Android蓝牙开发浅析
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本文转载自:http://blog.csdn.net/geekdonie/article/details/7487761
由于近期正在开发一个通过蓝牙进行数据传递的模块,在参考了有关资料,并详细阅读了Android的官方文档后,总结了Android中蓝牙模块的使用。
【更新】之前承诺的蓝牙通讯模块的源码已经放出,详情请点击一下链接
http://blog.csdn.net/gd920129/article/details/7552110
1. 使用蓝牙的响应权限
- <uses-permission android:name="android.permission.BLUETOOTH" />
- <uses-permission android:name="android.permission.BLUETOOTH_ADMIN" />
2. 配置本机蓝牙模块
在这里首先要了解对蓝牙操作一个核心类BluetoothAdapter
- BluetoothAdapter adapter = BluetoothAdapter.getDefaultAdapter();
- //直接打开系统的蓝牙设置面板
- Intent intent = new Intent(BluetoothAdapter.ACTION_REQUEST_ENABLE);
- startActivityForResult(intent, 0x1);
- //直接打开蓝牙
- adapter.enable();
- //关闭蓝牙
- adapter.disable();
- //打开本机的蓝牙发现功能(默认打开120秒,可以将时间最多延长至300秒)
- Intent discoveryIntent = new Intent(BluetoothAdapter.ACTION_REQUEST_DISCOVERABLE);
- discoverableIntent.putExtra(BluetoothAdapter.EXTRA_DISCOVERABLE_DURATION, 300);//设置持续时间(最多300秒)
3.搜索蓝牙设备
使用BluetoothAdapter的startDiscovery()方法来搜索蓝牙设备
startDiscovery()方法是一个异步方法,调用后会立即返回。该方法会进行对其他蓝牙设备的搜索,该过程会持续12秒。该方法调用后,搜索过程实际上是在一个System Service中进行的,所以可以调用cancelDiscovery()方法来停止搜索(该方法可以在未执行discovery请求时调用)。
请求Discovery后,系统开始搜索蓝牙设备,在这个过程中,系统会发送以下三个广播:
ACTION_DISCOVERY_START:开始搜索
ACTION_DISCOVERY_FINISHED:搜索结束
ACTION_FOUND:找到设备,这个Intent中包含两个extra fields:EXTRA_DEVICE和EXTRA_CLASS,分别包含BluetooDevice和BluetoothClass。
我们可以自己注册相应的BroadcastReceiver来接收响应的广播,以便实现某些功能
- // 创建一个接收ACTION_FOUND广播的BroadcastReceiver
- private final BroadcastReceiver mReceiver = new BroadcastReceiver() {
- public void onReceive(Context context, Intent intent) {
- String action = intent.getAction();
- // 发现设备
- if (BluetoothDevice.ACTION_FOUND.equals(action)) {
- // 从Intent中获取设备对象
- BluetoothDevice device = intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE);
- // 将设备名称和地址放入array adapter,以便在ListView中显示
- mArrayAdapter.add(device.getName() + "\n" + device.getAddress());
- }
- }
- };
- // 注册BroadcastReceiver
- IntentFilter filter = new IntentFilter(BluetoothDevice.ACTION_FOUND);
- registerReceiver(mReceiver, filter); // 不要忘了之后解除绑定
4. 蓝牙Socket通信
如果打算建议两个蓝牙设备之间的连接,则必须实现服务器端与客户端的机制。当两个设备在同一个RFCOMM channel下分别拥有一个连接的BluetoothSocket,这两个设备才可以说是建立了连接。
服务器设备与客户端设备获取BluetoothSocket的途径是不同的。服务器设备是通过accepted一个incoming connection来获取的,而客户端设备则是通过打开一个到服务器的RFCOMM channel来获取的。
服务器端的实现
通过调用BluetoothAdapter的listenUsingRfcommWithServiceRecord(String, UUID)方法来获取BluetoothServerSocket(UUID用于客户端与服务器端之间的配对)
调用BluetoothServerSocket的accept()方法监听连接请求,如果收到请求,则返回一个BluetoothSocket实例(此方法为block方法,应置于新线程中)
如果不想在accept其他的连接,则调用BluetoothServerSocket的close()方法释放资源(调用该方法后,之前获得的BluetoothSocket实例并没有close。但由于RFCOMM一个时刻只允许在一条channel中有一个连接,则一般在accept一个连接后,便close掉BluetoothServerSocket)
- private class AcceptThread extends Thread {
- private final BluetoothServerSocket mmServerSocket;
- public AcceptThread() {
- // Use a temporary object that is later assigned to mmServerSocket,
- // because mmServerSocket is final
- BluetoothServerSocket tmp = null;
- try {
- // MY_UUID is the app‘s UUID string, also used by the client code
- tmp = mBluetoothAdapter.listenUsingRfcommWithServiceRecord(NAME, MY_UUID);
- } catch (IOException e) { }
- mmServerSocket = tmp;
- }
- public void run() {
- BluetoothSocket socket = null;
- // Keep listening until exception occurs or a socket is returned
- while (true) {
- try {
- socket = mmServerSocket.accept();
- } catch (IOException e) {
- break;
- }
- // If a connection was accepted
- if (socket != null) {
- // Do work to manage the connection (in a separate thread)
- manageConnectedSocket(socket);
- mmServerSocket.close();
- break;
- }
- }
- }
- /** Will cancel the listening socket, and cause the thread to finish */
- public void cancel() {
- try {
- mmServerSocket.close();
- } catch (IOException e) { }
- }
- }
客户端的实现
通过搜索得到服务器端的BluetoothService
调用BluetoothService的listenUsingRfcommWithServiceRecord(String, UUID)方法获取BluetoothSocket(该UUID应该同于服务器端的UUID)
调用BluetoothSocket的connect()方法(该方法为block方法),如果UUID同服务器端的UUID匹配,并且连接被服务器端accept,则connect()方法返回
注意:在调用connect()方法之前,应当确定当前没有搜索设备,否则连接会变得非常慢并且容易失败
- private class ConnectThread extends Thread {
- private final BluetoothSocket mmSocket;
- private final BluetoothDevice mmDevice;
- public ConnectThread(BluetoothDevice device) {
- // Use a temporary object that is later assigned to mmSocket,
- // because mmSocket is final
- BluetoothSocket tmp = null;
- mmDevice = device;
- // Get a BluetoothSocket to connect with the given BluetoothDevice
- try {
- // MY_UUID is the app‘s UUID string, also used by the server code
- tmp = device.createRfcommSocketToServiceRecord(MY_UUID);
- } catch (IOException e) { }
- mmSocket = tmp;
- }
- public void run() {
- // Cancel discovery because it will slow down the connection
- mBluetoothAdapter.cancelDiscovery();
- try {
- // Connect the device through the socket. This will block
- // until it succeeds or throws an exception
- mmSocket.connect();
- } catch (IOException connectException) {
- // Unable to connect; close the socket and get out
- try {
- mmSocket.close();
- } catch (IOException closeException) { }
- return;
- }
- // Do work to manage the connection (in a separate thread)
- manageConnectedSocket(mmSocket);
- }
- /** Will cancel an in-progress connection, and close the socket */
- public void cancel() {
- try {
- mmSocket.close();
- } catch (IOException e) { }
- }
- }
连接管理(数据通信)
分别通过BluetoothSocket的getInputStream()和getOutputStream()方法获取InputStream和OutputStream
使用read(bytes[])和write(bytes[])方法分别进行读写操作
注意:read(bytes[])方法会一直block,知道从流中读取到信息,而write(bytes[])方法并不是经常的block(比如在另一设备没有及时read或者中间缓冲区已满的情况下,write方法会block)
- private class ConnectedThread extends Thread {
- private final BluetoothSocket mmSocket;
- private final InputStream mmInStream;
- private final OutputStream mmOutStream;
- public ConnectedThread(BluetoothSocket socket) {
- mmSocket = socket;
- InputStream tmpIn = null;
- OutputStream tmpOut = null;
- // Get the input and output streams, using temp objects because
- // member streams are final
- try {
- tmpIn = socket.getInputStream();
- tmpOut = socket.getOutputStream();
- } catch (IOException e) { }
- mmInStream = tmpIn;
- mmOutStream = tmpOut;
- }
- public void run() {
- byte[] buffer = new byte[1024]; // buffer store for the stream
- int bytes; // bytes returned from read()
- // Keep listening to the InputStream until an exception occurs
- while (true) {
- try {
- // Read from the InputStream
- bytes = mmInStream.read(buffer);
- // Send the obtained bytes to the UI Activity
- mHandler.obtainMessage(MESSAGE_READ, bytes, -1, buffer)
- .sendToTarget();
- } catch (IOException e) {
- break;
- }
- }
- }
- /* Call this from the main Activity to send data to the remote device */
- public void write(byte[] bytes) {
- try {
- mmOutStream.write(bytes);
- } catch (IOException e) { }
- }
- /* Call this from the main Activity to shutdown the connection */
- public void cancel() {
- try {
- mmSocket.close();
- } catch (IOException e) { }
- }
- }
引用资料:Android官方SDK、《Android/OPhone完全开发讲义》
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