C++11特性之std:call_once介绍
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std:call_once是C++11引入的新特性,如需使用,只需要#include <mutex>即可,简单来说std:call_once的作用,确保函数或代码片段在多线程环境下,只需要执行一次,常用的场景如Init()操作或一些系统参数的获取等。
相对来说,std::call_once用法比较简单,配合std::once_flag即可实现,废话不多说,上代码:
std::once_flag flag;
void Initialize()
std::cout << "Run into Initialize.." << std::endl;
void Init()
std::call_once(flag, Initialize);
int main()
std::thread t1(Init);
std::thread t2(Init);
std::thread t3(Init);
std::thread t4(Init);
t1.join();
t2.join();
t3.join();
t4.join();
执行结果如下:
可以看到,Initialize()只调用了一次。
需要了解更多的话,可以参考https://en.cppreference.com/w/cpp/thread/call_once关于std::call_once的描述:
Executes the Callable object
f
exactly once, even if called concurrently, from several threads.In detail:
- If, by the time
call_once
is called,flag
indicates thatf
was already called,call_once
returns right away (such a call tocall_once
is known aspassive).- Otherwise, call_once invokes std::forward<Callable>(f)with the arguments std::forward<Args>(args)... (as if bystd::invoke). Unlike thestd::thread constructor orstd::async, the arguments are not moved or copied because they dont need to be transferred to another thread of execution. (such a call to
call_once
is known asactive).- If that invocation throws an exception, it is propagated to the caller of
call_once
, and the flag is not flipped so that another call will be attempted (such a call tocall_once
is known asexceptional).- If that invocation returns normally (such a call to
call_once
is known asreturning), the flag is flipped, and all other calls tocall_once
with the same flag are guaranteed to bepassive.All active calls on the same
flag
form a single total order consisting of zero or more exceptional calls, followed by one returning call. The end of each active call synchronizes-with the next active call in that order.The return from the returning call synchronizes-with the returns from all passive calls on the same
flag
: this means that all concurrent calls to call_once
are guaranteed to observe any side-effects made by the active call, with no additional synchronization.
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