Android自定义控件 芝麻信用分雷达图
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1.介绍
首先看下支付宝上芝麻信用分的效果图:
2.思路
- 确定雷达图中心点坐标
- 绘制多边形及连接线
- 根据维度值绘制覆盖区域
- 绘制分数
- 绘制每个维度的标题文字和图标
3.实现
获取布局的中心坐标
在onSizeChanged(int w, int h, int oldw, int oldh)方法里面,根据View的长宽,计算出雷达图的半径(这里取布局宽高最小值的四分之一,可以自定义),获取整个布局的中心坐标。
public class CreditScoreView extends View {
//数据个数
private int dataCount = 5;
//每个角的弧度
private float radian = (float) (Math.PI * 2 / dataCount);
//雷达图半径
private float radius;
//中心X坐标
private int centerX;
//中心Y坐标
private int centerY;
//各维度标题
private String[] titles = {"履约能力", "信用历史", "人脉关系", "行为偏好", "身份特质"};
//各维度图标
private int[] icons = {R.mipmap.ic_performance, R.mipmap.ic_history, R.mipmap.ic_contacts,
R.mipmap.ic_predilection, R.mipmap.ic_identity};
//各维度分值
private float[] data = {170, 180, 160, 170, 180};
//数据最大值
private float maxValue = 190;
//雷达图与标题的间距
private int radarMargin = DensityUtils.dp2px(getContext(), 15);
//雷达区画笔
private Paint mainPaint;
//数据区画笔
private Paint valuePaint;
//分数画笔
private Paint scorePaint;
//标题画笔
private Paint titlePaint;
//图标画笔
private Paint iconPaint;
//分数大小
private int scoreSize = DensityUtils.dp2px(getContext(), 28);
//标题文字大小
private int titleSize = DensityUtils.dp2px(getContext(), 13);
...
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
//雷达图半径
radius = Math.min(h, w) / 2 * 0.5f;
//中心坐标
centerX = w / 2;
centerY = h / 2;
postInvalidate();
super.onSizeChanged(w, h, oldw, oldh);
}
...
}
绘制多边形和连接线
主要看下getPoint方法,此方法封装了获取雷达图上各个点坐标的计算逻辑。
/**
* 绘制多边形
*
* @param canvas 画布
*/
private void drawPolygon(Canvas canvas) {
Path path = new Path();
for (int i = 0; i < dataCount; i++) {
if (i == 0) {
path.moveTo(getPoint(i).x, getPoint(i).y);
} else {
path.lineTo(getPoint(i).x, getPoint(i).y);
}
}
//闭合路径
path.close();
canvas.drawPath(path, mainPaint);
}
/**
* 绘制连接线
*
* @param canvas 画布
*/
private void drawLines(Canvas canvas) {
Path path = new Path();
for (int i = 0; i < dataCount; i++) {
path.reset();
path.moveTo(centerX, centerY);
path.lineTo(getPoint(i).x, getPoint(i).y);
canvas.drawPath(path, mainPaint);
}
}
getPoint方法,参数radarMargin与percent在此步骤赋予默认值。
/**
* 获取雷达图上各个点的坐标
*
* @param position 坐标位置(右上角为0,顺时针递增)
* @return 坐标
*/
private Point getPoint(int position) {
return getPoint(position, 0, 1);
}
/**
* 获取雷达图上各个点的坐标(包括维度标题与图标的坐标)
*
* @param position 坐标位置
* @param radarMargin 雷达图与维度标题的间距
* @param percent 覆盖区的的百分比
* @return 坐标
*/
private Point getPoint(int position, int radarMargin, float percent) {
int x = 0;
int y = 0;
if (position == 0) {
x = (int) (centerX + (radius + radarMargin) * Math.sin(radian) * percent);
y = (int) (centerY - (radius + radarMargin) * Math.cos(radian) * percent);
} else if (position == 1) {
x = (int) (centerX + (radius + radarMargin) * Math.sin(radian / 2) * percent);
y = (int) (centerY + (radius + radarMargin) * Math.cos(radian / 2) * percent);
} else if (position == 2) {
x = (int) (centerX - (radius + radarMargin) * Math.sin(radian / 2) * percent);
y = (int) (centerY + (radius + radarMargin) * Math.cos(radian / 2) * percent);
} else if (position == 3) {
x = (int) (centerX - (radius + radarMargin) * Math.sin(radian) * percent);
y = (int) (centerY - (radius + radarMargin) * Math.cos(radian) * percent);
} else if (position == 4) {
x = centerX;
y = (int) (centerY - (radius + radarMargin) * percent);
}
return new Point(x, y);
}
绘制覆盖区域
/**
* 绘制覆盖区域
*
* @param canvas 画布
*/
private void drawRegion(Canvas canvas) {
Path path = new Path();
for (int i = 0; i < dataCount; i++) {
//计算百分比
float percent = data[i] / maxValue;
int x = getPoint(i, 0, percent).x;
int y = getPoint(i, 0, percent).y;
if (i == 0) {
path.moveTo(x, y);
} else {
path.lineTo(x, y);
}
}
//绘制填充区域的边界
path.close();
valuePaint.setStyle(Paint.Style.STROKE);
canvas.drawPath(path, valuePaint);
//绘制填充区域
valuePaint.setStyle(Paint.Style.FILL_AND_STROKE);
canvas.drawPath(path, valuePaint);
}
绘制分数
/**
* 绘制分数
*
* @param canvas 画布
*/
private void drawScore(Canvas canvas) {
int score = 0;
//计算总分
for (int i = 0; i < dataCount; i++) {
score += data[i];
}
canvas.drawText(score + "", centerX, centerY + scoreSize / 2, scorePaint);
}
绘制标题
/**
* 绘制标题
*
* @param canvas 画布
*/
private void drawTitle(Canvas canvas) {
for (int i = 0; i < dataCount; i++) {
int x = getPoint(i, radarMargin, 1).x;
int y = getPoint(i, radarMargin, 1).y;
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), icons[i]);
int iconHeight = bitmap.getHeight();
float titleWidth = titlePaint.measureText(titles[i]);
//底下两个角的坐标需要向下移动半个图片的位置(1、2)
if (i == 1) {
y += (iconHeight / 2);
} else if (i == 2) {
x -= titleWidth;
y += (iconHeight / 2);
} else if (i == 3) {
x -= titleWidth;
} else if (i == 4) {
x -= titleWidth / 2;
}
canvas.drawText(titles[i], x, y, titlePaint);
}
}
绘制图标
/**
* 绘制图标
*
* @param canvas 画布
*/
private void drawIcon(Canvas canvas) {
for (int i = 0; i < dataCount; i++) {
int x = getPoint(i, radarMargin, 1).x;
int y = getPoint(i, radarMargin, 1).y;
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), icons[i]);
int iconWidth = bitmap.getWidth();
int iconHeight = bitmap.getHeight();
float titleWidth = titlePaint.measureText(titles[i]);
//上面获取到的x、y坐标是标题左下角的坐标
//需要将图标移动到标题上方居中位置
if (i == 0) {
x += (titleWidth - iconWidth) / 2;
y -= (iconHeight + getTextHeight(titlePaint));
} else if (i == 1) {
x += (titleWidth - iconWidth) / 2;
y -= (iconHeight / 2 + getTextHeight(titlePaint));
} else if (i == 2) {
x -= (iconWidth + (titleWidth - iconWidth) / 2);
y -= (iconHeight / 2 + getTextHeight(titlePaint));
} else if (i == 3) {
x -= (iconWidth + (titleWidth - iconWidth) / 2);
y -= (iconHeight + getTextHeight(titlePaint));
} else if (i == 4) {
x -= iconWidth / 2;
y -= (iconHeight + getTextHeight(titlePaint));
}
canvas.drawBitmap(bitmap, x, y, titlePaint);
}
}
/**
* 获取文本的高度
*
* @param paint 文本绘制的画笔
* @return 文本高度
*/
private int getTextHeight(Paint paint) {
Paint.FontMetrics fontMetrics = paint.getFontMetrics();
return (int) (fontMetrics.descent - fontMetrics.ascent);
}
OK,到这里主要的绘制工作就完成了,图标是在>戳这里<下载的,有些图标实在找不到,就用相似的代替了。
4.写在最后
还没有做适配,以后会慢慢加上的,欢迎Fork,觉得还不错就Start一下吧!
GitHub地址:https://github.com/alidili/SesameCreditScore
欢迎同学们吐槽评论,如果你觉得本篇博客对你有用,那么就留个言或者顶一下吧(^-^)
感谢:
http://blog.csdn.net/u013831257/article/details/50784565
http://blog.csdn.net/crazy__chen/article/details/50163693
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