Android在画布上操纵图像 - 使用触摸,移动,放大/缩小,缩放
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我正在研究这样的摄影应用程序:https://play.google.com/store/apps/details?id=com.photo.editor.collage.maker.photoblender&hl=en
我必须实现这样的功能:
这个视图我有2个功能......
1)具有飞溅背景
2)背景模糊
两者都使用2个形状....现在你正在使用路径绘制形状....我想绘制像上面的图像位图形状。
我有更多的形状如下(所有有2个图像如上):
3)
我想替换您正在使用的这部分代码:
private void createPath() {
path.reset();
path.moveTo(114, 156);
float[] points = {68, 138, 19, 136, 21, 87, 8, 39, 56, 26, 97, -2, 123, 40, 163, 71, 131, 109};
for (int i = 0; i < points.length; i += 2) {
path.lineTo(points[i], points[i + 1]);
}
path.close();
Matrix m = new Matrix();
m.setRectToRect(new RectF(0, 0, 160, 160), clip, Matrix.ScaleToFit.CENTER);
path.transform(m);
transformedPath.set(path);
}
我通过添加形状作为路径做了上述功能,但是当我尝试使用形状作为位图时,我没有得到完整的结果....这里是我的视图代码。
class MotionImageView extends View implements MatrixGestureDetector.OnMatrixChangeListener {
private final Bitmap shapeMaskBitmap;
private final Bitmap shapeShadowBitmap;
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
Paint monoPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
Paint borderPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
Bitmap bitmap, blur;
Matrix matrix = new Matrix();
Matrix pathMatrix = new Matrix();
// Path path = new Path();
// Path transformedPath = new Path();
MatrixGestureDetector detector;
RectF clip = new RectF();
public MotionImageView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
Log.e("~~~~", "1111");
bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.model);
blur = blur(context, bitmap, 8);
ColorMatrix cm = new ColorMatrix();
cm.setSaturation(0.25f);
monoPaint.setColorFilter(new ColorMatrixColorFilter(cm));
borderPaint.setStyle(Paint.Style.STROKE);
borderPaint.setColor(0xccffffff);
borderPaint.setStrokeWidth(4);
borderPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
detector = new MatrixGestureDetector(pathMatrix, this);
shapeMaskBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.shape_mask);
shapeShadowBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.shape_shadow);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
Shader shader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
RectF src = new RectF(0, 0, bitmap.getWidth(), bitmap.getHeight());
RectF dst = new RectF(0, 0, w, h);
matrix.setRectToRect(src, dst, Matrix.ScaleToFit.CENTER);
shader.setLocalMatrix(matrix);
paint.setShader(shader);
matrix.mapRect(clip, src);
// createPath();
}
/*private void createPath() {
path.reset();
path.moveTo(114, 156);
float[] points = {68, 138, 19, 136, 21, 87, 8, 39, 56, 26, 97, -2, 123, 40, 163, 71, 131, 109};
for (int i = 0; i < points.length; i += 2) {
path.lineTo(points[i], points[i + 1]);
}
path.close();
Matrix m = new Matrix();
m.setRectToRect(new RectF(0, 0, 160, 160), clip, Matrix.ScaleToFit.CENTER);
path.transform(m);
transformedPath.set(path);
}*/
@Override
protected void onDraw(Canvas canvas) {
canvas.drawBitmap(blur, matrix, monoPaint);
canvas.save();
canvas.clipRect(clip);
// canvas.drawPath(transformedPath, paint);
canvas.drawBitmap(shapeMaskBitmap, pathMatrix, paint);
canvas.restore();
// canvas.drawPath(transformedPath, borderPaint);
canvas.drawBitmap(shapeShadowBitmap, pathMatrix, borderPaint);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
detector.onTouchEvent(event);
return true;
}
@Override
public void onChange(Matrix matrix) {
// path.transform(matrix, transformedPath);
pathMatrix.set(matrix);
invalidate();
}
Bitmap blur(Context ctx, Bitmap src, float radius) {
Bitmap bitmap = src.copy(src.getConfig(), true);
RenderScript renderScript = RenderScript.create(ctx);
Allocation blurInput = Allocation.createFromBitmap(renderScript, src);
Allocation blurOutput = Allocation.createFromBitmap(renderScript, bitmap);
ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(renderScript, Element.U8_4(renderScript));
blur.setInput(blurInput);
blur.setRadius(radius);
blur.forEach(blurOutput);
blurOutput.copyTo(bitmap);
renderScript.destroy();
return bitmap;
}
}
我的输出是这样的:
答案
你想用PorterDuff.Mode.CLEAR
和BlurMaskFilter
做什么不会起作用,如果你想要这样的效果:
或这个:
你必须使用BitmapShader
和ScriptIntrinsicBlur
,请参阅此示例自定义View
:
class V extends View implements MatrixGestureDetector.OnMatrixChangeListener {
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
Paint monoPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
Paint borderPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
Bitmap bitmap, blur;
Matrix matrix = new Matrix();
Matrix pathMatrix = new Matrix();
Path path = new Path();
Path transformedPath = new Path();
MatrixGestureDetector detector;
RectF clip = new RectF();
public V(Context context) {
super(context);
bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.forest);
blur = blur(context, bitmap, 8);
ColorMatrix cm = new ColorMatrix();
cm.setSaturation(0.25f);
monoPaint.setColorFilter(new ColorMatrixColorFilter(cm));
borderPaint.setStyle(Paint.Style.STROKE);
borderPaint.setColor(0xccffffff);
borderPaint.setStrokeWidth(4);
detector = new MatrixGestureDetector(pathMatrix, this);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
Shader shader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
RectF src = new RectF(0, 0, bitmap.getWidth(), bitmap.getHeight());
RectF dst = new RectF(0, 0, w, h);
matrix.setRectToRect(src, dst, Matrix.ScaleToFit.CENTER);
shader.setLocalMatrix(matrix);
paint.setShader(shader);
matrix.mapRect(clip, src);
createPath();
}
private void createPath() {
path.reset();
path.moveTo(114, 156);
float[] points = {68, 138, 19, 136, 21, 87, 8, 39, 56, 26, 97, -2, 123, 40, 163, 71, 131, 109};
for (int i = 0; i < points.length; i += 2) {
path.lineTo(points[i], points[i + 1]);
}
path.close();
Matrix m = new Matrix();
m.setRectToRect(new RectF(0, 0, 160, 160), clip, Matrix.ScaleToFit.CENTER);
path.transform(m);
transformedPath.set(path);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawBitmap(blur, matrix, monoPaint);
canvas.save();
canvas.clipRect(clip);
canvas.drawPath(transformedPath, paint);
canvas.restore();
canvas.drawPath(transformedPath, borderPaint);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
detector.onTouchEvent(event);
return true;
}
@Override
public void onChange(Matrix matrix) {
path.transform(matrix, transformedPath);
invalidate();
}
Bitmap blur(Context ctx, Bitmap src, float radius) {
Bitmap bitmap = src.copy(src.getConfig(), true);
RenderScript renderScript = RenderScript.create(ctx);
Allocation blurInput = Allocation.createFromBitmap(renderScript, src);
Allocation blurOutput = Allocation.createFromBitmap(renderScript, bitmap);
ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(renderScript, Element.U8_4(renderScript));
blur.setInput(blurInput);
blur.setRadius(radius);
blur.forEach(blurOutput);
blurOutput.copyTo(bitmap);
renderScript.destroy();
return bitmap;
}
}
class MatrixGestureDetector {
private static final String TAG = "MatrixGestureDetector";
interface OnMatrixChangeListener {
void onChange(Matrix matrix);
}
private int ptpIdx = 0;
private Matrix mTempMatrix = new Matrix();
private Matrix mMatrix;
private OnMatrixChangeListener mListener;
private float[] mSrc = new float[4];
private float[] mDst = new float[4];
private int mCount;
public MatrixGestureDetector(Matrix matrix, MatrixGestureDetector.OnMatrixChangeListener listener) {
if (matrix == null) throw new RuntimeException("Matrix cannot be null");
if (listener == null) throw new RuntimeException("OnMatrixChangeListener cannot be null");
mMatrix = matrix;
mListener = listener;
}
public void onTouchEvent(MotionEvent event) {
if (event.getPointerCount() > 2) {
return;
}
int action = event.getActionMasked();
int index = event.getActionIndex();
switch (action) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_POINTER_DOWN:
int idx = index * 2;
mSrc[idx] = event.getX(index);
mSrc[idx + 1] = event.getY(index);
mCount++;
ptpIdx = 0;
break;
case MotionEvent.ACTION_MOVE:
for (int i = 0; i < mCount; i++) {
idx = ptpIdx + i * 2;
mDst[idx] = event.getX(i);
mDst[idx + 1] = event.getY(i);
}
mTempMatrix.setPolyToPoly(mSrc, ptpIdx, mDst, ptpIdx, mCount);
mMatrix.postConcat(mTempMatrix);
mListener.onChange(mMatrix);
System.arraycopy(mDst, 0, mSrc, 0, mDst.length);
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
if (event.getPointerId(index) == 0) ptpIdx = 2;
mCount--;
break;
}
}
}
编辑:当使用Bitmap
s而不是Path
s时,代码会缩短几行:
class V extends View implements MatrixGestureDetector.OnMatrixChangeListener {
Paint monoPaint = new Paint();
Paint srcInPaint = new Paint();
Bitmap mask, maskShadow, bitmap, blur;
Matrix matrix = new Matrix();
Matrix maskMatrix = new Matrix();
MatrixGestureDetector detector;
RectF clip = new RectF();
public V(Context context) {
super(context);
mask = BitmapFactory.decodeResource(context.getResources(), R.drawable.mask).extractAlpha();
maskShadow = BitmapFactory.decodeResource(context.getResources(), R.drawable.mask_shadow);
bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.forest);
blur = blur(context, bitmap, 8);
ColorMatrix cm = new ColorMatrix();
cm.setSaturation(0.25f);
monoPaint.setColorFilter(new ColorMatrixColorFilter(cm));
srcInPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
detector = new MatrixGestureDetector(maskMatrix, this);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
RectF src = new RectF(0, 0, bitmap.getWidth(), bitmap.getHeight());
RectF dst = new RectF(0, 0, w, h);
matrix.setRectToRect(src, dst, Matrix.ScaleToFit.CENTER);
matrix.mapRect(dst, src);
src.set(0, 0, mask.getWidth(), mask.getHeight());
maskMatrix.setRectToRect(src, dst, Matrix.ScaleToFit.CENTER);
setupClip();
}
private void setupClip() {
clip.set(0, 0, mask.getWidth(), mask.getHeight());
maskMatrix.mapRect(clip);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawBitmap(blur, matrix, monoPaint);
drawMask(canvas);
}
private void drawMask(Canvas canvas) {
canvas.clipRect(clip);
canvas.saveLayer(clip, null, 0);
canvas.drawBitmap(mask, maskMatrix, null);
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