Android_(游戏)打飞机02:游戏背景滚动
Posted Cynical丶Gary
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(游戏)打飞机01:前言 传送门
(游戏)打飞机02:游戏背景滚动 传送门
(游戏)打飞机03:控制玩家飞机 传送门
(游戏)打飞机04:绘画敌机、添加子弹 传送门
(游戏)打飞机05:处理子弹,击中敌机,添加计分板 传送门
(游戏)打飞机06:后续 传送门
游戏背景滚动效果
package com.example.administrator.myapplication; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.Rect; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.WindowManager; import java.util.ArrayList; import java.util.List; /** * Created by Administrator on 2018/8/9. */ public class dafeijiGameView extends SurfaceView implements SurfaceHolder.Callback,Runnable{ private Bitmap my;//自己 private Bitmap baozha;//爆炸 private Bitmap bg;//背景 private Bitmap diren;//敌人 private Bitmap zidan;//子弹 private Bitmap erjihuancun;//二级缓存 private WindowManager windowManager;//获得界面长宽高 private int display_w; //界面的宽 private int display_h; //界面的高 private List<GameImage> gameImage = new ArrayList(); public dafeijiGameView(Context context) { super(context); getHolder().addCallback(this); } private void init(){ //加载照片 my= BitmapFactory.decodeResource(getResources(),R.drawable.my); baozha= BitmapFactory.decodeResource(getResources(),R.drawable.baozha); bg= BitmapFactory.decodeResource(getResources(),R.drawable.bg); diren= BitmapFactory.decodeResource(getResources(),R.drawable.diren); zidan= BitmapFactory.decodeResource(getResources(),R.drawable.zidan); erjihuancun=Bitmap.createBitmap(display_w,display_h, Bitmap.Config.ARGB_8888); gameImage.add(new BeijingImage(bg)); //先加入背景照片 } private interface GameImage{ public Bitmap getBitmap(); public int getX(); public int getY(); } //负责背景照片的处理 private class BeijingImage implements GameImage{ private Bitmap bg; private BeijingImage(Bitmap bg){ this.bg=bg; newBitmap = Bitmap.createBitmap(display_w,display_h, Bitmap.Config.ARGB_8888); } private Bitmap newBitmap = null; private int height = 0; public Bitmap getBitmap(){ Paint p = new Paint(); Canvas canvas = new Canvas(newBitmap); canvas.drawBitmap(bg, new Rect(0,0,bg.getWidth(),bg.getHeight()), new Rect(0,height,display_w,display_h+height),p); canvas.drawBitmap(bg, new Rect(0,0,bg.getWidth(),bg.getHeight()), new Rect(0,-display_h+height,display_w,height),p); height++; if(height==display_h){ height=0; } return newBitmap; } public int getX(){ return 0; } public int getY(){ return 0; } } private boolean state = false; private SurfaceHolder holder; //绘画中心 public void run() { Paint p1 = new Paint(); try{ while(true){ Canvas newCanvas = new Canvas(erjihuancun); for(GameImage image:gameImage){ newCanvas.drawBitmap(image.getBitmap(),image.getX(),image.getY(),p1); } Canvas canvas = holder.lockCanvas(); canvas.drawBitmap(erjihuancun,0,0,p1); holder.unlockCanvasAndPost(canvas); Thread.sleep(10); } }catch(Exception e){ } } @Override public void surfaceCreated(SurfaceHolder holder) { } @Override public void surfaceDestroyed(SurfaceHolder holder) { state = false; } @Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { //得到屏幕的宽和高 display_w=width; display_h=height; init(); this.holder=holder; state = true; new Thread(this).start(); } }
package com.example.administrator.myapplication; import android.support.v7.app.AppCompatActivity; import android.os.Bundle; public class MainActivity extends AppCompatActivity{ @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //去掉标题 // requestWindowFeature(Window.FEATURE_NO_TITLE); dafeijiGameView view = new dafeijiGameView(this); setContentView(view); } }
实现过程
使用线程绘画游戏
public void run() { Paint p1 = new Paint(); try{ while(true){ Canvas newCanvas = new Canvas(erjihuancun); for(GameImage image:gameImage){ newCanvas.drawBitmap(image.getBitmap(),image.getX(),image.getY(),p1); } Canvas canvas = holder.lockCanvas(); canvas.drawBitmap(erjihuancun,0,0,p1); holder.unlockCanvasAndPost(canvas); Thread.sleep(10); } }catch(Exception e){ } }
绘画移动的背景图片
public Bitmap getBitmap(){ Paint p = new Paint(); Canvas canvas = new Canvas(newBitmap); canvas.drawBitmap(bg, new Rect(0,0,bg.getWidth(),bg.getHeight()), new Rect(0,height,display_w,display_h+height),p); canvas.drawBitmap(bg, new Rect(0,0,bg.getWidth(),bg.getHeight()), new Rect(0,-display_h+height,display_w,height),p); height++; if(height==display_h){ height=0; } return newBitmap; }
surfaceCreated:创建时初始化图片并开启线程绘画游戏
@Override public void surfaceCreated(SurfaceHolder holder) { } @Override public void surfaceDestroyed(SurfaceHolder holder) { state = false; } @Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { //得到屏幕的宽和高 display_w=width; display_h=height; init(); this.holder=holder; state = true; new Thread(this).start(); }
初始化函数。加载图片
private void init(){ //加载照片 my= BitmapFactory.decodeResource(getResources(),R.drawable.my); baozha= BitmapFactory.decodeResource(getResources(),R.drawable.baozha); bg= BitmapFactory.decodeResource(getResources(),R.drawable.bg); diren= BitmapFactory.decodeResource(getResources(),R.drawable.diren); zidan= BitmapFactory.decodeResource(getResources(),R.drawable.zidan); erjihuancun=Bitmap.createBitmap(display_w,display_h, Bitmap.Config.ARGB_8888); gameImage.add(new BeijingImage(bg)); //先加入背景照片 }
线程中使用二级缓存绘画背景,每隔10ms绘画一次
Canvas canvas = holder.lockCanvas(); canvas.drawBitmap(erjihuancun,0,0,p1); holder.unlockCanvasAndPost(canvas); Thread.sleep(10);
图片坐标的移动
Paint p = new Paint(); Canvas canvas = new Canvas(newBitmap);
//第一张图片 canvas.drawBitmap(bg, new Rect(0,0,bg.getWidth(),bg.getHeight()), new Rect(0,height,display_w,display_h+height),p);
//第二张图片 canvas.drawBitmap(bg, new Rect(0,0,bg.getWidth(),bg.getHeight()), new Rect(0,-display_h+height,display_w,height),p); height++;
宽度不发生改变,长度发生变化,两张图片的高不断升高(height++)
canvas.drawBitmap(bitmap, srcRect, dstRect, paint) :在图片上绘制图片 传送门
1参:要绘制的图片
2参: 是对图片进行裁截,可以传null,传null则表示显示整个图片
3参:目标区域,即把原区域改变参数,得到自己想要的图片及位置,是图片在Canvas画布中显示的区域
4参:paint画笔,可以为null
Rect(left,top,right,bottom) :用于表示坐标系中的一块矩形区域
left:左
top:上
right:右
bottom:下
if(height==display_h){ height=0; }
其实只是两张照片拼接而成,两张图片不断的向上移动。开始时,第一张在手机屏幕中间,第二张在手机屏幕下方,第一张图片超出手机最上方的范围时候拼接到第一张图片下面,下一张图片不断往上运动形成新的第一张图片在手机屏幕中间,两张背景图片就这样不断的进行循环
在MainActivity.java中添加这一句可以去掉标题
requestWindowFeature(Window.FEATURE_NO_TITLE);
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