百行代码制作一个属于猫主子的3D场景照片墙#yyds干货盘点#
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你有猫么? 想不想给猫主子做个照片墙
结构代码
<div id="perspective">
<!--wrap start-->
<div id=wrap>
<img src="images/1.jpg" />
<img src="images/2.jpg" />
<img src="images/3.jpg" />
<img src="images/4.jpg" />
<img src="images/5.jpg" />
<img src="images/6.jpg" />
<img src="images/7.jpg" />
<img src="images/8.jpg" />
<img src="images/9.jpg" />
<img src="images/10.jpg" />
<img src="images/11.jpg" />
<p></p>
</div>
<!--wrap end-->
</div>
样式代码
*
margin: 0;
padding: 0;
body
background: #222;
overflow: hidden;
#perspective
perspective: 800px;
#wrap
width: 120px;
/*133:200 4:6 */
height: 180px;
margin: 0 auto;
position: relative;
/*搭建3D效果必须的两个属性:一个变换风格变3d,一个场景景深800px*/
transform-style: preserve-3d;
transform: rotateX(-10deg) rotateY(0deg);
#wrap img
width: 100%;
height: 100%;
position: absolute;
box-shadow: 0 0 8px #000000;
transform: rotateY(0deg) translateZ(0px);
/*倒影:朝向 偏移 遮盖*/
/*线性渐变(从哪里开始,开始时候的颜色,结束时候的颜色)*/
-webkit-box-reflect: below 5px -webkit-linear-gradient(top, rgba(0, 0, 0, 0) 40%, rgba(0, 0, 0, 0.5) 100%);
-webkit-border-radius: 5px;
-moz-border-radius: 5px;
border-radius: 5px;
#wrap p
width: 1200px;
height: 1200px;
background: -webkit-radial-gradient(center center, 600px 600px, rgba(122, 122, 124, 0.2), rgba(0, 0, 0, 0));
border-radius: 100%;
position: absolute;
left: 50%;
top: 102%;
margin-left: -600px;
margin-top: -600px;
transform: rotateX(90deg);
表现代码
window.onload = function()
var oWrap = document.getElementById(wrap);
var oImg = oWrap.getElementsByTagName(img);
var oImgLength = oImg.length;
var Deg = 360 / oImgLength;
var nowX, nowY, lastX, lastY, minusX = 0,
minusY = 0;
var roY = 0,
roX = -10;
var timer;
for (var i = 0; i < oImgLength; i++)
oImg[i].style.transform = rotateY( + i * Deg + deg) translateZ(350px);
oImg[i].style.transition = transform 1s + (oImgLength - 1 - i) * 0.1 + s;
mTop();
window.onresize = mTop;
function mTop()
var wH = document.documentElement.clientHeight;
oWrap.style.marginTop = wH / 2 - 180 + px;
// 拖拽:三个事件-按下 移动 抬起
//按下
document.onmousedown = function(ev)
ev = ev || window.event;
//鼠标按下的时候,给前一点坐标赋值,为了避免第一次相减的时候出错
lastX = ev.clientX;
lastY = ev.clientY;
//移动
this.onmousemove = function(ev)
ev = ev || window.event;
clearInterval(timer);
nowX = ev.clientX; // clientX 鼠标距离页面左边的距离
nowY = ev.clientY; // clientY ………………………………顶部………………
//当前坐标和前一点坐标差值
minusX = nowX - lastX;
minusY = nowY - lastY;
//更新wrap的旋转角度,拖拽越快-> minus变化大 -> roY变化大 -> 旋转快
roY += minusX * 0.2; // roY = roY + minusX*0.2;
roX -= minusY * 0.1;
oWrap.style.transform = rotateX( + roX + deg) rotateY( + roY + deg);
//前一点的坐标
lastX = nowX;
lastY = nowY;
//抬起
this.onmouseup = function()
this.onmousemove = null;
timer = setInterval(function()
minusX *= 0.95;
minusY *= 0.95;
roY += minusX * 0.2; // roY = roY + minusX*0.2;
roX -= minusY * 0.1;
oWrap.style.transform = rotateX( + roX + deg) rotateY( + roY + deg);
if (Math.abs(minusX) < 0.1 && Math.abs(minusY) < 0.1) clearInterval(timer);
, 13);
return false;
最后
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