMediumData.propertyNodeArray.Length)
string propertyNode = excelMediumData.propertyNodeArray[i];
if(!string.IsNullOrEmpty(propertyNode))
classSource.AppendLine("\\t/// <summary>");
classSource.AppendLine($"\\t/// propertyNode");
classSource.AppendLine("\\t/// </summary>>");
//声明行数据类的字段
string propertyName = excelMediumData.propertyNameArray[i];
string propertyType = excelMediumData.propertyTypeArray[i];
string typeStr = GetPropertyType(propertyType);
classSource.AppendLine($"\\tpublic typeStr propertyName;");
classSource.AppendLine("");
return classSource.ToString();
//----------
//生成整体数据类
private static string CreateExcelAllDataClass(string dataClassName,string)
StringBuilder classSource = new StringBuilder();
//类名
classSource.AppendLine($"public class dataClassName : ExcelDataBase<itemClassName>");
classSource.AppendLine("");
//声明字段,行数据类数组
classSource.AppendLine($"\\tpublic itemClassName[] items;");
classSource.AppendLine();
//id字段类型
string idTypeStr = GetPropertyType(excelMediumData.propertyTypeArray[0]);
//声明字典
classSource.AppendLine($"\\tpublic Dictionary<idTypeStr,itemClassName> itemDic = new Dictionary<idTypeStr,itemClassName>();");
classSource.AppendLine();
//字段初始化方法
classSource.AppendLine("\\tpublic void Init()");
classSource.AppendLine("\\t");
classSource.AppendLine("\\t\\titemDic.Clear();");
classSource.AppendLine("\\t\\tif(items != null && items.Length > 0)");
classSource.AppendLine("\\t\\t");
classSource.AppendLine("\\t\\t\\tfor(int i = 0; i < items.Length; i++)");
classSource.AppendLine("\\t\\t\\t");
classSource.AppendLine("\\t\\t\\t\\titemDic.Add(items[i].id, items[i]);");
classSource.AppendLine("\\t\\t\\t");
classSource.AppendLine("\\t\\t");
classSource.AppendLine("\\t");
classSource.AppendLine();
//字典获取方法
classSource.AppendLine($"\\tpublic itemClassName GetitemClassName(idTypeStr);
classSource.AppendLine("\\t");
classSource.AppendLine("\\t\\tif(itemDic.ContainsKey(id))");
classSource.AppendLine("\\t\\t\\treturn itemDic[id];");
classSource.AppendLine("\\t\\telse");
classSource.AppendLine("\\t\\t\\treturn null;");
classSource.AppendLine("\\t");
//每个字段Get函数
classSource.AppendLine("\\t#region --- Get Method ---");
classSource.AppendLine();
for(int i = 1; i < excelMediumData.propertyNameArray.Length; i++)
if(excelMediumData.annotationColList.Contains(i))
continue;
string propertyName = excelMediumData.propertyNameArray[i];
string propertyType = excelMediumData.propertyTypeArray[i];
//每个字段Get函数
classSource.AppendLine(CreateCodePropertyMethod(itemClassName,idTypeStr,propertyName,propertyType));
classSource.AppendLine("\\t#endregion");
classSource.AppendLine("");
return classSource.ToString();
//生成数据字段对应Get方法
private static string CreateCodePropertyMethod(string itemClassName,string idTypeStr,string propertyName,string)
StringBuilder methodBuilder = new StringBuilder();
string itemNameStr = propertyName.FirstOrDefault().ToString().ToUpper() + propertyName.Substring(1);
string itemTypeStr = GetPropertyType(propertyType);
//字段Get函数
methodBuilder.AppendLine($"\\tpublic itemTypeStr GetitemNameStr(idTypeStr);
methodBuilder.AppendLine("\\t");
methodBuilder.AppendLine($"\\t\\tvar item = GetitemClassName(id);");
methodBuilder.AppendLine("\\t\\tif(item == null)");
methodBuilder.AppendLine("\\t\\t\\treturn default;");
methodBuilder.AppendLine($"\\t\\treturn item.propertyName;");
methodBuilder.AppendLine("\\t");
//如果是一维数组
if(propertyType.Contains("[]"))
//typeStr:int[]或IntArr[] ,返回值:int或IntArr
//string itemTypeStr1d = GetPropertyType(propertyType.Replace("[]",""));
string itemTypeStr1d = itemTypeStr.Replace("[]","");
methodBuilder.AppendLine($"\\tpublic itemTypeStr1d GetitemNameStr(idTypeStr);
methodBuilder.AppendLine("\\t");
methodBuilder.AppendLine($"\\t\\tvar item0 = GetitemClassName);
methodBuilder.AppendLine("\\t\\tif(item0 == null)");
methodBuilder.AppendLine("\\t\\t\\treturn default;");
methodBuilder.AppendLine($"\\t\\tvar item1 = item0.propertyName;");
methodBuilder.AppendLine("\\t\\tif(item1 == null || index < 0 || index >= item1.Length)");
methodBuilder.AppendLine("\\t\\t\\treturn default;");
methodBuilder.AppendLine("\\t\\treturn item1[index];");
methodBuilder.AppendLine("\\t");
//如果是二维数组
if(propertyType.Contains("[][]"))
//propertyType:int[][], 返回值:int
string itemTypeStr1d = GetPropertyType(propertyType.Replace("[][]",""));
methodBuilder.AppendLine($"\\tpublic itemTypeStr1d GetitemNameStr(idTypeStr);
methodBuilder.AppendLine("\\t");
methodBuilder.AppendLine($"\\t\\tvar item0 = GetitemClassName(id);");
methodBuilder.AppendLine("\\t\\tif(item0 == null)");
methodBuilder.AppendLine("\\t\\t\\treturn default;");
methodBuilder.AppendLine($"\\t\\tvar item1 = item0.propertyName;");
methodBuilder.AppendLine("\\t\\tif(item1 == null || index1 < 0 || index1 >= item1.Length)");
methodBuilder.AppendLine("\\t\\t\\treturn default;");
methodBuilder.AppendLine("\\t\\tvar item2 = item1[index1];");
methodBuilder.AppendLine("\\t\\tif(item2.array == null || index2 < 0 || index2 >= item2.array.Length)");
methodBuilder.AppendLine("\\t\\t\\treturn default;");
methodBuilder.AppendLine("\\t\\treturn item2.array[index2];");
methodBuilder.AppendLine("\\t");
//
return methodBuilder.ToString();
//----------
//生成Asset创建类
private static string CreateExcelAssetClass(ExcelMediumData excelMediumData)
string itemClassName = excelMediumData.excelName + "ExcelItem";
string dataClassName = excelMediumData.excelName + "ExcelData";
string assignmentClassName = excelMediumData.excelName + "AssetAssignment";
StringBuilder classSource = new StringBuilder();
classSource.AppendLine("#if UNITY_EDITOR");
//类名
classSource.AppendLine($"public class assignmentClassName");
classSource.AppendLine("");
//方法名
classSource.AppendLine("\\tpublic static bool CreateAsset(ExcelMediumData excelMediumData, string excelAssetPath)");
//方法体,若有需要可加入try/catch
classSource.AppendLine("\\t");
classSource.AppendLine("\\t\\tvar allRowItemDicList = excelMediumData.GetAllRowItemDicList();");
classSource.AppendLine("\\t\\tif(allRowItemDicList == null || allRowItemDicList.Count == 0)");
classSource.AppendLine("\\t\\t\\treturn false;");
classSource.AppendLine();
classSource.AppendLine("\\t\\tint rowCount = allRowItemDicList.Count;");
classSource.AppendLine($"\\t\\tdataClassName excelDataAsset = ScriptableObject.CreateInstance<dataClassName>();");
classSource.AppendLine($"\\t\\texcelDataAsset.items = new itemClassName[rowCount];");
classSource.AppendLine();
classSource.AppendLine("\\t\\tfor(int i = 0; i < rowCount; i++)");
classSource.AppendLine("\\t\\t");
classSource.AppendLine("\\t\\t\\tvar itemRowDic = allRowItemDicList[i];");
classSource.AppendLine($"\\t\\t\\texcelDataAsset.items[i] = new itemClassName();");
for(int i = 0; i < excelMediumData.propertyNameArray.Length; i++)
if(excelMediumData.annotationColList.Contains(i))
continue;
string propertyName = excelMediumData.propertyNameArray[i];
string propertyType = excelMediumData.propertyTypeArray[i];
classSource.Append($"\\t\\t\\texcelDataAsset.items[i].propertyName);
classSource.Append(AssignmentCodeProperty(propertyName,propertyType));
classSource.AppendLine(";");
classSource.AppendLine("\\t\\t");
classSource.AppendLine("\\t\\tif(!Directory.Exists(excelAssetPath))");
classSource.AppendLine("\\t\\t\\tDirectory.CreateDirectory(excelAssetPath);");
classSource.AppendLine($"\\t\\tstring fullPath = Path.Combine(excelAssetPath,typeof(dataClassNam以上是关于Unity升级版·Excel数据解析,自动创建对应C#类,自动创建ScriptableObject生成类,自动序列化Asset文件的主要内容,如果未能解决你的问题,请参考以下文章